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==Water Skills== Here you will find a listing of the various water skills, what they do, what they're good for and suggestions on how to prioritize them. {| {{DefTable}} !colspan="2"|[[Gush]] |- |width="30px"|[[Image:Gushpic.jpg|Gush]] |''Force a powerful water column to spew up from the ground causing enemies to suffer water damage. Has a chance to reduce enemy's speed.'' |- |colspan="2"|This is going to be one of your most used skills up until you get Glacial Snare, and even then you will still be relying on this skill for combos. The biggest advantage this skill has is the fact that it is your fastest channeling skill (takes only one second to channel). Its other advantage is it's slow effect. Gush has a chance to slow you're enemy's skill (also works in PVP) by 40%, the higher you level this skill the higher the success rate to slow and the longer the slow duration. This will usually be your opener skill or your second skill to be cast after your hard hitter until you get glacial snare so level it up, its top priority and max it as soon as possible. At higher levels you will find it useful when you need a quick cast to finish off your enemy or in a combo while you wait for cool downs on your other skills. |} {| {{DefTable}} !colspan="2"|[[Glacial Embrace]] |- |width="30px"|[[Image:Glacialembracepic.jpg|Glacial Embrace]] |''Uses vigor energy to form an icy barrier around oneself. Increases water defense and mana regeneration rate.'' |- |colspan="2"|Of the three shields this one is your second priority. You will find yourself using it a lot at lower levels because it will help relieve the strain on your mana (not by much but it does help a little). At higher levels the added mana regeneration effect is no where near enough to even be useful to you but this shield will be needed if you plan to be a tank for Suzerix, Krixxix, and Mantavip, these are all bosses in which a wizard tank is usually preferred (especially for Mantavip) over a barbarian because these do long range water damage. Have your water shield maxed for these citations. As with all your shields the extra magic defense they give has a big advantage so you will want to max them out as soon as you can. |} {| {{DefTable}} !colspan="2"|[[Morning Dew]] |- |width="30px"|[[Image:Morningdewpic.jpg|Morning Dew]] |''Heals target to full health.'' |- |colspan="2"|The description is a bit misleading since you don't actually heal the full HP, you heal based on your magic attack and the level of your heal skill. You will find this skill very useful for not only yourself but to also help out a cleric who is struggling to keep up with heals or dies. If the cleric dies Morning Dew is enough to keep the tank alive for a good few seconds (not on hard hitting debuff bosses though) but it by no means is a replacement for a good cleric heal. The biggest downside to this skill is it's painfully slow channeling it takes 4.5 seconds to cast the heal so you can not use it during battle. It will usually be used to heal one's self after a battle with a mob before proceeding to the next mob or to spot heal a squad member that gets hit by an AoE when the cleric(s) are busy healing the tank. This skill will have you a lot of HP pots so definitely get it. The skill should be leveled to keep up with your HP. So get level 1 of this skill and keep using it at level 1 until you find that one heal no longer replenishes your full HP, when this happens increase the level. You'll want to keep this skill in a range where one cast will heal about 50% to 75% of your HP. Remember this is a replacement for pots and to help with a backup heal not for you to be a replacement cleric. |} {| {{DefTable}} !colspan="2"|[[Frostblade]] |- |width="30px"|[[Image:Frostbladepic.jpg|Frostblade]] |''Breathe an icy breath onto a party member's weapon allowing normal attacks to inflict additional water damage.'' |- |colspan="2"|This is your only buff that you can cast on other players. It adds water damage to a player based on your base magic attack and lasts for 15 minutes. Get level 1 of this skill and don't touch it until all your other skills are maxed. It's a good skill to have, especially when you do a lot of water attacks but don't waste your spirit here until you have your important skills maxed out. Then you can level this skill as far as you feel necessary. |} {| {{DefTable}} !colspan="2"|[[Glacial Snare]] |- |width="30px"|[[Image:Glacialsnarepic.jpg|Glacial Snare]] |''Launch multiple ice arrows at the enemy to trap them in an icy prison causing water damage. Has a chance to greatly reduce target's speed.'' |- |colspan="2"|This is a great skill and your basically your high level replacement for Gush. It works in the same way as Gush, meaning it causes water damage and then has a chance to slow your enemy. But it's better in that it reduces speed by 80%. The duration of the slow down is the same as Gush and it increases with level (as does the chance on a successful slow down cast). This skill should be one of your top priorities after your first 3 basic offensive skills are maxed. Level it up as soon as you can, it will take second place only to sandstorm when you don't have enough spirit to level a lot of skills. Generally speaking this will be your new starter skill once you have it, it works best in a combo with sandstorm because you can cast this skill and it will buy you enough time (assuming you are successful at slowing) to channel sandstorm, then you can use a stun or knock back etc. Once maxed it will have a 92% chance to slow the enemy so this Glacial Snare + Sandstorm combo will be your best starter set. |} {| {{DefTable}} !colspan="2"|[[Black Ice Dragon Strike]] |- |width="30px"|[[Image:Blackicedragonstrikepic.jpg|Black Ice Dragon Strike]] |''Focus one's energy and summon a water dragon that soars up to the sky and smashes onto the target and all surrounding enemies. Deals water damage and also has a chance to reduce the target's speed.'' |- |colspan="2"|This is by far every wizard's favorite skill… not because of the damage, but for the looks. It is hands down the most graphically beautiful skill you can cast. The damage is very good too but Blade Tempest should take priority over this skill. With three ultimates available to you there is absolutely no way you can level all 3 at the same time, even keeping 2 up to date will be very draining since you have other important skills that should be put ahead since you use them more. Get level 1 of this skill to show off a bit and do good damage against fire mobs (since Blade Tempest is fire based), but don't level this skill until you have most of your other basic skills maxed out. Even then, if you have extra spirit and you have Blade Tempest available, invest in leveling that over your Dragon Strike. On a side note as with most water skills there is a chance to slow enemies, the slow down is only 60% on this skill so in terms of slow downs Glacial Snare is better but this skill has an AoE so you can slow multiple enemies at once. This skill also takes 2 sparks and has insanely long channeling so you won't use it as often. |} {| {{DefTable}} !colspan="2"|[[Hailstorm]] |- |width="30px"|[[Image:Hailstormpic.jpg|Hailstorm]] |''Conjure a hailstorm to rain down on the target causing it and surrounding enemies to suffer water damage. Also has a chance to paralyze the enemy.'' |- |colspan="2"|This is a water skill that hangs out on its own, it's not part of the water skill tree so it has no prerequisite skills. Most people will advise not to wait any coin or spirit on it since the damage that it does is fairly weak. It is however an AoE skill and fairly fast one at that. Channeling is only 1.8 second and casting is 1.2 seconds so it's much faster than any of your ultimate AoEs. The cool is also 12 seconds so its more than half the time it takes an ultimate to cool down. This skill also has a 33% chance to freeze enemies for 4 seconds when maxed. It's fairly cheap to get so some people do actually end up maxing this skill. It's a personal choice, if you really want to go for it level it up at higher levels when you have the spirit and coins. |} {| {{DefTable}} !colspan="2"|[[Water Mastery]] |- |width="30px"|[[Image:Watermasterypic.jpg|Water Mastery]] |''Improves all water magic damage.'' |- |colspan="2"|Pretty simple, your water mastery increases your water damage output. The mastery skills are usually on the back burner for most until there is enough extra spirit to get them. You should definitely get this skill up to level 10 because it helps with your nuking power but master it later when you aren't as spirit starved. |}
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