Editing
Psychic Leveling Up
(section)
From PWI Wiki
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Let's get started!== ===Leveling to 90=== Nowadays, leveling is not hard at all, I'm really bored of telling lil noobs where AND how to level. Stick to quests and grind till 71~80. ===Grind=== '''Level 37 - 44''': Native Vipion level 41, flying poison mob. Location: North of Swiftwind Tribe. '''Level 45 - 52:''' Evolved Vipion level 50, flying poison mob. Location: Around the Elf, Untamed and Human starter towns. '''Level 53 - 57''': Vipion Revolutionary level 54, flying poison mob. Location: City of Misfortune. '''Level 58 - 62:''' Foxwing Supreme level 60, flying Fire mob. Location: North of Tusk Town, or around the starter towns for non-aggro. '''Level 63 - 64:''' Vampiric Nightstalker level 62, flying magic mob. Location: Village of the Dreaming Cloud. '''Level 65 - 70:''' Vampiric Minion level 68, flying water mob. Location: Swamp of the Wraiths, around the Altar of Disbelief. '''Level 71 - 74:''' Carrion Vulture level 72, wood element flying magic mob. Location: Fragrant Hills, north of Sanctuary. '''Level 74 - 78:''' Clourider Falcon level 76 flying fire mob. Location : South East Wraith Gate '''Level 78 - 82:''' Mothran Dazzlewing level 80, wood element flying magic mob. Location: Lake of Woe '''Level 95+''': Third Pass grind ===Equipment for Leveling=== Don't try too hard for good equipment until level 90+ with the exception of ☆Mystique Boots of Spirit Eater and 1x ☆Demon's Heart Ring. Why? Because it is the best stuff from that level up till 95+, which is quite a long time not to mention ☆☆☆Emerald Meteor from the [[Tidal Protection Charm Quest|Goshiki Quest Chain]] or The Attendance Ring can last you forever. From 1-> 70, just grab whatever from quests and *** from Auction House with Def and HP mod. Don't forget rank I-> IV is fairly easy to obtain and the rank equips aren't half bad either. ====The Basic Stats==== First of all, what the stats do - some people seem to have no idea... MAG - Magic: Affect your Magic Attack, Elemental Resistance, maximum MP and MP regeneration. Also allow access to latest arcane armor + spheres equipment STR - Strength: Affect your Physical Attack, Physical Defense and access to armors DEX - Dexterity: Affect your evasion and accuracy, required to wear Light Armor and Heavy Armor. In addition, every 20 DEX give 1% Critical Hit bonus. VIT - Vitality: (1 VIT = 10 HP) Affect your maximum HP, HP regeneration. In addition, every VIT point gives bonus to Physical Defense and Elemental Resistance. This may not seem too great for someone with low HP like Psychic, but remember for every VIT you add, the higher chance you will survive a critical moment. ====Advanced Stats/Formulas==== ''See also [[Damage]] for more and better formulas.'' Here are the more advanced stats and formulas for those who interested in game mechanics. '''Magic Attack:'''<br> (1 + ( MAG / 100 ) ) * ( LVL + EQP ) '''Physical defense (PDef), Elemental resistance (ERes) and Damage Reduction:'''<br> PDef's value = EQP's Bonuses * ( ( ( STR + 0.7 * VIT ) / 850 ) + 1 ) ERes's value = EQP's Bonuses * ( ( ( MAG + 0.7 * VIT ) / 850 ) + 1 ) '''Damage Reduction:'''<br> % = 100 * PDef OR ERes's value / ( PDef OR ERes's value ] + 40 * Attacker's LVL ) '''Critical Hit (CRIT) and Rage Damage:'''<br> A crit is an attack that does more damage than a normal attack. This damage is given as the rage damage multiple in your char sheet and is 200% for all classes but assassins who have a skill to get 230% rage damage. Your chance to crit is given in your character sheet and come from equipment, crit buffs, the rainbow blessing buff, and Dex. Chance to CRIT = 1 + (DEX / 20) [rounded down] + CRIT from equipment + CRIT from buffs CRIT Damage = Rage Damage * Damage Inflicted '''Evasion (EVA) and Accuracy (ACC):'''<br> Most physical attacks can be evaded in which case they do 0 damage. Magic attacks never miss. EVA's factor = 1000 * Target EVA / attacker ACC chance of EVA = EVA's factor / (40 * attacker level + EVA's factor) '''Attack Level and Defense Level''':<br> To put it simply, it increases your damage on your opponent and decrease the damage intake. But there are many version out in forum and yet no real reply from game developers. What I believe is Attack level have increasing returns while Defense level have diminishing returns. Damage Delivered * 1.01^Atk level Damage Received * 0.99^Def level '''Detection Level:'''<br> Detection level = your level. Detection Pot made from Raging Tide Officer or 1k Stream Officer give you a bonus of 30 detection level for 30s (either the pot description is wrong or the detection level show in character screen is broken). Help you detect any Assassin with stealth level lower than your detection level. '''Soulforce:'''<br> Special stat only useful for Psychic, effect most of your "soul-" skills, affected by mostly your base level and refine from your weapon.
Summary:
Please note that all contributions to PWI Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
PWpedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Page actions
Page
Discussion
Read
Edit
History
Page actions
Page
Discussion
More
Tools
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Search
Tools
What links here
Related changes
Special pages
Page information