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Role of the Venomancer
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== Buff and Chi Giver == Another important role of the venomancer is to buff and pass chi. The venomancer has only one buff '''Bramble Guard (level 16)''' which reflects 60% of damage received for 10 minutes (Sage: lasts 20 minutes, Demon: returns 75%). This should be cast on the tank of the squad (who is usually a barbarian or a blademaster). Reflects not only helps the tank "deal" more damage but also helps him generate more aggro. Remember that Bramble Guard generates aggro when the person with it is attacked, thus it generally should not be cast on classes that generally should stay away from monsters, such as clerics and mystics (unless one of those classes are tanking). If you would like to offer them the buff, general consensus is to ask first. Just having bramble cast on you alone will not generate aggro. Bramble simply adds to the aggro you '''already have''' when a mob attacks you with a melee attack. The amount of aggro generated from bramble is very small in comparison with player skills. If a mob is beating on a character who shouldn't have aggro long enough that bramble actually makes a difference, it's not the fault of bramble, there's something else wrong with the squad. Bramble Guard in PvP is essential. Make sure you keep this buff up at all times on yourself and your team mates. It reflects melee damage dealt to you and is an effect counter attacker to APS assassins and blademasters. Keep in mind that it does not work in open world PvP. Another essential skill of the venomancer is '''Lending Hand (level 46)''' which passes a spark to a friendly target (Sage: has 25% chance to cast without consuming a spark, Demon: has 25% chance to transfer two sparks. Please note that both versions have a significant cooldown reduction which makes Lending Hand more spammable). Demon venomancers can use Cloud Eruption, they can also learn the demon version of Crush Vigor which has 50% change to give a spark, it's a nice opener before Amplify Damage if you lack chi (but make sure you're not too late with your amp!). Sage venomancers have several skills who grant them extra chi but they could still be benefited by a genie chi skill. Sparks should be passed to the tank, barbarians especially need chi for their main aggro skill Flesh Ream. You can also pass a spark to the barbarian after he uses Invoke (which consumes 2 sparks) or after they use Spark Eruption. Sparks should also be passed to clerics after they use Regeneration Aura (BB). Never hesitate to ask your squad whether they need a spark or not. Communication is the key. <br><br>
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