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===Mystic: Whatever You Need=== *A mystic can fill many roles. They can pull/lure using either their summon or the Punishing Sting plant. They have several healing abilities and debuffing plants, and have wood and physical based (Absorb Soul) damage skills. However, since pets deal full damage to enemies inside the TT, the mystic has a leg up with the Storm Mistress summon, which deals heavy metal damage at the cost of a lot of mana. A mystic in the DD role is better off to use the Storm and frequently transfer mana to it, and let it do the damage instead of doing it themselves. That frees up your own spellcasting for using fast healing abilities to patch up the odd other DDer getting hit, and using your debuff plants in combination with Lysing can speed things up as well. Notable Skills: *'''Natures Revenge/Absorb Soul:''' The long channel time for Absorb Soul causes it to not draw aggro onto yourself as much. Make sure you're not inside any enemy AoE to prevent it from being interrupted. In terms of damage-for-mana, the Storm Mistress' attacks are more effective. *'''Storm Mistress ("I need more Chi!"):''' The damage dealing summon for the mystic. Set it to auto-cast its primary attack and it'll zap targets with several thousand metal damage each second. Use Transference regularly to replenish it's mana. Against groups of mobs you can use its secondary attack, but this will often draw aggro onto the Storm Mistress itself and cause it to die quickly. *'''Resurrection:''' Cast this on your party's cleric to ensure that if the cleric goes down, it can get up quickly with as little EXP loss as possible. *'''Befuddling Creeper/Spidervine:''' Debuff plants that can be used to assist your party. Befuddling Creeper is best used offensively as it can increase the damage your party members (and summon) does. Spidervine is more defensive, it can reduce the amount of damage enemies do, and slows them down. Both these plants will draw aggro onto themselves, but if the plant dies, this aggro does not transfer to the Mystic (unless you've Lysed the plant). *'''Punishing Sting:''' Can be used as a cheap luring tool. As it deals physical damage, it draws aggro onto itself. Once it dies, only the targets that were damaged by it will come running to the mystic. Don't Lyse it if you're using it to lure. *'''Bramble Tornado:''' If you somehow do draw aggro, this one can be a lifesaver by physically pushing the enemy away from you. For optimal effect, push it towards your tank. *'''Break in the Clouds:''' An expensive healing skill, but its very fast cast time and nonexistent cooldown allows you to spam it. Can be helpful if you need to keep your cleric alive if he/she drew aggro. *'''Cragglord:''' Considering that summons deal full damage, the Cragglord is a more effective use of sparks then firing off Thicket, even against a group of mobs. Don't bother healing it unless you go up against a boss with it - it should survive for those 20 seconds. Make sure to make full use of it's abilities. For full effect, let your Storm Mistress run dry, Energy Drain it for an extra attack boost, then launch the Cragglord while that buff is active. Recast the Storm Mistress as the Cragglord times out. <br>
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