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Venomancer Dungeons
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==Evasive Action== It happens to even the best of us: sometimes, things do go south. When that happens, you'd best know how to take full advantage of your defensive qualities and kiting skills. # Run. Being a veno doesn't make you invincible. If something is after you, keep moving. Summer Sprint, Demon Fox Form, speed pots, and Holy Path are your friends. # If you need to run and your pet is dead, run. Don't stand there reviving it. # If your pet is alive and has aggro and you want to gain some distance from the boss, have your pet attack the boss or put it on Halt. If the pet lives long enough, it will teleport to you when you get too far away and only then will the boss start chasing... the pet! If you had the pet on Halt, it'll stop there and wait to take another beating until you get far enough away for another teleport. Otherwise, it should start following you (hit follow if for some reason it doesn't). # With the advantage of speed, sometimes you don't need too much extra distance. Make sure the pet has aggro then put it on follow. The boss will come running after your pet. Run away quickly and the pet will try to keep up with you. In most cases this means your pet stops taking damage entirely, or only takes one hit every few seconds. Between your fast running speed and Holy Path, you can usually keep your pet healed while doing this, especially if it's a Herc. # Combine points 3 and 4 if needed, to buy more time. # If your squad is ready for you to rejoin them, park your pet in a corner or the side of a room. Let the boss keep going after the pet until you've gotten around behind it safely. Then use points 3 and 4 again to bring the boss back. # Once you've gained some distance, take a moment to heal up a bit with Soul Transfusion, Metabolic Boost, and Nature's Grace if you need to. <br>
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