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{| class="wikitable sortable" {{DefTable}} | '''Class''' | '''HP/Vit''' | '''HP/Level''' | '''HP Rgn''' | '''MP/Mag''' | '''MP/Level''' | '''MP Rgn''' | '''Acc/Dex''' | '''Ev/Dex''' | '''Speed''' | '''Chi/Hit''' | '''DmgAttrb''' |+ | [[Archer]] | 13 | 26 | 2 | 11 | 22 | 1 | 8 | 6 | 5.2 | 5 | Dex |+ | [[Assassin]] | 13 | 26 | 2 | 11 | 22 | 1 | 8 | 6 | 5.2 | 5 | Dex |+ | [[Barbarian]] | 17 | 34 | 2.5 | 7 | 14 | 0.5 | 8 | 8 | 4.9 | 5 | Str |+ | [[Blademaster]] | 15 | 30 | 2 | 9 | 18 | 1 | 10 | 10 | 5.0 | 5 | Str |+ | [[Cleric]] | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | 3 | Mag |+ | [[Mystic]] | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | 3 | Mag |+ | [[Psychic]] | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | 3 | Mag |+ | [[Seeker]] | 15 | 30 | 2 | 9 | 18 | 1 | 10 | 10 | 5.0 | 5 | Str |+ | [[Venomancer]] | 12 | 24 | 1.5 | 12 | 24 | 1.5 | 7 | 6 | 5.1 | 4 | Mag/Str{{Ref|1|1}} |+ | [[Wizard]] | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | 3 | Mag |} '''Key:''' :'''HP/Vit''' = Hit Points (HP) gained per Vitality (Vit) point spent in attributes. :'''HP/Level''' = HP gained per level. :'''HP Rgn''' = Base HP regenerated per second at level 1. :'''MP/Mag''' = Magic Points (MP) gained per Magic (Mag) point spent in attributes. :'''MP/Level''' = MP gained per level. :'''MP Rgn''' = Base MP regenerated per second at level 1. :'''Acc/Dex''' = Accuracy gained per Dexterity (Dex) point spent in attributes. :'''Ev/Dex''' = Evasion gained per Dex point spent in attributes. :'''Speed''' = Base ground speed in meters per second. (All classes have a base air speed of 5m/sec.) :'''Chi/Hit''' = Chi gained per normal attack. :'''DmgAttrb''' = The attribute that increases the damage of the class' main attacks. For any class that has "Mag", the Str attribute will affect the damage of their melee attacks. :1.{{Note|1}} In Fox Form a venomancer's skill damage is based on Str; in human form their skill damage is based on Mag.
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