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==Rooms 21-30== <span style="color:#ffff00">'''Room 21 - Beast Hunter'''</span> <span style="color:#ffffff">'''YOU'RE TIMED'''</span> You have 2 minutes to kill 2 mobs within your level range. These mobs will life tap you, so the faster you can kill them the easier it is. So I recommend you have maximum chi before starting the challenge. You'll get your die the second you kill the 2nd mob, if you do not kill them within 2 minutes, you will be teleported out. Note: Mobs do not aggro. <span style="color:#ff00ff">'''Room 22 - Mystical Messenger'''</span> Much like room 15. Kill 1-5 mobs in 1 minute. For each mob you kill you get 1 mysterious chip. (You're only allowed to do this once a day. No worries; there are 3 other rooms exactly like this one.) Be sure to talk to the NPC before the minute is up!! <span style="color:#ffffff">This is a PK enabled room.</span> <span style="color:#ff0000">'''Room 23 - Real or Fake'''</span> #Talk to the NPC to teleport you to another room. #Talk to the NPC in that room to start challenge. #Kill one of the ugly monsters in the middle. All mobs look the same, but some are easier to kill than others. Tip: If you aggro a hard one and don't want to kill it, you can talk to the NPC to be teleported back to room 23 and then try again. Monsters hit based on your level: {| {{DefTable}} |+ Mob Range Table ! Level ! Damage |- | 60-69 | 800 |- | 70-79 | 1200 |- | 80-89 | 1700 |} (These statistics are based on my cleric) <span style="color:#008000">'''Room 24 - Consequence'''</span> Depending on whatever the last person who did this task chooses, you must open either 5..., 20... or 100... chests. When you're done, you can set the number of chests the next person who lands in the room has to open. Be nice and just set it to 5. Tip: If the room is set to 100 cards and there is someone already in there, don't accept the quest and you can log out and try back later. If you don't want to wait, you can begin digging chests '''without''' accepting the quest. This way, once the other person finishes you can accept the 5 card quest (if he picks that one) and already have them dug. Otherwise, if you accept the 100 card quest, you will have to pick 100 cards even if someone changes it to 5. Extra cards are no-drop can be sold to an NPC for 0 coin to get them out of your inventory. Note: If you're a really nice person and the room is set to 100 cards with someone already digging them, you can completely fill up your inventory and help them dig the rest of their cards. How does this work? When your inventory is completely full (no spaces available whatsoever), anything you pick up that is supposed to go into it will drop to the ground. So any cards you get will drop on the ground for the other person to pick up. This make their digging time much faster so that you can get out of there faster and continue on with the rest of the rooms. <span style="color:#008000">'''Room 25 - Dragon Gate'''</span> <span style="color:#ffffff">'''BE SURE YOU HAVE A DICE TICKET BEFORE ENTERING THIS ROOM'''</span> This room is a joke compared to its counterpart. Pretty much talk to the dead guy to start the challenge. Then go to the opposite corner of the room while dodging the exploding circles of doom. Talk to the NPC and get a die. <span style="color:#ffff00">'''Room 26 - Death Judge'''</span> Talk to the NPC to start the challenge. #Attack the middle mob with a ranged attack; he's super slow. #Run to the corner. #Wait for him to get somewhat close. #Run around him (Holy Path works great for this) and then to the middle. #You can open up to 2 chests before he can kill you. You can even open three chests if you let the mob get close enough before running around him with a speed buff (90% works for sure). #Rinse and repeat steps 1-5, until you have looted 5 chests. #Get a die and get out! <span style="color:#ff0000">'''Room 27 - Try and Listen EX'''</span> <span style="color:#ffffff">'''BE SURE YOU HAVE A DICE TICKET BEFORE ENTERING THIS ROOM'''</span> So this room changes unlike room 7. It can generate up to three different pathways. #Talk to the butterfly. #Turn up volume to max. #Tap your walk button. #If you hear fire, then that means it can kill you. #If no noise, it is harmless. Just pass two rows, and you're free... {| {{DefTable}} |+ PATH 1 (*Needs review) | | | | |NPC |- |DEADLY |<span style="color:#ffff00">SAFE</span> |DEADLY |DEADLY |DEADLY |- |DEADLY |<span style="color:#ffff00">SAFE</span> |DEADLY |DEADLY |<span style="color:#ffff00">SAFE</span> |- |START | |BUTTERFLY | | |} {| {{DefTable}} |+ PATH 2 (*Needs review) | | | | |NPC |- |DEADLY |DEADLY |DEADLY |<span style="color:#ffff00">SAFE</span> |DEADLY |- |<span style="color:#ffff00">SAFE</span> |DEADLY |DEADLY |<span style="color:#ffff00">SAFE</span> |DEADLY |- |START | |BUTTERFLY | | |} {| {{DefTable}} |+ PATH 3 (*Needs review) | | | | |NPC |- |DEADLY |DEADLY |DEADLY |<span style="color:#ffff00">SAFE</span> |DEADLY |- |DEADLY |<span style="color:#ffff00">SAFE</span> |DEADLY |DEADLY |<span style="color:#ffff00">SAFE</span> |- |START | |BUTTERFLY | | |} {| {{DefTable}} |+ PATH 4 | | | | |NPC |- |DEADLY |DEADLY |DEADLY |<span style="color:#ffff00">SAFE</span> |DEADLY |- |<span style="color:#ffff00">SAFE</span> |DEADLY |DEADLY |DEADLY |<span style="color:#ffff00">SAFE</span> |- |START | |BUTTERFLY | | |} '''Veno trick''' #Send pet to attack mob. #Don't let pet attack, but halt him when he gets close. #If mob kills pet, it can kill you if you're close. '''Run trick''' If you don't want to, or simply can't listen: #Take a position in front of row of mobs closest to right wall - it grants you shortest way to the exit NPC. #Use some kind of anti-stun and Ironguard Powder (level 6 apothecary potion which can be crafted at some officers or bought from shops) after. This will make you immune to all damage for 12 seconds while still being able to walk. #Run as fast as possible to NPC to get your dice (use speed skills or Holy Path). This is better suited for classes which have skills which increase movement speed and/or give anti-stun effect. If character lacks of both (for example clerics), they will have difficulty doing it, because it requires genie with 195 energy to do so (Fortify+Holy Path). <span style="color:#ffff00">'''Room 28 - Count the Apples EX'''</span> Much like Room 5 (Look up strategy at room 5) The only difference is that there is more balls of each color, usually 11-17. Just Pan 180 degrees and then look behind you to see if there any balls. Once you think you have the right number submit your answer. You can almost always know the correct answer by looking at the choices the teleport master gives you using the following cheat sheet. {| {{DefTable}} |+ Cheat Sheet ! Choices ! Answer |- |white 10 , 9 , 11 | 11 |- |white 10 , 8 , 9 |10 |- |white 10 , 8 , 11 |10 |- |blue 9 , 14 , 12 |12 |- |blue 11 , 10 , 12 |12 |- |blue 13 , 14 , 15 |14 |- |red 14 , 13 , 12 |12 |- |red 13 , 14 , 15 |14 |- |red 12 , 11 , 10 |either 11 or 12 |} <span style="color:#ffff00">'''Room 29 - Slaughterhouse EX'''</span> Same as room 3. Kill 5 mobs within your level range. They life drain in this room, however, there is no time limit. <span style="color:#ffff00">'''Room 30 - 100 Second Stand EX'''</span> Use the same strategies as room 9. The only difference is the middle mob does more damage(about 500), and there are more roaming monsters. <br><br>
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