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== Confidence == Higher level players do, sometimes, do things differently. Like "run into the middle of a huge group of monsters" differently. You don't ''always'' have to pull. If you are sure that you can kill the monsters before they can kill you, you may try to tank them all. But do be sure that everyone can survive this, and the tanks and secondary tanks need to be ready to save the squishier classes. If you don't pull one at a time, one trick is the use of area of effect (AoE) skills. These hit many monsters at once, and so work best when lots of monsters are hitting you. So pulling would be counter-productive here. Similarly, reflect buffs (such as bramble guard) don't do much good if there's nothing to reflect. Equally, you don't ''have'' to be a barbarian to tank, they just usually find it easier. Blademasters, Seekers, and Venomancer pets make good second choices, and some magic-using bosses are better tanked by psychics, wizards, or clerics.
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