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== Earth Skills == {| {{DefTable}} ![[Image:Stone.jpg]] |<center>'''Stone Rain''' ***</center> |- ! |width="600"|The starting spell in the earth tree. This should also be maxed as all three starting spells should be. Has a longer casting time than the other two but also hits the hardest. |} {| {{DefTable}} ![[Image:Stones.jpg]] |<center>'''Stone Barrier''' ***</center> |- ! |width="600"|The best and most loved barrier out of the three. It increases earth resistance but the main reason it is used is at level 10, it will increase your physical defense by 100%. With out this skill wizard would not survive in PvP at all. |} {| {{DefTable}} ![[Image:Pitf.jpg]] |<center>'''Pitfall''' *</center> |- ! |width="600"|Another damage over time spell that does small initial damage and some more overtime. Is not very useful unless kept at level 1 and is used as a finisher spell and takes very little MP. |} {| {{DefTable}} ![[Image:Sands.jpg]] |<center>'''Sandstorm''' ***</center> |- ! |width="600"|The favored second tier spell that does great damage and has a low cool down. Replaces divine pyrogram as you level and also decreases accuracy of target. |} {| {{DefTable}} ![[Image:Force.jpg]] |<center>'''Force of Will''' **</center> |- ! |width="600"|This skill will be your life saver. Best left at level 1 until later levels when you can max it out at level 10. This skill is a ranged seal, which will prevent target from attacking but will still be able to move freely. |} {| {{DefTable}} ![[Image:Mountain.jpg]] |<center>'''Mountain Seize''' ***</center> |- ! |width="600"|Amazing skill but also has the longest channeling time of all skills. A whopping 5 seconds to channel but once leveled to 10 it will stun for 6 seconds and has a huge AoE. Preferred to level Blade Tempest and Black Ice Dragon Strike before this one. |} {| {{DefTable}} ![[Image:Earthm.jpg]] |<center>'''Earth Mastery''' ***</center> |- ! |width="600"|Must have for every wizard, gives 20% more earth damage at level 10. |}
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