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== Zhen Grinding == Zhen, derived from the Chinese "Zhen Fa", refers to skills and spells that cause damage in an area. As it relates to PWI, Zhenning is AoE grinding, normally in a group. (While it's possible to AoE grind and use "Zhen"s when playing solo, it's more common to just call this AoE grinding.) Traditionally, a Zhen squad consists of DD(s) with continuous AoEs, a Healer, and a lurer. The DDs start their AoEs with the Healer healing them and the lurer(s) bring mobs into the damage zone. A typical Zhen session can last about an hour or two. ===Setup=== '''Before Joining a Squad''' As a wizard, you'll need to keep up your Zhen for a long time. Make sure to grab ''lots'' of mp pots and a charm if necessary (usually only for level 74 and below, since at level 75 you get to start using HY). HP pots are good to have as always, especially since you may end up tanking a majority of the mobs. Max Dragon's Breath. This all you'll be using, so it'd better be as high as it can go. '''The Squad''' A Zhen squad consists of AoE DD(s), lurer(s), and healer(s). Your job is that of an AoE DD. It may be a good idea to grab an [[archer]] or a [[seeker]] as well for their Barrage of Arrows or Vortex. Extra DDs just make the mobs drop faster giving you more exp and reducing how fast you get beat upon. A [[barbarian]] or [[blademaster]] make great lurers as they can run fast and take the hits while gathering up the mobs. Generally, your lurer(s) will be the ones picking up the drops between grabbing chunks of mobs. Normally, a [[cleric]] is used as the healer, primarily for BB. However, if you don't need the full strength of BB, [[mystic]]s can fulfill that role with their healing plants and shields as well as help out with the damage dealing. A larger Zhen squad can mean getting more mobs and staying safer, but it means that the exp will be split between more people. Going in a smaller group makes for a slightly more dangerous session, but reaps better rewards. '''Starting the Zhen''' Dole out buffs all around and make sure everyone has enough chi. If you have an archer, you'll need get their AoE started before you start bringing in the mobs: #If there are mobs where you want to set up, have your lurer round them up and lead them on a merry chase. #Have one person duel the archer. The archer should defeat the other person with Barrage of Arrows. The duel ends, but Barrage doesn't since the target is still alive. #Position the rest of the squad around the archer accordingly. Remember that the range of Dragon's Breath is actually twice that of the graphical effects. Make sure that the damage zone covers the archer. If they pull aggro, the mobs will run to them, which could spell their death if you haven't set up correctly. #Healer should start their healing spell (normally a cleric with BB). #Activate your hypers/experience scrolls and have the lurer start bringing in the mobs. '''Positioning''' Basically, you want your DDs huddled together so that your AoEs will hit all the mobs, regardless of who they're aggroed on. You don't have to be right on top of each other (a little distance is good to increase the overall range), but you want to be close enough to hit mobs that may be range attacking our squadmates. Here's a couple sample setups: *[http://img197.imageshack.us/img197/6288/20090711013607.png 5-man zhen squad] *[http://img268.imageshack.us/img268/5663/20090711014124.png 4-man zhen squad] ''A note for clerics:'' If you're on the world map, you may want to have your cleric fly as they are in BB. There's no reduction in healing and they'll be a safer if the mobs come in from an odd direction. === Zhen Locations === Here are some popular mobs for Zhen Squads: {| style="text-align:center;background:#0D0B0F;" border="1" |- ! Level ! Mob ! Location |- | 72 | Seaweed Thief | Around Sanctuary (South) |- | 76 | Pirate Minions | Nightscream Island (South) |- | 80 | Chief Assassin | Nightscream Island (North) |- | 84 | Rockenwolf | East of Cave of Sadistic Glee |- | 85 | Deepblue Scavenger | Broken Plain |} If you are level 89 or higher, there are many mobs in [[Lothranis]] (Heaven) and [[Momaganon]] (Hell) that work well for Zhenning.
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