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Cube of Fate
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==Rooms 11-20== <span style="color:#ffff00">'''Room 11 - Bored...'''</span> Talk to the middle NPC and then wait 3 minutes to get your die. '''Tips:''' Run to the corner... if anyone runs close to you, log out, and wait 3 minutes. This room is PK enabled, so better safe than sorry. I know it's a cowards way out, but it gets rid of the risk of getting PKed! <span style="color:#008000">'''Room 12 - Choice of Fate'''</span> Talk to the NPC, and receive a random charm looking thing, and move either 4 rooms forward or 1 backwards. <span style="color:#ffff00">'''Room 13 - Squad of Six'''</span> Good Luck finding 5 other people, I would just pay the 3 dice tickets to pass to get your die. <span style="color:#ff0000">'''Room 14 - I don't wanna leave'''</span> PK room, either kill another player or be killed. There are mobs in the corner that debuff your HP by 90% but don't attack and there is a ball in the center that does AoE physical damage if anyone approaches it. If you get killed, you have to start cube over. If you kill another player, a NPC will pop in the opposite corner from where you enter. You have 20 seconds to talk to this NPC to get your dice. You have 20 minutes to kill someone before you fail, or pay 4 do-all cards to pass. If you don't feel like being in the room and just want to start over, go to the plant to debuff yourself and then go to middle ball to kill yourself. Note: Charms are active in this room, also the kitty little thing when you first enter the room heals everyone within its radius. Kill it, to make other players easier to kill. The healing mob also reveals assassins in stealth (so does the middle ball AoE), so be wary of a sin attack when you enter if the healer is dead. <span style="color:#ff00ff">'''Room 15 - Mystical Messenger'''</span> Kill 1-5 mobs in 1 minute. For each mob you kill you get 1 mysterious chip. '''(You're only allowed to do this once a day. No worries; there's 3 other rooms exactly like this one.)''' If you go over 1 minute before talking to the NPC again, you're not awarded any mysterious chips and get teleported back to room 1. <span style="color:#ffff00">'''Room 16 - Fight the Demon'''</span> Option 1. Kill level 150 mob with 160k HP. If you are high level it's easy to kill with pots or charms, however, it's usually not worth of doing it. Option 2. Pay 3 dice tickets to move on. Often the better option, because Mysterious Chip sales have made Dice Tickets very cheap. <span style="color:#ff00ff">'''Room 17 - Ecstasy or Sadness'''</span> Same as room 8 Pay 100K and one dice ticket. Then open 10 chests and get a golden box. Golden boxes may contain an Ecstasy or Sadness Card. <span style="color:#008000">'''Room 18 - Not enough Yet'''</span> Upon entering the room, you're given 9 Robber cards, but you need 10 to Pass. If you don't have 10, just teleport out and start over or wait for someone else to enter and try to trade for one of their cards, or buy one from a catshop if there is one set up. If you do have 10, you can trade them in and get a die. To make Robber Card from Do-All cards, just talk to the NPC there and pick "Exchange option". It costs just one to make it. '''(Look at bottom of page to make this into cash profit).''' '''Note: Robber Cards disappear upon leaving cube.''' <span style="color:#ff00ff">'''Room 19 - Happy Hold Up'''</span> My favorite room; talk to the npc and he gives you 5 free dice tickets and a die! <span style="color:#008000">'''Room 20 - Another choice of Fate'''</span> Much like room 12 Either move 5 forward or 2 backwards. <br><br>
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