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The General and Generic Venomancer Guide
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===Fox Form Branch=== ;Fox Form (level 9) : This spell is best used to go into fox form, which is really the other half of a veno. Even for a pure caster veno, it's pretty important to get this up to date because the physical defense boost can be a life saver when you're in a pinch, and a caster veno is really lacking in the physical defense department. For the LA and heavy veno, you need this too. So basically, this is something every veno needs to get. This skill is also a major deciding factor for whether a player should go sage or demon because that 60% movement boost for demon is amazing, as is the 30% physical defense and 50% accuracy boost for sage. With sage obviously catering towards Fox Form users and demon catering the casters who could always use a quick escape. All about what you want to be for this one. ;Fox Wallop (level 9) : Other than the damage boost, a 40% channeling speed reduction for only 3 seconds is pretty crappy. Not that the chi cost is an issue, but this skill overall is pretty useless. The 50% chance of not consuming 20 chi for sage doesn't help either. The only redeeming factor for this skill is the 20% chance of making all hits critical for 5 seconds on demon. How's that for motivation to finally spam this skill? Otherwise, leave it at level 1. ;Befuddling Mist (level 19) : Much better than Fox Wallop. the 70% accuracy reduction can really hurt those Barbs and BMs without the Misty Forest Ring, plus you don't need to constantly spam it thanks to the long 8 second duration. For a Fox Form LA veno, this skill can give the veno an evasion rating comparable to that of an Archer. Both sage/demon versions of the skills give fairly nice improvements to the skill too, so you might as well max it if you're ever planning on using Fox Form. ;Stunning Blow (level 29) : Yes, that 1 spark cost may look a little pricey, but when you get multiple sparks in your bag of tricks, a mere spark for 8 whole seconds of freezing the target will start looking very attractive. Also note that the demon version of this has a potential 3 second stun, making it a quick and easy interrupter. ;Leech (level 39) : An 80% chance to leech a good amount of HP with only a 6 second cooldown is reason enough to use Fox Form. Useful for tight spots, runs without Clerics, waiting for Metabolic/Nature's Grace cooldowns, and just about in any situation where you don't have full health. Not only that but this skill doesn't actually leech HP from the target. It simply gives you the extra HP. This means that even if Leech misses or the target is already dead by the time it hits, you'll still gain the health. Max this one out ASAP. ;Consume Spirit (level 49) : One of the lesser popular Fox Form skills, it reduces your current health by a percentage to gain mana. With this maxed out and a sage Leech, you can pretty much juggle between the two skills to keep yourself in top shape concerning your HP and MP without the need for Metabolic Boost or Nature's Grace. However, it's best not to waste your time using this skill in PvP because there are no good benefits outside of keeping yourself in tip top shape in a grinding environment. ;Malefic Crush (level 59) : Like Parasitic Nova, there are really better usages of 2 sparks. However, Malefic Crush does not suffer from a major channeling time and burning 1.6k mana from the target can actually be useful on BMs and Barbs when used in conjunction with that Genie skill that also drains mana. If you're not looking for draining the target's mana, just spend the sparks on something like a Spark Eruption or something instead. <br>
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