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Angelyz's Guide to Venomancers
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==Venomancer Pet Skills & Strategy== Veno pets get a number of different skills that you may choose from at a Zoologist in Archosaur. But there are only a few that I find to be of importance if you seek to be a master of holding aggro and keeping your pet alive in the process. Below is a list of skills that I think every veno pet should have to start out. Also keep in mind that veno pets may have up to 4 skills in total, so choose wisely because they are expensive. '''Bash''' ~ This skill is basically like a nuke for your pet, it inflicts the highest amount of damage of any other pet damage skill I've seen, and I have tried them all. The veno's starting scorpion comes with Bash as it's only skill. '''Flesh Ream''' ~ This skill inflicts a base damage about equal or higher than what the pet hits for in normal melee, followed by some damage over time which lasts for 9 seconds. This skill also increases the level of aggro on the mob that it hits, making it difficult to steal aggro from the pet. '''Icicle''' ~ This skill is another nuke about like Bash. It is not quite as potent but it is still a worthy skill to keep if a pet comes with it such as the Glacial Walker. It inflicts a base damage higher than that of your pets normal attacks. Like all nukes it helps toward increasing aggro. '''Roar''' ~ This skill is solely for increasing aggro to your pet. It does not do any damage. It is great for those times when you or a group member are being attacked and you need to save one or both of your lives. Do not use this skill if your pet is not having problems keeping aggro because this skill only raises aggro to a certain level, whereas holding aggro by using sheer damage has no limit. This skill should only be used as a life saving measure. '''Tough''' ~ This skill allows your pet to take less damage for 15 seconds. It is best used for times when you may be fighting something that uses a spell followed by a melee hit. The cooldown time is one minute so make sure the use of this skill counts because one minute can be a long time when fighting a hard hitting mob. But it can make all the difference in various situations. '''Shriek''' ~ This skill interrupts a mobs channeling (casting). It is best used in boss situations to prevent a boss from a nuke, debuff, AoE, or whatever it may be. Most normal mobs can be soloed without using this skill but it is a very worthy skill to have for them bosses. So these are the skills that I recommend for any veno pet that can be purchased from a Zoologist. However, there are a few skills that cannot be purchased. These are known as the [[Dragon Temple|Temple of the Dragon skills]], or DT Skills for short. DT is a place that only opens up once a week and is heavily guarded by some of the meanest mobs in PWI. And on my particular server it is also guarded by the servers top guild. Because of this, it is very hard for anyone who is not a member of that guild to obtain these skills. And it is also why buying these skills from a player is so expensive at anywhere from 10 up to 20 million coin per skill. Yes it is very unfair, but tell that to them. :P They don't care about anybody but themselves, moving on... The following skills are the only ones worth spending that kind of coin on if you have it to spend. '''Reflect''' ~ This is just like Bramble Guard veno skill except it is for your pet! This puts Bramble on your pet for one hour. It also makes soloing multiple mobs a whole lot easier than I described above since you will not have to worry about sending your pet at each mob to get a hit in to avoid heal aggro. Simply let the mobs deflect off the pet one time and you can start healing. However, I do recommend switching targets anyways because once in a while a mob may miss and heal up without getting deflected and aggro you while you heal. Also, when pulling a single mob, remove Reflect by stowing and re-summoning the pet before you pull. This will ensure that the other mobs don't deflect during the pull. If you forget, and they deflect, you will aggro them. '''Strong''' ~ This skill increases your pets Physical Defense for one hour. '''Claw''' ~ This skill increases your pets Physical Attack for one hour. '''Blessing of the Pack''' ~ This skill increases your pets Hit Points for one hour. '''Bloodthirst''' ~ This skill is a better version of Flesh Ream. It draws from the targets HP and uses it to heal the pet. '''Bloodhunger''' ~ This skill is an upgrade to Bloodthirst. In order to use this skill you must have Bloodthirst first. These are the only DT skills that I recommend that are actually worth the prices. Keep in mind that even if you do manage to get by the guilds and the mobs, the skills themselves are very rare and you will not get them every time. That is also where some of the price comes from. Now for some more strategy for the pet skills... You will notice that when your pet attacks, it uses it's first skill on it's own and any others it has you have to click them yourself. But you ask, how do I get it to use one of the other skills on it own? And I answer by saying, right-click on the skill that you want the pet to use automatically. You will notice a box around the skill when you right-click on one. Whatever skill you highlight with that box is the skill your pet will use first. So if you want to do extra damage back to back when pulling a mob, send the pet in by clicking a skill that is '''not''' auto-used and he will use that first, followed by the one he has highlighted on his own. This works very well with Bleed (Flesh Ream) and Bash. By the time the mob gets to you it will have a nice chunk of HP gone just from pulling it using Bleed first and letting the pet auto-Bash it.
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