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Angelyz's Guide to Venomancers
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==Venomancer Pet Leveling== Veno pets are rather easy to keep at your level from the start up until about level 30 or so. But beyond that you will notice that your pet is falling way behind. So in order to keep your pet at your level you will have to go out and grind on mobs that are your level in order for the pets to catch up. But be careful not to out-level your pets again by doing this, feed that EXP to your genie if you get close to leveling before your pets have caught up. At level 40 you will be able to enter into the Cube of Fate. This is where pet leveling gets much easier but also a lot more boring and expensive as you will need to buy plenty of Dice Tickets. I personally never go in with less than 30 Tickets and 16 "Do All Cards". Upon entering the Cube and talking to the guy inside, you will be given a "Thrown Die" to allow you access to a new room. From room 1 which is called "Fate's Beginning" you will want to be given "Thrown Die 3" in order to get to room 4 which is called "Mice Bashing". This is also known as the veno room because the mobs in this room are nothing but one-hit-kills. These kills award the full 15 experience points to your pet, which is the max amount your pet will ever get per kill throughout the game. But keep in mind that it is a lot considering that it takes a lot less EXP for your pet to level than it does for you. '''''(Information not written by me, Angelyz, in this paragraph has been removed and re-added in my own words in the fourth paragraph of the "Veno Startup" section.)''''' It is also important that all the pets that you intend to level have close to full loyalty so they will receive the full amount of experience from the kills. If the loyalty is to low the pet will receive only 50% of the experience and you will have to work twice as hard to level the pet. The easiest way to get to this room if you do not get the correct Thrown Die in room 1 is to keep dying or failing each room so that you get sent back to room 1. Repeat this until you get Die 3. Do not worry, there is no experience loss when you die in the Cube. Once you have made it to room 4, you may stay as long as you like until your pets are leveled. Your can even log out there and come back later if you're not done leveling and wish to continue later. It will not boot you out by logging out. There are however a few general rules of etiquette while in the veno room. For instance, if there are four venos in the room, try not to kill steal (KS) from the others. Stay in your own corner that's not occupied. As long as the other venos in the room are actively clearing their corners, the spawns will pretty much stay even in all corners. If there are less than four of you, you may venture around and use what I like to call the "Tab+Nuke" method. Some venos will send their pets to do the killing, however I find it to be much faster to just hit Tab and Nuke, plus you can AoE at times when the mobs bunch up. There will be times when you enter the room and there are more than four venos there. In this case you have two choices... KS fest or wait it out, because you surely don't want to waste the dice tickets you used to get there. I personally usually just wait because I'm not one to KS other people. They got there before me and they are there for the same reason as me, I can wait my turn. One other important thing while you're in there is your mana supply when you use the Tab+Nuke method. Rather than waste money on MP pots I suggest this neat little trick. Wait until you are down to a low amount of mana and use Nature's Grace to recover back to slightly over half full at minimum (you may have to gauge how low you can run out in order for grace to get you back to slightly over half). After using Nature's Grace, hit your Soul Transfusion to exchange your MP and HP, then use your Metabolic Boost skill to refill your HP back. Now you have full MP and HP again and you didn't tick your HP charm if you had one. Just don't forget to gauge your MP so you know when to cast grace to get you to slightly over half, because if you're not slightly over, you will tick your HP charm when you transfuse.
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