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{{FixMe|reason=Some data is still missing. Also, many, if not most of the proc rates are guesses and probably inaccurate. More research is necessary.}} All gear benefits are only gained whilst the gear is worn. ==Attack== Add to your attack. (See [[Damage]].) {| {{DefTable}} |- | Magical Attack +... |- | Maximum Magical Attack +... |- | Physical Attack +... |- | Maximum Physical Attack +... |- | Attack Level: +... |} <br> ==Defense== Add to your defense. (See [[Damage]].) {| {{DefTable}} |- | Phys. Res.: +... || Adds a fixed value to your physical resistance score. |- | Reduce Physical damage taken +...% || After the % reduction is calculated from your physical resistance value, and extra _% of the damage is subtracted from what you would receive. |- | Metal Resistance: +... || Increases your metal resistance score. |- | Wood Resistance: +... || Increases your wood resistance score. |- | Fire Resistance: +... || Increases your fire resistance score. |- | Earth Resistance: +... || Increases your earth resistance score. |- | Water Resistance: +... || Increases your water resistance score. |- | Accuracy +... || Adds a fixed value to your accuracy score. |- | Accuracy +...% || After your hit rate is calculated, an additional _% is added to it. |- | Evasion +... || Adds a fixed value to your evasion score. |- | Evasion +...% || After your dodge rate is calculated, an additional _% is added to it. |- | Defense Level: +... || Adds a fixed number of defense levels. |} <br> ==Attributes== Add to your [[Class Statistics|stats]]. {| {{DefTable}} |- | HP: +... |- | MP +... |- | Strength +... |- | Dexterity +... |- | Magic +... |- | Vitality +... |} Increase your natural regeneration rate - remember that the rate is doubled whilst sitting and quartered whilst in combat: {| {{DefTable}} |- | HP Recovery +... || Adds to your base hp regeneration rate. |- | MP Recovery +... || Adds to your base mp regeneration rate. |} <br> ==Misc. Common Adds== {| {{DefTable}} |- | EXP +...% || You gain more xp than usual. |- | Interval Between Hits -... seconds || Decreases the [[Damage#Attacks_per_Second|interval]] between attacks. |- | Channelling -...% || Decreases channeling time of skills (letting you cast more rapidly) |- | Critical Hit Rate +...% || Increases your chances of a critical hit. |- | Speed +... meters/second || Increases run speed. (Skills that increase your movement speed by a percentage do not factor in this add.) |- | Maximum Endurance +...% || Means that the item can take more damage before it needs to be repaired. |- | Requirement -...% || Means that the stats required to wear this item are reduced. |} <br> ==Set Bonuses== Sometimes, having multiple items in the same set will give you additional addons as listed above. It doesn't matter which pieces of the set you have, so long as you have enough of them. The bonuses for each set count only for type of armor but they are accumulative. For example, a Wizard with the Chest, Leggings, Boots, and Wrists or the Archangel set and the Lionheart ornaments would have the bonuses of Channeling -3%, Vitality +15, and Interval between hits -.05. {| {{DefTable}} | '''# Pieces''' || '''TT90 Gold HA (Brute)''' || '''TT90 Gold LA (General)''' || '''TT90 Gold AA (Oracle)''' |- | 2 || Strength +10 || Dexterity +10 || Magic +10 |- | 4 || Reduce Physical damage taken +3% || Reduce Physical damage taken +3% || Reduce Physical damage taken +3% |} {| {{DefTable}} | '''# Pieces''' || '''TT99 HA (Lionheart)''' || '''TT99 LA (Ashura)''' || '''TT99 AA (Archangel)''' |- | 2 || Interval between hits -.05 || Interval between hits -.05 || Channeling -3% |- | 4 || Vitality +15 || Vitality +15 || Vitality +15 |- | 6 || Critical Hit Rate +3% || Critical Hit Rate +3% || Critical Hit Rate +3% |} {| {{DefTable}} | '''# Pieces''' || '''Nirvana''' || '''Rank 9''' |- | 2 || Attack Level +5 || Defense Level +10 |- | 3 || (none) || Critical Hit Rate +1% |- | 4 || (none) || Attack Level +10 |- | 5 || Defense Level +10 || Defense Level +10 |- | 6 || Defense Level +3 || Attack Level +20 |} <br> ==Unique Adds== Unique addons only apply to weapons, and non-magical weapons at that. These adds have a certain proc-rate that determines how often the add will take affect. These only apply to regular attacks. "Has a chance" usually means that the ability will activate on roughly 5% of hits. (?) next to the proc-rate marks the percentage as unverified. The 30% ones seem a bit high, but working to change and/or confirm these rates. <br><br> ===Buffs and Healing=== {| {{DefTable}} | '''Add Name''' || '''Text on Weapon''' || '''Overwrites''' || '''Proc-Rate''' || '''Notes''' |- | Bless || Has a chance to increase physical attack and physical defense. || || 5% || Physical attack increased by 50% weapon attack for 10 seconds. |- | Blood Defect || Has a chance to recover 10% HP. || || 5% (?) || |- | Blood Vengeance || Has a higher chance to recover 5% of your HP. || || || Physical attack increased by 50% weapon attack for 10 seconds. (?) |- | Comprehend || Has a chance to increase MP by 5% and increase physical attack. || || 30% (?) || Physical attack increased by 100% weapon attack for 10 seconds. |- | Concentrate || Has a chance to gain 20 chi. || || || |- | Enlighten || Has a chance to recover MP by 5%. || || 30% (?) || |- | Faith || Has a chance to recover 5% HP and increase both physical defense and magic defense. || || 5% (?) || |- | Furious Dragon || Has a chance to recover 25% HP, and improves evasion and critical strike rate. Lasts for 5 seconds. || || 2% (?) || Faction base weapon. |- | Holy || Has a chance to recover HP by 5% and remove all debuffs. || || 10% (?) || |- | Lord of War || Has a chance to recover 20% HP and improves accuracy and max HP. Lasts for 8 seconds. || || || |- | Meditation || Has a chance to recover HP and MP both by 5%. || || 10% (?) || |- | Nimble || Has a chance to increase accuracy. || Faction buff for accuracy || 30% (?) || |- | Quicken || Has a chance to increase attack rate. || Windshield, Demon Spark, Heaven's Wrath || 30% (?) || |- | Regeneration || Has a chance to recover 5% HP. || || 30% (?) || |- | Revenge || Has a chance to recover 5% HP and increase physical attack. || || 5% || Physical attack increased by 50% weapon attack for 10 seconds. |- | Sharpen || Has a chance to increase physical attack. || Faction buff for phys. attack || 30% (?) || Physical attack increased by 50% weapon attack for 10 seconds. |- | Shield of Chi || Has a chance to cast a shield of chi around you which reduces all damage taken by 20%. || || 10% (?) || |- | Spikes || Has a chance to increase physical defense as well as return 25% melee damage to the attacker. || Bramble Guard || 10% (?) || |- | Spirit Defect || Has a chance to recover 10% MP. || || 5% (?) || |- | Toughen || Has a chance to increase physical defense. || || 5% || |- | Wisen || Has a chance to increase character's magic defense. || || 30% (?) || |} <br> ===Debuffs and Attacks=== {| {{DefTable}} | '''Add Name''' || '''Text on Weapon''' || '''Overwrites''' || '''Proc-Rate''' |- | Armor Crush || Has a higher chance to reduce target's defense. || || |- | Atrophy || Has a chance to decrease the target's attack rate. || || 30% (?) |- | Blind || Has a chance to decrease opponent's accuracy. || || 30% (?) |- | Darken || Has a chance to freeze and seal the enemy. || || 5% (?) |- | Daze || Has a chance to decrease enemy's evasion. || || 30% (?) |- | Distract || Has a chance to decrease opponent's magic defense. || || 30% (?) |- | Freeze || Has a chance to freeze the opponent for 3 seconds. || || |- | Fright || Has a chance to decrease target's physical attack. || || 30% (?) |- | Knock Back || Has a chance to interrupt opponent's channeling and knock it back 10 meters. || || |- | Muddle || Has a chance to decrease target's magic attack. || || 30% (?) |- | Pierce || Has a chance to decrease opponent's physical defense. || || 5% |- | Provoke || Increase your threat level. || || 30% (?) |- | Rip || Has a chance to cause 5000 bleed damage over 15 seconds. || || 30% (?) |- | Seal || Has a chance to make the target unable to attack for 5 seconds. || || 5% (?) |- | Slow || Has a chance to slow the opponent. || || 30% (?) |- | Soul Concealment || Has a higher chance to make the target unable to attack for 5 seconds. || || |- | Soul Inflict || Has a chance to decrease the opponents maximum HP. || || 30% (?) |- | Soul Shatter || Has a chance to dispel target's positive buffs. || || 5% (?) |- | Spirit Blackhole || Has a higher chance to dispel opponent's positive effect. || || |- | Square Formation || A wonderful battle formation. Has a higher chance to cause Immobilize and Silence effects. || || |- | Stupefy || Has a chance to slow target's channeling. || || 30% (?) |- | Thunder Shocker || Has a higher chance to stun target for 3 seconds. || || |- | Thunder Strike || Has a chance to freeze the target for 4 seconds and reduces the target's physical and magic defenses. Lasts for 8 seconds. || || |} <br> ===Boosts with Side Effects=== {| {{DefTable}} | '''Add Name''' || '''Text on Weapon''' || '''Proc-Rate''' || '''Notes''' |- | Berserk || Has a chance to make the wielder go berserk, increasing physical attack and attack rate along with damage taken. || 10% (?) || Physical attack increased by 100% weapon attack for 10 seconds. |- | Death's Will || Has a higher chance to stun the target for 5 seconds. Immobilizes you for 10 seconds. || (?) || |- | Determination || Has a chance to stun opponent for 5 seconds but also freeze yourself for 10 seconds. || 5% (?) || |- | Frenzied Rage || Has a higher chance to become frenzied. Doubles physical attack, attack speed, and increases damage taken. || (?) || Physical attack increased by 100% weapon attack for 10 seconds. |- | Gloom || Has a chance to greatly increase physical attack at the cost of losing 5% MP. || 30% (?) || Physical attack increased by 100% weapon attack for 10 seconds. |- | God of Frenzy || A blessed frenzy warrior! Has a higher chance of dealing double damage. Costs 5% max HP. || 20% || |- | Sacrificial Strike || Has a chance to inflict double damage at the cost of losing 5% HP. || 15% || |- | Unrelenting || Has a chance to greatly increase physical attack at the cost of reducing physical defense. || 30% (?) || Physical attack increased by 100% weapon attack for 10 seconds. Physical defense reduced by ??%. |} TODO: Add which buffs these overwrite. (Such as Spikes.) TODO: Add the weapon types these are limited to. TODO: Add actual proc rate of each add.
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