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Venomancer Tanking
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=== Multiple Monsters === OK, you remember why you learned [[Venomancer Luring]], right? Because the monster brought all his friends to come crush you? That still applies. And worse. At first, things start off as you expect. Your pet attacks something, all his friends turn and start in on your pet. Next, if you haven't cheated and skipped ahead in this guide, you heal your pet. And now, all of a sudden, almost every monster turns around and blows you away. This is because whilst your pet attacking their friend generates a little bit of hate, your healing the pet generates a lot. (As does attacking the friend yourself, being in the area and breathing too often.) So they turn on you. The monster your pet is actually hitting will ''probably'' stay on your pet, at least. So. In a situation with a lot of monsters, if you don't want to be stuck with most of them yourself: # Have your pet hit them all at least once before you throw any heals. ## Or, at least, hit the ranged and magic ones. Your pet may be able to smack the melee ones before they reach you. # Don't throw mass amounts of damage onto the ones your pet it not concentrating on. ## This means avoid using your AoE (Area of Effect) skills (Noxious Gas, for example, is a bad idea) ## This ''also'' means avoiding using your DOT (Damage Over Time) skills (such as Blazing Scarab and, again, Noxious Gas). Because these will keep doing damage even if you have shifted your pet onto a new target. # If they're close to death, you can just kill them. # If you start a cast and the pet is about to kill it, switch the pet onto a new target. Or abort the spell (hit escape). No sense wasting time. Remember - monsters have this nasty tendency to wander around and respawn on top of you. A single-monster situation can easily turn into a multiple-monster situation without warning.
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