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	<id>https://wiki.sandsong.top/index.php?action=history&amp;feed=atom&amp;title=Archer_Different_Stat_Build</id>
	<title>Archer Different Stat Build - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sandsong.top/index.php?action=history&amp;feed=atom&amp;title=Archer_Different_Stat_Build"/>
	<link rel="alternate" type="text/html" href="https://wiki.sandsong.top/index.php?title=Archer_Different_Stat_Build&amp;action=history"/>
	<updated>2026-10-28T22:14:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.sandsong.top/index.php?title=Archer_Different_Stat_Build&amp;diff=831&amp;oldid=prev</id>
		<title>PWpedia&gt;Sangodoc: Undo revision 96832 by Kingrebel318 (talk) (You missed the point of this build)</title>
		<link rel="alternate" type="text/html" href="https://wiki.sandsong.top/index.php?title=Archer_Different_Stat_Build&amp;diff=831&amp;oldid=prev"/>
		<updated>2011-02-10T09:29:22Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 96832 by &lt;a href=&quot;/index.php?title=Special:Contributions/Kingrebel318&quot; title=&quot;Special:Contributions/Kingrebel318&quot;&gt;Kingrebel318&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:Kingrebel318&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Kingrebel318 (page does not exist)&quot;&gt;talk&lt;/a&gt;) (You missed the point of this build)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:29, 10 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In these levels, mobs are relatively easy to kill, regardless of high dexterity or not. That is why during these levels it best to have a build as follows...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In these levels, mobs are relatively easy to kill, regardless of high dexterity or not. That is why during these levels it best to have a build as follows...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;per level&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;per level&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/del&gt;dexterity&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 &lt;/ins&gt;dexterity&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 &lt;/del&gt;vitality&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/ins&gt;vitality&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(every level)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**strength as needed for armor (take the stat points from vitality)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**strength as needed for armor (take the stat points from vitality)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*By only adding strength when the next piece of armor comes out, you can maintain high damage and higher vitality. At lower levels, the amount of strength needed for armor is relatively low, allowing strength to not be necessary every level. One thing that would confuse many new players, is the fact that strength sounds like it adds physical attack, and thus should be added to archers. But in dexterity is an archer&amp;#039;s strength; this is because dexterity increases ranged damage, and archers are a ranged class.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*By only adding strength when the next piece of armor comes out, you can maintain high damage and higher vitality. At lower levels, the amount of strength needed for armor is relatively low, allowing strength to not be necessary every level. One thing that would confuse many new players, is the fact that strength sounds like it adds physical attack, and thus should be added to archers. But in dexterity is an archer&amp;#039;s strength; this is because dexterity increases ranged damage, and archers are a ranged class.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PWpedia&gt;Sangodoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.sandsong.top/index.php?title=Archer_Different_Stat_Build&amp;diff=830&amp;oldid=prev</id>
		<title>PWpedia&gt;Kingrebel318: /* Low levels (1-20) */</title>
		<link rel="alternate" type="text/html" href="https://wiki.sandsong.top/index.php?title=Archer_Different_Stat_Build&amp;diff=830&amp;oldid=prev"/>
		<updated>2011-02-10T06:35:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Low levels (1-20)&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:35, 10 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In these levels, mobs are relatively easy to kill, regardless of high dexterity or not. That is why during these levels it best to have a build as follows...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In these levels, mobs are relatively easy to kill, regardless of high dexterity or not. That is why during these levels it best to have a build as follows...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;per level&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;per level&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 &lt;/del&gt;dexterity&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/ins&gt;dexterity&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/del&gt;vitality&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 &lt;/ins&gt;vitality&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(every level)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**strength as needed for armor (take the stat points from vitality)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**strength as needed for armor (take the stat points from vitality)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*By only adding strength when the next piece of armor comes out, you can maintain high damage and higher vitality. At lower levels, the amount of strength needed for armor is relatively low, allowing strength to not be necessary every level. One thing that would confuse many new players, is the fact that strength sounds like it adds physical attack, and thus should be added to archers. But in dexterity is an archer&amp;#039;s strength; this is because dexterity increases ranged damage, and archers are a ranged class.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*By only adding strength when the next piece of armor comes out, you can maintain high damage and higher vitality. At lower levels, the amount of strength needed for armor is relatively low, allowing strength to not be necessary every level. One thing that would confuse many new players, is the fact that strength sounds like it adds physical attack, and thus should be added to archers. But in dexterity is an archer&amp;#039;s strength; this is because dexterity increases ranged damage, and archers are a ranged class.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PWpedia&gt;Kingrebel318</name></author>
	</entry>
	<entry>
		<id>https://wiki.sandsong.top/index.php?title=Archer_Different_Stat_Build&amp;diff=829&amp;oldid=prev</id>
		<title>PWpedia&gt;Sangodoc: Minor fixes and removed signature</title>
		<link rel="alternate" type="text/html" href="https://wiki.sandsong.top/index.php?title=Archer_Different_Stat_Build&amp;diff=829&amp;oldid=prev"/>
		<updated>2010-07-15T21:14:57Z</updated>

		<summary type="html">&lt;p&gt;Minor fixes and removed signature&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:14, 15 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Basic Archer Info ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Basic Archer Info ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Archers are one of the main damage dealing (or DD) classes in Perfect World International. However, since their main stat (Dex) is truly only good for light armors, they are limited in builds. However by changing build at certain levels, survivability and high damaging dealing can be achieved. Though the damage will not be the same as a pure (all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dex&lt;/del&gt;) archer, it will still be high and you won&#039;t be made of &quot;the squishy stuff,&quot; (no physical or magical defense).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Archers are one of the main damage dealing (or DD) classes in Perfect World International. However, since their main stat (Dex) is truly only good for light armors, they are limited in builds. However by changing build at certain levels, survivability and high damaging dealing can be achieved. Though the damage will not be the same as a pure (all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dexterity&lt;/ins&gt;) archer, it will still be high and you won&#039;t be made of &quot;the squishy stuff,&quot; (no physical or magical defense).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Low levels (1-20) ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Low levels (1-20) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**strength as needed for armor (take the stat points from vitality)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**strength as needed for armor (take the stat points from vitality)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*By only adding strength when the next piece of armor comes out, you can maintain high damage and higher vitality. At lower levels, the amount of strength needed for armor is relatively low, allowing strength to not be necessary every level. One thing that would confuse many new players, is the fact that strength sounds like it adds physical attack, and thus should be added to archers. But in dexterity is an archer&amp;#039;s strength; this is because dexterity increases ranged damage, and archers are a ranged class.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*By only adding strength when the next piece of armor comes out, you can maintain high damage and higher vitality. At lower levels, the amount of strength needed for armor is relatively low, allowing strength to not be necessary every level. One thing that would confuse many new players, is the fact that strength sounds like it adds physical attack, and thus should be added to archers. But in dexterity is an archer&amp;#039;s strength; this is because dexterity increases ranged damage, and archers are a ranged class.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Once you have reached level 20, you should have a fair amount of vitality stored up, that is why in the next part, vitality will be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;foregoed&lt;/del&gt;, and most if not all of your stat points can go into dexterity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Once you have reached level 20, you should have a fair amount of vitality stored up, that is why in the next part, vitality will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;foregone&lt;/ins&gt;, and most if not all of your stat points can go into dexterity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mid levels (21-60) ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mid levels (21-60) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Stunning Arrow starts with only a 55% chance to the stun the monster, this is why I recommend leveling it when possible, for it has a 90% chance to stun when fully maxed out (level 10).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Stunning Arrow starts with only a 55% chance to the stun the monster, this is why I recommend leveling it when possible, for it has a 90% chance to stun when fully maxed out (level 10).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*At level 49 archers learn 2 important skills, called Deadly Shot and Sharpened Tooth Arrow. Both of these are very important DD skills, however Sharpened Tooth Arrow is another skill that should be maxed ASAP due to its ability to shorten boss fights, where as Deadly Shot is much more so for soloing, and should be combined with Aim Low when possible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*At level 49 archers learn 2 important skills, called Deadly Shot and Sharpened Tooth Arrow. Both of these are very important DD skills, however Sharpened Tooth Arrow is another skill that should be maxed ASAP due to its ability to shorten boss fights, where as Deadly Shot is much more so for soloing, and should be combined with Aim Low when possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Level 59 is when archers learn their best &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AOE &lt;/del&gt;and DD skill, Barrage of Arrows (also called BoA or barrage). This skill is very important for Territory Wars (TW), &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zhenning &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AOE &lt;/del&gt;grinding), Rebirth Orders (RBs), etc. However it puts a massive strain on one&#039;s mana, and is recommended that you keep it at level 1 if you intend to only Zhen with it. If you wish to RB or TW though, it is recommended that you max it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Level 59 is when archers learn their best &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AoE &lt;/ins&gt;and DD skill, Barrage of Arrows (also called BoA or barrage). This skill is very important for Territory Wars (TW), &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zhenning &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AoE &lt;/ins&gt;grinding), Rebirth Orders (RBs), etc. However it puts a massive strain on one&#039;s mana, and is recommended that you keep it at level 1 if you intend to only Zhen with it. If you wish to RB or TW though, it is recommended that you max it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== High Levels (61+) ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== High Levels (61+) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Here is where you can really do what you want with your archer. Most of those who follow this build recommend adding vitality for a bit, and then going completely pure dexterity. This is a good build, especially since you already have vitality from your lower levels. I recommend adding shards to your armor to support your health and mana. If you wish to abuse Barrage of Arrows, then I recommend adding mostly mana shards, but also some health shards for survivability. Congratulations, you are now a high level archer, have fun with the green glowy TT (Twilight Temple) weapon ^^.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Here is where you can really do what you want with your archer. Most of those who follow this build recommend adding vitality for a bit, and then going completely pure dexterity. This is a good build, especially since you already have vitality from your lower levels. I recommend adding shards to your armor to support your health and mana. If you wish to abuse Barrage of Arrows, then I recommend adding mostly mana shards, but also some health shards for survivability. Congratulations, you are now a high level archer, have fun with the green glowy TT (Twilight Temple) weapon ^^.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--Altros (11:13), 16 August, 2009 (UTC)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PWpedia&gt;Sangodoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.sandsong.top/index.php?title=Archer_Different_Stat_Build&amp;diff=828&amp;oldid=prev</id>
		<title>PWpedia&gt;Conner2950: /* High Levels (61+) */</title>
		<link rel="alternate" type="text/html" href="https://wiki.sandsong.top/index.php?title=Archer_Different_Stat_Build&amp;diff=828&amp;oldid=prev"/>
		<updated>2010-07-15T19:47:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;High Levels (61+)&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:47, 15 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== High Levels (61+) ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== High Levels (61+) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heres &lt;/del&gt;is where you can really do what you want with your archer. Most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reccommend &lt;/del&gt;adding &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vit &lt;/del&gt;for a bit, and then going completely pure &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dex&lt;/del&gt;. This is a good build, especially since you already have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vit &lt;/del&gt;from your lower levels. I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reccommend &lt;/del&gt;adding shards to your armor to support your health and mana. If you wish to abuse Barrage of Arrows, then I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reccommend &lt;/del&gt;adding mostly mana shards, but also some health shards for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survivablity&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Congradulations&lt;/del&gt;, you are now a high level archer, have fun with the green glowy TT (Twilight Temple) weapon ^^.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here &lt;/ins&gt;is where you can really do what you want with your archer. Most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of those who follow this build recommend &lt;/ins&gt;adding &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vitality &lt;/ins&gt;for a bit, and then going completely pure &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dexterity&lt;/ins&gt;. This is a good build, especially since you already have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vitality &lt;/ins&gt;from your lower levels. I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recommend &lt;/ins&gt;adding shards to your armor to support your health and mana. If you wish to abuse Barrage of Arrows, then I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recommend &lt;/ins&gt;adding mostly mana shards, but also some health shards for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survivability&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Congratulations&lt;/ins&gt;, you are now a high level archer, have fun with the green glowy TT (Twilight Temple) weapon ^^.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--Altros (11:13), 16 August, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--Altros (11:13), 16 August, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PWpedia&gt;Conner2950</name></author>
	</entry>
	<entry>
		<id>https://wiki.sandsong.top/index.php?title=Archer_Different_Stat_Build&amp;diff=827&amp;oldid=prev</id>
		<title>PWpedia&gt;Conner2950: /* Mid levels (21-60) */</title>
		<link rel="alternate" type="text/html" href="https://wiki.sandsong.top/index.php?title=Archer_Different_Stat_Build&amp;diff=827&amp;oldid=prev"/>
		<updated>2010-07-15T19:46:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Mid levels (21-60)&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:46, 15 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mid levels (21-60) ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mid levels (21-60) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Now that you have knockback arrow, and eventually stunning arrow and aim low, most monsters will be lucky to hit you. Here is where you will start wanting to combo moves to keep monsters at bay, this is because archers will do half damage if the offending monster is within a range of 5 meters of you. This is when most people turn to running from the monster and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continueing &lt;/del&gt;the attack. A more efficient way is the following combo...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Now that you have knockback arrow, and eventually stunning arrow and aim low, most monsters will be lucky to hit you. Here is where you will start wanting to combo moves to keep monsters at bay, this is because archers will do half damage if the offending monster is within a range of 5 meters of you. This is when most people turn to running from the monster and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continuing &lt;/ins&gt;the attack. A more efficient way is the following combo...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;from start to finish (assuming all of the attacks hit)&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;from start to finish (assuming all of the attacks hit)&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Take Aim&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Take Aim&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Quickshot again&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Quickshot again&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Lightning Strike&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Lightning Strike&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Stunning Arrow starts with only a 55% chance to the stun the monster, this is why I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reccommend &lt;/del&gt;leveling it when possible, for it has a 90% chance to stun when fully &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maxxed &lt;/del&gt;out (level 10).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Stunning Arrow starts with only a 55% chance to the stun the monster, this is why I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recommend &lt;/ins&gt;leveling it when possible, for it has a 90% chance to stun when fully &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maxed &lt;/ins&gt;out (level 10).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*At level 49 archers learn 2 important skills, called Deadly Shot and Sharpened Tooth Arrow. Both of these are very important DD skills, however Sharpened Tooth Arrow is another skill that should be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maxxed &lt;/del&gt;ASAP due to its ability to shorten boss fights, where as Deadly Shot is much more so for soloing, and should be combined with Aim Low when possible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*At level 49 archers learn 2 important skills, called Deadly Shot and Sharpened Tooth Arrow. Both of these are very important DD skills, however Sharpened Tooth Arrow is another skill that should be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maxed &lt;/ins&gt;ASAP due to its ability to shorten boss fights, where as Deadly Shot is much more so for soloing, and should be combined with Aim Low when possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Level 59 is when archers learn their best AOE and DD skill, Barrage of Arrows (also called BoA or barrage). This skill is very important for Territory Wars (TW), Zhenning (AOE grinding), Rebirth Orders (RBs), etc. However it puts a massive strain on one&#039;s mana, and is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reccommended &lt;/del&gt;that you keep it at level 1 if you intend to only Zhen with it. If you wish to RB or TW though, it is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reccommended &lt;/del&gt;that you max it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Level 59 is when archers learn their best AOE and DD skill, Barrage of Arrows (also called BoA or barrage). This skill is very important for Territory Wars (TW), Zhenning (AOE grinding), Rebirth Orders (RBs), etc. However it puts a massive strain on one&#039;s mana, and is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recommended &lt;/ins&gt;that you keep it at level 1 if you intend to only Zhen with it. If you wish to RB or TW though, it is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recommended &lt;/ins&gt;that you max it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== High Levels (61+) ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== High Levels (61+) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PWpedia&gt;Conner2950</name></author>
	</entry>
	<entry>
		<id>https://wiki.sandsong.top/index.php?title=Archer_Different_Stat_Build&amp;diff=826&amp;oldid=prev</id>
		<title>PWpedia&gt;Conner2950: /* Low levels (1-20) */</title>
		<link rel="alternate" type="text/html" href="https://wiki.sandsong.top/index.php?title=Archer_Different_Stat_Build&amp;diff=826&amp;oldid=prev"/>
		<updated>2010-07-15T19:45:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Low levels (1-20)&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:45, 15 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Low levels (1-20) ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Low levels (1-20) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In these levels, mobs are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relativly &lt;/del&gt;easy to kill, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reqardless &lt;/del&gt;of high &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dex &lt;/del&gt;or not. That is why during these levels it best to have a build as follows...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In these levels, mobs are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relatively &lt;/ins&gt;easy to kill, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regardless &lt;/ins&gt;of high &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dexterity &lt;/ins&gt;or not. That is why during these levels it best to have a build as follows...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;per level&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;per level&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dex&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dexterity&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vit&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vitality&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;str &lt;/del&gt;as needed for armor (take the stat points from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vit&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength &lt;/ins&gt;as needed for armor (take the stat points from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vitality&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*By only adding &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;str &lt;/del&gt;when the next piece of armor comes out, you can maintain high &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dmg &lt;/del&gt;and higher &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vit&lt;/del&gt;. At lower levels, the amount of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;str &lt;/del&gt;needed for armor is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relativly &lt;/del&gt;low, allowing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;str &lt;/del&gt;to not be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;neccassary &lt;/del&gt;every level. One thing that would confuse many new players, is the fact that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;str &lt;/del&gt;sounds like it adds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;phy atk&lt;/del&gt;, and thus should be added to archers. But in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dex &lt;/del&gt;is an archer&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;str&lt;/del&gt;; this is because &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dex &lt;/del&gt;increases ranged damage, and archers are a ranged class.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*By only adding &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength &lt;/ins&gt;when the next piece of armor comes out, you can maintain high &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage &lt;/ins&gt;and higher &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vitality&lt;/ins&gt;. At lower levels, the amount of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength &lt;/ins&gt;needed for armor is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relatively &lt;/ins&gt;low, allowing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength &lt;/ins&gt;to not be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;necessary &lt;/ins&gt;every level. One thing that would confuse many new players, is the fact that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength &lt;/ins&gt;sounds like it adds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physical attack&lt;/ins&gt;, and thus should be added to archers. But in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dexterity &lt;/ins&gt;is an archer&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength&lt;/ins&gt;; this is because &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dexterity &lt;/ins&gt;increases ranged damage, and archers are a ranged class.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Once you have reached level 20, you should have a fair amount of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vit &lt;/del&gt;stored up, that is why in the next part, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vit &lt;/del&gt;will be foregoed, and most if not all of your stat points can go into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dex&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Once you have reached level 20, you should have a fair amount of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vitality &lt;/ins&gt;stored up, that is why in the next part, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vitality &lt;/ins&gt;will be foregoed, and most if not all of your stat points can go into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dexterity&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mid levels (21-60) ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mid levels (21-60) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PWpedia&gt;Conner2950</name></author>
	</entry>
	<entry>
		<id>https://wiki.sandsong.top/index.php?title=Archer_Different_Stat_Build&amp;diff=825&amp;oldid=prev</id>
		<title>PWpedia&gt;Conner2950: /* Basic Archer Info */</title>
		<link rel="alternate" type="text/html" href="https://wiki.sandsong.top/index.php?title=Archer_Different_Stat_Build&amp;diff=825&amp;oldid=prev"/>
		<updated>2010-07-15T19:41:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Basic Archer Info&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:41, 15 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Basic Archer Info ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Basic Archer Info ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Archers are one of the main damage dealing (or DD) classes in Perfect World International. However, since their main stat (Dex) is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truely &lt;/del&gt;only good for light armors, they are limited in builds. However by changing build at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certian &lt;/del&gt;levels, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survivabilty &lt;/del&gt;and high damaging dealing can be achieved. Though the damage will not be the same as a pure (all dex) archer, it will still be high and you won&#039;t be made of &quot;the squishy stuff,&quot; (no physical or magical defense).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Archers are one of the main damage dealing (or DD) classes in Perfect World International. However, since their main stat (Dex) is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truly &lt;/ins&gt;only good for light armors, they are limited in builds. However by changing build at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain &lt;/ins&gt;levels, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survivability &lt;/ins&gt;and high damaging dealing can be achieved. Though the damage will not be the same as a pure (all dex) archer, it will still be high and you won&#039;t be made of &quot;the squishy stuff,&quot; (no physical or magical defense).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Low levels (1-20) ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Low levels (1-20) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PWpedia&gt;Conner2950</name></author>
	</entry>
	<entry>
		<id>https://wiki.sandsong.top/index.php?title=Archer_Different_Stat_Build&amp;diff=824&amp;oldid=prev</id>
		<title>PWpedia&gt;Air1: New page: == Basic Archer Info == *Archers are one of the main damage dealing (or DD) classes in Perfect World International. However, since their main stat (Dex) is truely only good for light armor...</title>
		<link rel="alternate" type="text/html" href="https://wiki.sandsong.top/index.php?title=Archer_Different_Stat_Build&amp;diff=824&amp;oldid=prev"/>
		<updated>2009-08-17T06:15:05Z</updated>

		<summary type="html">&lt;p&gt;New page: == Basic Archer Info == *Archers are one of the main damage dealing (or DD) classes in Perfect World International. However, since their main stat (Dex) is truely only good for light armor...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Basic Archer Info ==&lt;br /&gt;
*Archers are one of the main damage dealing (or DD) classes in Perfect World International. However, since their main stat (Dex) is truely only good for light armors, they are limited in builds. However by changing build at certian levels, survivabilty and high damaging dealing can be achieved. Though the damage will not be the same as a pure (all dex) archer, it will still be high and you won&amp;#039;t be made of &amp;quot;the squishy stuff,&amp;quot; (no physical or magical defense).&lt;br /&gt;
&lt;br /&gt;
== Low levels (1-20) ==&lt;br /&gt;
&lt;br /&gt;
*In these levels, mobs are relativly easy to kill, reqardless of high dex or not. That is why during these levels it best to have a build as follows...&lt;br /&gt;
&amp;quot;per level&amp;quot;&lt;br /&gt;
**3 dex&lt;br /&gt;
**2 vit&lt;br /&gt;
**str as needed for armor (take the stat points from vit)&lt;br /&gt;
*By only adding str when the next piece of armor comes out, you can maintain high dmg and higher vit. At lower levels, the amount of str needed for armor is relativly low, allowing str to not be neccassary every level. One thing that would confuse many new players, is the fact that str sounds like it adds phy atk, and thus should be added to archers. But in dex is an archer&amp;#039;s str; this is because dex increases ranged damage, and archers are a ranged class.&lt;br /&gt;
*Once you have reached level 20, you should have a fair amount of vit stored up, that is why in the next part, vit will be foregoed, and most if not all of your stat points can go into dex.&lt;br /&gt;
&lt;br /&gt;
== Mid levels (21-60) ==&lt;br /&gt;
&lt;br /&gt;
*Now that you have knockback arrow, and eventually stunning arrow and aim low, most monsters will be lucky to hit you. Here is where you will start wanting to combo moves to keep monsters at bay, this is because archers will do half damage if the offending monster is within a range of 5 meters of you. This is when most people turn to running from the monster and continueing the attack. A more efficient way is the following combo...&lt;br /&gt;
&amp;quot;from start to finish (assuming all of the attacks hit)&amp;quot;&lt;br /&gt;
**Take Aim&lt;br /&gt;
**Frost Arrow&lt;br /&gt;
**Attack until Frost Arrow wears off (or until mob gets too close for comfort)&lt;br /&gt;
**Knockback Arrow&lt;br /&gt;
**Quickshot&lt;br /&gt;
**(if mob is still alive then use these) Attack until mob is close&lt;br /&gt;
**when close Lightning Strike&lt;br /&gt;
*Most monsters will be dead before full combo is done, but the reason you save lightning strike for last, is because it is the most mana intensive skill level 20 archers have. You also wait until the monster is close, because lightning strike inflicts magic damage, and thus does full damage at all ranges. This combination should be your main combo until you get stunning arrow; in which case, perform the following combo...&lt;br /&gt;
&amp;quot;from start to finish (assuming all of the attacks hit)&amp;quot;&lt;br /&gt;
**Take Aim&lt;br /&gt;
**Quickshot&lt;br /&gt;
**Knockback Arrow&lt;br /&gt;
**Stunning Arrow&lt;br /&gt;
**Quickshot again&lt;br /&gt;
**Lightning Strike&lt;br /&gt;
*Stunning Arrow starts with only a 55% chance to the stun the monster, this is why I reccommend leveling it when possible, for it has a 90% chance to stun when fully maxxed out (level 10).&lt;br /&gt;
*At level 49 archers learn 2 important skills, called Deadly Shot and Sharpened Tooth Arrow. Both of these are very important DD skills, however Sharpened Tooth Arrow is another skill that should be maxxed ASAP due to its ability to shorten boss fights, where as Deadly Shot is much more so for soloing, and should be combined with Aim Low when possible.&lt;br /&gt;
*Level 59 is when archers learn their best AOE and DD skill, Barrage of Arrows (also called BoA or barrage). This skill is very important for Territory Wars (TW), Zhenning (AOE grinding), Rebirth Orders (RBs), etc. However it puts a massive strain on one&amp;#039;s mana, and is reccommended that you keep it at level 1 if you intend to only Zhen with it. If you wish to RB or TW though, it is reccommended that you max it.&lt;br /&gt;
== High Levels (61+) ==&lt;br /&gt;
&lt;br /&gt;
*Heres is where you can really do what you want with your archer. Most reccommend adding vit for a bit, and then going completely pure dex. This is a good build, especially since you already have vit from your lower levels. I reccommend adding shards to your armor to support your health and mana. If you wish to abuse Barrage of Arrows, then I reccommend adding mostly mana shards, but also some health shards for survivablity. Congradulations, you are now a high level archer, have fun with the green glowy TT (Twilight Temple) weapon ^^.&lt;br /&gt;
&lt;br /&gt;
--Altros (11:13), 16 August, 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>PWpedia&gt;Air1</name></author>
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