Valley of Disaster: Difference between revisions

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{{FixMe|reason=More information needed on Qingha, challenge platform, lightning fruit, and tokens.}}
==Overview==


== Directions ==
'''Location:''' Just south of King's Feast; east of [[City of the Plume]].<br>
'''Wine:''' Chiennan Spring (x2)


The entrance to Secret Frostcover Grounds is found south of, and very close to, [[King's Feast]]. Both are east of the [[City of the Plume]].
The ''Valley of Disaster'' is really a network of 7 valleys radiating from a central platform, much like the spokes of a wheel. There is one valley for each of the 5 elements, one as the entrance, and one for an NPC.


==Map==


[[Image:FB59_Directions.jpg]]
{{Imagebox|image=Fb59_labeled.jpg|iwidth=800px}}


Each gate has a gatekeeper in front of it. However killing one (and opening the gate behind it) despawns the rest of the gatekeepers. Whichever gate you open, that becomes your starting path.
'''Legend:'''
:<span style="color:#FF33AA">'''Entrance'''</span>
:<span style="color:#0000FF">'''Pillar'''</span>
:<span style="color:#FF0000">'''Bosses'''</span>
:<span style="color:#00FF00">'''Guards to Spawn Bosses'''</span>
:<span style="color:#7700FF">'''Token of Trial Dig'''</span>
:<span style="color:#77BBFF">'''Quest NPC'''</span>
:<span style="color:#FFAA00">'''Cultivation Dig (center platform)'''</span>
<br>


For the rest of the gates, you have to kill the boss in the path prior to it in clockwise order. So from wherever you begin, you have to do the paths in clockwise order from there, killing each boss.  The boss order (starting at the first gate on your left as you enter) is:
==Doors/Guards==
:Killing <span style="color:silver">Zimo</span> opens the <span style="color:green">wood wing to Ofotis</span>.
:Killing <span style="color:green">Ofotis</span> opens the <span style="color:cyan">water wing to Qiangi</span>.
:Killing <span style="color:cyan">Qianji</span> opens the <span style="color:red">fire wing to Raving Drake Brute</span>.
:Killing <span style="color:red">Raving Drake Brute</span> opens the <span style="color:brown">earth wing to Gluttonix</span>.
:Killing <span style="color:brown">Gluttonix</span> opens the <span style="color:silver">metal wing to Zimo</span>.


== Minimap ==
There is a guard at the entrance to each of the elemental valleys. Killing this mob will "waken" the boss at the end of the valley. The guards only have melee attacks, so if you attack at range, you won't get hit.


[[Image:FB59-minimap.png]]
Previously, these guards would open doors that were at the beginning of these valleys. Once the first guard was killed, the remaining guards would disappear. Killing the boss at the end of the valley would open the next door (going clockwise in a circle).


== Bosses ==
The doors no longer exist and the remaining guards no longer vanish once the first is killed.
<br><br>


All of the bosses in the Valley of Disaster have ranged magical attacks of the magic type that matches their valley, and it is of the same strength as their physical attacks.  In fact, all of the bosses are basically equally tough, varying only in their magical strengths & weaknesses.  They will continue to use ranged magic attacks unless someone with aggro is in melee range.
==Bosses==


This means that the bosses in Valley of Disaster can be potentially tanked by arcane armor wearers using ranged attacks when their defense for that element is better than anyone else's physical defense (assuming that they have an average amount of HP or better.)  The bosses are also strong in their element and weak to their opposition element.  This means that, for example, a venomancer (not her pet, the venomancer herself) with decent equipment and HP might be a better tank against Gluttonix (the earth element boss) because he will be weak to wood magic, which is a venomancer specialty, making her better able to keep aggro as well.
There are five bosses in the ''Valley of Disaster''.
 
All bosses have a ranged magic attack and a physical melee attack.  Most bosses can be range-tanked by magic classes at level 75+ for the Bounty Hunter quests if they have a high level of magic defense for the boss and decent HP.


===Zimo===
===Zimo===
[[Image:Zimo.png]]


Zimo is a spider lady, who has both a physical and a ranged attack.  She wanders around on top of a hill. She is very fast, so care should be taken when pulling her if you don't have a veno to do that.
{{Imagebox|image=Zimo.png|iwidth=800px}}
 
'''Location'''
 
Zimo is the guardian of the metal valley.
 
'''The Battle'''


Like all the bosses in 59 she will stay at range and use her magic attack, which has a slow and obvious channel, unless you walk right up to her - but she won't try to kite you.
Zimo wanders back and forth across a hill. It is advised that you [[Venomancer Luring|lure]] her down to fight. She has a fairly hard hitting metal magic attack.
 
'''Drops to Note:'''
(examples)
*[http://www.pwdatabase.com/pwi/items/38641 ☆☆☆Counterstream Heavy Mail]
*[http://www.pwdatabase.com/pwi/items/38629 ☆☆☆Counterstrem Arcane Breeches]
*[http://www.pwdatabase.com/pwi/items/13078 Mold: Soul Devourer's Greaves (< .1%)]
*[http://www.pwdatabase.com/pwi/items/13023 Mold: Dragon's Will (< .1%)]
<br>
(molds that no longer drop from boss)
*Mold: Thunderking's Seal (~36%)
*Mold: Illusive Lunar Cutlass (~20%)
<br>


===Ofotis===
===Ofotis===
[[Image:Ofotis.png]]


Ofotis lives down in a pit and thus must be lured out. He's slow moving so this doesn't present a problem.
{{Imagebox|image=Ofotis.png|iwidth=800px}}
 
'''Location'''
 
Ofotis is the guardian of the wood valley.
 
'''The Battle'''
 
Ofotis lives in a pit and should be lured out. This can be a tricky pull as Earthflame doesn't have a long enough range without going partially down into the pit. A [[venomancer]] or [[mystic]] makes the best lurer for this boss.


Like all the bosses in 59 he will stay at range and use his magic attack, which has a slow and obvious channel.
'''Drops to Note:'''
(examples)
*[http://www.pwdatabase.com/pwi/items/38637 ☆☆☆Counterstream Robe]
*[http://www.pwdatabase.com/pwi/items/38625 ☆☆☆Counterstream Light Bracers]
*[http://www.pwdatabase.com/pwi/items/13078 Mold: Soul Devourer's Greaves (< .1%)]
*[http://www.pwdatabase.com/pwi/items/13023 Mold: Dragon's Will (< .1%)]
<br>
(molds that no longer drop from boss)
*Mold: Cuisses of Devined Beast (~28%)
*Mold: Nature's Breath (~28%)
<br>


===Qianji===
===Qianji===
[[Image:Qianji.png]]


Qianji is primarily annoying because she starts in a patch of water - which is deep enough that you can get the damage reduction effect. Luring her out of the water is recommended.
{{Imagebox|image=Qianji.png|iwidth=800px}}
 
'''Location'''
 
Qianji is the guardian of the water valley.
 
'''The Battle'''
 
The only thing of note for this fight is that Qianji starts in a pool of water. Make sure that when you attack her, you are not considered by the game to be "in water" (about knee-deep or deeper in the water). If you are, you will suffer damage reduction and the fight will take much longer. It's recommended you pull the boss over to the strip of land on the side, next to the pillar.


Like all the bosses in 59 she will stay at range and use her magic attack, which has a slow and obvious channel.
'''Drops to Note:'''
(examples)
*[http://www.pwdatabase.com/pwi/items/38639 ☆☆☆Counterstream Light Mail]
*[http://www.pwdatabase.com/pwi/items/38627 ☆☆☆Counterstream Heavy Bracers]
*[http://www.pwdatabase.com/pwi/items/13078 Mold: Soul Devourer's Greaves (< .1%)]
*[http://www.pwdatabase.com/pwi/items/13023 Mold: Dragon's Will (< .1%)]
<br>
(molds that no longer drop from boss)
*Mold: Crystal Headdress (~36%)
*Mold: Hefty Poleaxe of Giants (~20%)
<br>


===Raving Drake Brute===
===Raving Drake Brute===
[[Image:Drake.png]]


Note: The lava is perfectly safe to walk on - however if the boss ends up on it then it is very hard to see his channel.
{{Imagebox|image=Drake.png|iwidth=800px}}
 
'''Location'''
 
Raving Drake Brute is the guardian of the fire valley.
 
'''The Battle'''


He uses a burn debuff, making him very easy to tank if you have a cleric.
The lava is safe to walk on, so feel free to position the boss where ever you want. He uses a fire DOT as his ranged attack, making him very easy to range tank, especially with a [[wizard]] using Pyroshell or other magic classes. A melee class that takes the DOT should be spam healed or purified as soon as possible.  


Like all the bosses in 59 he will stay at range and use his magic attack, which has a slow and obvious channel.
'''Drops to Note:'''
(examples)
*[http://www.pwdatabase.com/pwi/items/38633 ☆☆☆Counterstream Heavy Breeches]
*[http://www.pwdatabase.com/pwi/items/38649 ☆☆☆Counterstream Arcane Boots]
*[http://www.pwdatabase.com/pwi/items/13078 Mold: Soul Devourer's Greaves (< .1%)]
*[http://www.pwdatabase.com/pwi/items/13023 Mold: Dragon's Will (< .1%)]
<br>
(molds that no longer drop from boss)
*Mold: Flame Boots of Intensity )~19%)
*Mold: Solarslayer (~11%)
<br>


===Gluttonix===
===Gluttonix===
[[Image:Gluttonix.png]]


Gluttonix hits as hard as the others, but mainly you need to be careful of some very very fast moving archer mobs near him.
{{Imagebox|image=Gluttonix.png|iwidth=800px}}
 
'''Location'''
 
Gluttonix is the guardian of the earth valley.
 
'''The Battle'''
 
Like Drake, Gluttonix uses a fire DOT attack at range. Take care to avoid the nearby mobs when fighting this boss. Some run quickly and have hard hitting physical attacks.
 
'''Drops to Note:'''
(examples)
*[http://www.pwdatabase.com/pwi/items/38637 ☆☆☆Counterstream Robe]
*[http://www.pwdatabase.com/pwi/items/38639 ☆☆☆Counterstream Light Mail]
*[http://www.pwdatabase.com/pwi/items/13078 Mold: Soul Devourer's Greaves (< .1%)]
*[http://www.pwdatabase.com/pwi/items/13023 Mold: Dragon's Will (< .1%)]
<br>
(molds that no longer drop from boss)
*Mold: Shinguards of Ashura (~28%)
*Mold: Rage of Crixalis (~28%)
<br>
 
==Quests==
 
The following quests can be completed in the ''Valley of Disaster''
 
*[[Transcendent|Spiritual Cultivation]]
*[[Level 51 - 60#Level 59|Call to Duty: Sacred Beast]] (x5)
**The pillars for Qianji and Gluttonix are currently bugged and may occasionally fail even if you kill the boss. Wait until the boss is at 50% HP before tabbing and it shouldn't fail.
*[[Bounty Hunter]] (I level 60-69: Zimo; I/II/III level 70-79)
*[[Weapon Token]]
*[[Level 51 - 60#Level 58|Heaven's Trial]] (Token of Trial)
*[[Level 51 - 60#Level 55|Outcast]] (Mysterywood Fruit turn-in)

Latest revision as of 15:20, 24 June 2014

Overview[edit]

Location: Just south of King's Feast; east of City of the Plume.
Wine: Chiennan Spring (x2)

The Valley of Disaster is really a network of 7 valleys radiating from a central platform, much like the spokes of a wheel. There is one valley for each of the 5 elements, one as the entrance, and one for an NPC.

Map[edit]

File:Fb59 labeled.jpg


Legend:

Entrance
Pillar
Bosses
Guards to Spawn Bosses
Token of Trial Dig
Quest NPC
Cultivation Dig (center platform)


Doors/Guards[edit]

There is a guard at the entrance to each of the elemental valleys. Killing this mob will "waken" the boss at the end of the valley. The guards only have melee attacks, so if you attack at range, you won't get hit.

Previously, these guards would open doors that were at the beginning of these valleys. Once the first guard was killed, the remaining guards would disappear. Killing the boss at the end of the valley would open the next door (going clockwise in a circle).

The doors no longer exist and the remaining guards no longer vanish once the first is killed.

Bosses[edit]

There are five bosses in the Valley of Disaster.

All bosses have a ranged magic attack and a physical melee attack. Most bosses can be range-tanked by magic classes at level 75+ for the Bounty Hunter quests if they have a high level of magic defense for the boss and decent HP.

Zimo[edit]

File:Zimo.png


Location

Zimo is the guardian of the metal valley.

The Battle

Zimo wanders back and forth across a hill. It is advised that you lure her down to fight. She has a fairly hard hitting metal magic attack.

Drops to Note: (examples)


(molds that no longer drop from boss)

  • Mold: Thunderking's Seal (~36%)
  • Mold: Illusive Lunar Cutlass (~20%)


Ofotis[edit]

File:Ofotis.png


Location

Ofotis is the guardian of the wood valley.

The Battle

Ofotis lives in a pit and should be lured out. This can be a tricky pull as Earthflame doesn't have a long enough range without going partially down into the pit. A venomancer or mystic makes the best lurer for this boss.

Drops to Note: (examples)


(molds that no longer drop from boss)

  • Mold: Cuisses of Devined Beast (~28%)
  • Mold: Nature's Breath (~28%)


Qianji[edit]

File:Qianji.png


Location

Qianji is the guardian of the water valley.

The Battle

The only thing of note for this fight is that Qianji starts in a pool of water. Make sure that when you attack her, you are not considered by the game to be "in water" (about knee-deep or deeper in the water). If you are, you will suffer damage reduction and the fight will take much longer. It's recommended you pull the boss over to the strip of land on the side, next to the pillar.

Drops to Note: (examples)


(molds that no longer drop from boss)

  • Mold: Crystal Headdress (~36%)
  • Mold: Hefty Poleaxe of Giants (~20%)


Raving Drake Brute[edit]

File:Drake.png


Location

Raving Drake Brute is the guardian of the fire valley.

The Battle

The lava is safe to walk on, so feel free to position the boss where ever you want. He uses a fire DOT as his ranged attack, making him very easy to range tank, especially with a wizard using Pyroshell or other magic classes. A melee class that takes the DOT should be spam healed or purified as soon as possible.

Drops to Note: (examples)


(molds that no longer drop from boss)

  • Mold: Flame Boots of Intensity )~19%)
  • Mold: Solarslayer (~11%)


Gluttonix[edit]

File:Gluttonix.png


Location

Gluttonix is the guardian of the earth valley.

The Battle

Like Drake, Gluttonix uses a fire DOT attack at range. Take care to avoid the nearby mobs when fighting this boss. Some run quickly and have hard hitting physical attacks.

Drops to Note: (examples)


(molds that no longer drop from boss)

  • Mold: Shinguards of Ashura (~28%)
  • Mold: Rage of Crixalis (~28%)


Quests[edit]

The following quests can be completed in the Valley of Disaster