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Class Roles and Situation Descriptions
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===Cleric: To Serve and Protect=== *A typical role for a cleric is to keep up the buffs on all your members, heal, and debuff. With the new update, it is easier to see what buffs has fallen off, so consequently easier to keep buffs on your members. Healing is an important role for a cleric. You will want to be healing the tank of your party (which could potentially be any class, depending on your setup). It is important to remember not to heal a member, unless that member has already hit the monster. Otherwise you as a healer will draw aggro and this may lead to your death. Debuffs such as Elemental Seal and Dimensional Seal are both important to keep using on monsters/bosses if you are not healing your tank. This will speed things up significantly (by 30%, more or less). Note that you may not need to use Dimensional Seal if you have a Venomancer that knows what he/she is doing (i.e. spamming Ironwood Scarab) Notable Skills: *'''Elemental Seal:''' Maxed at level 64. Reduces enemy magical defense by 30% for 20 seconds. As mentioned before, keep this debuff on monsters when you have the time to spare. *'''Dimensional Seal:''' Maxed at level 74. Reduces enemy physical defense by 30% for 20 seconds. Same as above, unless a good Venomancer is present *'''All buff skills:''' Buff the party in the beginning, and then again whenever it falls off. Before an anticipated long boss battle, you should also rebuff the party. *'''Ironheart Blessing:''' Due to the fact that this can be stacked, it is a common heal being spammed on tanks. *'''Stream of Rejuvenation:''' This is a more potent version of Ironheart. Heals more, costs more, takes more time. May want to use this within a few Ironheart Blessings if it seems to be necessary (i.e. the tank's HP dipping too low). *'''Regeneration Aura:''' otherwise known as BB ("Blue Bubble"). It is an AoE heal which also decreases damage taken by the party. Pets of venomancers are not affected by this effect. It is extremely important to have this for certain bosses. This does drain your mana constantly. Either have an MP charm ready, or several apothecary/normal pots ready. *'''Heaven's Wrath:''' Known as RB ("Red Bubble"). This will allow your team to attack faster and deal more damage. This can be used if you are not the main healer, or if you don't need to heal at all. *'''Chromatic Seal:''' Puts enemy to sleep. Effective at level 1. It's a good skill for many tight situations. Or in the absence of a good catcher (to catch the lures), it's a great way to stop the monster from killing the person who is luring. *'''Wings of Protection:''' Cast a shield on the target, absorbs incoming damage that equals to 20% of target's maximum HP. The shield disappears after 30 seconds, or the damage it absorbs reach its capacity. This can be used in a tight situation when your tank is about to keel over. This is an instant cast, so is very useful and is up to an experienced player to use it quickly. <br>
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