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== Puller == To pull a monster, you need to get aggro on that monster, and that monster alone. Then you step back, and it will run towards you out of its group, so that the rest of your group can safely pile in without attracting every monster in the area. There are a few ways to do this - you can try and get close enough to annoy it, but far enough from its friends that they can't see. You can try and hit it from a huge range so that its friends can't see you. You can use a skill which doesn't draw aggro from the adds (Zeal genie skill: Earthflame, for example) But most reliably, you have a [[venomancer]] attack with her pet. The monster, and all nearby monsters hate the pet, and will attack. Then she unsummons her pet. (Don't have it run back to you, but actually put it back in the bag.) This causes the monster to hate the venomancer - but all the ''other'' monsters just shrug and go back to work. The venomancer then hides behind someone big, who proceeds to beat the monster up. Job done; resummon the pet and fetch the next one. See: [[Venomancer Luring]] for more information on how to lure with a venomancer's pet. It is helpful to tell your team which monster you are pulling, or stick to some simple rule such as "The one on the right first" so that they can target it. This is especially helpful if the monster runs fast, or is small and hard to click on once it starts moving. You should also use "Assist attack" (in the action panel, Alt-E, drag it to one of your shortcut bars). By targeting the lurer (click their name in the squad list) and then using this action you will copy their target. You do not auto-attack, despite the action's name. Bramble just tanks. Bramble reflects damage, so if a squishy player is attacked bramble makes it harder for them to lose aggro. (There's a huge debate amongst players on who should be brambled and who shouldn't. Some clerics and arcanes in general love it and some hate it. The contribution to aggro that bramble adds is much less in comparison than any attacks made with the caliber of weapons people have these days. If you're ever in doubt, ask first.) Casting bramble won't draw aggro on you. Passing chi with Lending Hand doesn't draw aggro either. Mind that in some instances where player damage is reduced (i.e. [[Twilight Temple]]) your pet hit with same strength, and may steal aggro from tank. Turning off skills like bash may prevent it (don't use roar either). When you are luring inside BB range (15m) you may accidentally aggro more mobs. === Pulling Skills === There are a few skills that need to be treated specially. * Pet skill: Status effects. Status effects, such as slow, or defense reduction, are not, by themselves, enough to draw aggro. You have to do some damage as well. The monster may attack because you got close, but it won't follow afterwards. * Pet skill: Roar. Roar makes the monster hate ''nothing'' except the pet, and that only a little bit. It's great to quickly get a monster that really hates the cleric to attack the pet instead, but it can be really bad if someone hits the monster quickly afterwards, because it will switch. This is a good way to get your archer or wizard killed. Don't roar on the main monster! * Genie skill: Earthflame. This skill will draw aggro from the monster you use it on, but not on his friends. * Until recently, some other genie skills (notably extreme poison) allowed you to safely pull a single monster. This no longer works - you will pull all his friends too.
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