Wizard Skill List: Difference between revisions

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==Introduction==
{{Merge_basic|from=Wizard Skills|to=Wizard Skill List}}


Wizards are the Masters of three different elements, the buffs they can give themselves and others give them the advantage needed to win battles.  Whilst also holding the ability to heal themselves, and others if needed.  They can cause great amounts of damage with their skills and having the chance to be cast a few spells in quick succession.  Below is the spell tree and also corresponding list of names for the spells.
Wizards are the masters of three different elements.  The buffs they can give themselves and others give them the advantage needed to win battles, whilst also holding the ability to heal themselves and others if needed.  They can cause great amounts of damage with their skills and have the chance to cast a few spells in quick succession.  Below is the spell tree and corresponding list of names for the spells.
<br><br>


== Skill Tree ==
[[Image:Wizard_Skill_Tree.png]]
<br>


== Skill Tree ==
[[Image:Wizardskilllist.jpg|Wizard Skill tree]]
== Skill list ==
== Skill list ==
{| {| style="background:#3D2B1F" border="1"
{| {{DefTable}}
|+  
|+  
! '''Skill'''
! <center>'''Skill'''</center>
| '''Level Required'''
| <center>'''Level Required'''</center>
| '''Required Weapon'''
| <center>'''Required Weapon'''</center>
| '''Prerequisite skill'''
| <center>'''Prerequisite skill'''</center>
| '''Requisite Cultivation'''
| <center>'''Required Cultivation'''</center>
| '''Description'''
| <center>'''Description (Lv 10)'''</center>
| <center>'''Mana Cost'''</center>
| <center>'''Chi Gained or Required'''</center>
|-
|-
! [[Image:Pyrogrampic.jpg|Pyrogram]]
! [[Image:Pyrogrampic.jpg|Pyrogram]]
Pyrogram
Pyrogram
| <center>1</center>
| <center>1</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>None</center>
| Spiritual Initiate
| <center>Spiritual Initiate</center>
| Using the force of the Raging Flame, cast out onto the enemy a blazing pyrogram. Inflicts fire damage.
| Channel the fury of the raging flame into a blazing pyrogram, dealing base magic damage plus 100% of weapon damage plus 1379.6 as Fire damage.<br>Sage version has a 20% chance to generate an additional 30 Chi.<br>Demon version reduces channeling time to 1.2 seconds.
| <center>141</center>
| <center>15</center>
|-
|-
! [[Image:Gushpic.jpg|Gush]]
! [[Image:Gushpic.jpg|Gush]]
[[Gush]]
Gush
| <center>3</center>
| <center>3</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>None</center>
| Spiritual Initiate
| <center>Spiritual Initiate</center>
| Force a powerful Water column to spew up from the ground causing enemies to suffer Water damage. Has a chance to slow
| Force a powerful water column to spew up from the ground, dealing base magic damage plus 100% of weapon damage plus 1372.6 Water damage. Has a 92% chance to slow the target by 40% for 8.0 seconds.<br>Sage version slows targets by 45% and increases the slow duration by 1 second.<br>Demon version deals an additional 600 damage.
| <center>144</center>
| <center>10</center>
|-
|-
! [[Image:Stonerainpic.jpg|Stone Rain]]
! [[Image:Stonerainpic.jpg|Stone Rain]]
Stone Rain
Stone Rain
| <center>6</center>
| <center>6</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>None</center>
| Spiritual Initiate
| <center>Spiritual Initiate</center>
| A gigantic rock slams onto the target inflicting Earth damage
| Slam a gigantic rock into the target, dealing base magic damage plus 200% of weapon damage plus 2119.4 as Earth damage.<br>Sage version reduces channeling time to 1.3 seconds.<br>Demon version has a 20% chance to stun the target for 5 seconds.
| <center>214.2</center>
| <center>15</center>
|-
|-
! [[Image:Pyroshellpic.jpg|Pyroshell]]
! [[Image:Pyroshellpic.jpg|Pyroshell]]
Pyroshell
Pyroshell
| <center>9</center>
| <center>9</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>Pyrogram</center>
| <center>Pyrogram</center>
| Spiritual Adept
| <center>Spiritual Adept</center>
| Use your energy to form a Fire-resistant barrier around you. Increases Fire resistance and HP regeneration
| Form a fireproof barrier around yourself, increasing Fire Resistance by 100% and Health regeneration by 10 per second for 15 minutes.<br>'''Only one elemental shell can be activated at a time.'''<br>Sage version increases Fire Resistance to 150%.<br>Demon version increases Health regeneration by 15 points per second.
| <center>162</center>
| <center>Cost 30</center>
|-
|-
! [[Image:Glacialembracepic.jpg|Glacial Embrace]]
! [[Image:Glacialembracepic.jpg|Glacial Embrace]]
Glacial Embrace
Glacial Embrace
| <center>9</center>
| <center>9</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>Gush</center>
| <center>Gush</center>
| Spiritual Adept
| <center>Spiritual Adept</center>
| Uses vigorous energy to form a icy barrier around oneself. Increases Water resistance and Mana regeneration
| Form an insulating barrier around yourself, increasing Water Resistance by 100% and Mana regeneration by 10 per second for 15 minutes.<br>'''Only one elemental shell can be activated at a time.'''<br>Sage version increases Water Resistance by 150%.<br>Demon version increases Mana regeneration by 15 points per second.
| <center>162</center>
| <center>Cost 30</center>
|-
|-
! [[Image:Stonebarrierpic.jpg|Stone Barrier]]
! [[Image:Stonebarrierpic.jpg|Stone Barrier]]
Stone Barrier
Stone Barrier
| <center>9</center>
| <center>9</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>Stone Rain</center>
| <center>Stone Rain</center>
| Spiritual Adept
| <center>Spiritual Adept</center>
| Focus all of your energy to form an Earthen Barrier around you. Increases Earth resistance and physical defense
| Form a durable barrier around yourself, increasing Earth Resistance by 100% and Physical Defense by 100% for 15 minutes.<br>'''Only one elemental shell can be activated at a time.'''<br>Sage version increases Earth Resistance by 150%.<br>Demon version increases Physical Defense by 150%.
| <center>162</center>
| <center>Cost 30</center>
|-
|-
! [[Image:Crownofflamepic.jpg|Crown Of Flame]]
! [[Image:Crownofflamepic.jpg|Crown Of Flame]]
Crown Of Flame
Crown of Flame
| <center>13</center>
| <center>13</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>Pyroshell</center>
| <center>Pyroshell</center>
| Spiritual Adept
| <center>Spiritual Adept</center>
| Place a blazing crown of Fire on the opponent's head. It burns causing Fire damage over time.
| Place a blazing crown of fire on the opponent's head, dealing base magic damage. Also burns the target for 15 seconds, dealing 3012.9 fire damage.<br>Sage version deals an additional 30% Fire damage.<br>Demon version deals damage over 6 seconds.
| <center>174</center>
| <center>10</center>
|-
|-
! [[Image:Hailstormpic.jpg|Hailstorm]]
! [[Image:Hailstormpic.jpg|Hailstorm]]
Hailstorm
Hailstorm
| <center>13</center>
| <center>13</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>None</center>
| Spiritual Adept
| <center>Spiritual Adept</center>
| Conjure a hailstorm to rain down on the target causing it and all surrounding enemies to suffer Water damage. Also has a chance to paralyze the enemy.
| Conjure a hailstorm to rain down on all enemies near the target. Deals base magic damage plus 1794.9 as Water damage. Has a 33% chance to freeze targets for 4.0 seconds.<br>'''Area increases with level.'''<br>Sage version shatters frozen targets 3 seconds later, dealing 3160 Water damage.<br>Demon version increases the freeze chance to 50%.
| <center>219.6</center>
| <center>5</center>
|-
|-
! [[Image:Devinepyrogrampic.jpg|Divine Pyrogram]]
! [[Image:Devinepyrogrampic.jpg|Divine Pyrogram]]
Divine Pyrogram
Divine Pyrogram
| <center>19</center>
| <center>19</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>Crown Of Flame</center>
| <center>Crown Of Flame</center>
| Aware of Principle
| <center>Aware of Principle</center>
| Using the divine secrets of Fire cast a searing spell on the enemy to inflict Fire damage
| Use the divine secrets of fire to cast a searing spell on the target, dealing base magic damage plus 300% of weapon damage plus 2994.7 as Fire damage.<br>Sage version curses the target for 15 seconds, reducing its Fire Resistance by 20%.<br>Demon version reduces channeling time to 2.5 seconds.
| <center>300.4</center>
| <center>20</center>
|-
|-
! [[Image:Pitfallpic.jpg|Pitfall]]
! [[Image:Pitfallpic.jpg|Pitfall]]
Pitfall
Pitfall
| <center>19</center>
| <center>19</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>Stone Barrier</center>
| <center>Stone Barrier</center>
| Aware of Principle
| <center>Aware of Principle</center>
| Manipulate the divine force of the Earth and summon a mystic sandswirl underneath the enemy inflicting Earth damage. Has a chance to reduce speed.
| Manipulate the divine forces of the earth to create a sinkhole beneath the target, dealing base magic damage. Over the next 15 seconds, the target will take 3600.8 damage and is slowed by 15%. Has a 15% chance to freeze the target for 3 seconds.<br>Sage version increases the slow effect to 20%.<br>Demon version increases the freeze chance to 33%.
| <center>230.4</center>
| <center>10</center>
|-
|-
! [[Image:Morningdewpic.jpg|Morning Dew]]
! [[Image:Morningdewpic.jpg|Morning Dew]]
Morning Dew
Morning Dew
| <center>24</center>
| <center>24</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>Glacial Embrace</center>
| <center>Glacial Embrace</center>
| Aware of Principle
| <center>Aware of Principle</center>
| Heals targets health
| Use water magic to heal the target for 1000 plus 35% of your base magic damage.<br>Sage version has a 10% chance to fully heal the target.<br>Demon version heals the target every 3 seconds for 200 Health. Lasts 9 seconds.
| <center>517.5</center>
| <center>15</center>
|-
|-
! [[Image:Thedragonsbreathpic.jpg|The Dragons Breath]]
! [[Image:Thedragonsbreathpic.jpg|The Dragons Breath]]
The Dragons Breath
The Dragon's Breath
| <center>29</center>
| <center>29</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>Divine Pyrogram</center>
| <center>Divine Pyrogram</center>
| Aware of Harmony
| <center>Aware of Harmony</center>
| The power of the Fire God surrounds your body in a blazing vortex. All enemies within range of you suffer constant Fire damage.
| Unleash the power of the dragon god to surround yourself with a torrent of magical fire, igniting all enemies within 12 meters. Every 3 seconds the fire consumes 300 mana, dealing base magic damage plus 4458.2 as Fire damage. Channeling continues until your Mana is depleted or the spell is canceled.<br>Sage version has a 20% chance to stun the target for 3 seconds.<br>Demon version has a 25% chance every 3 seconds to restore 500 Health.
| <center>300</center>
| <center>Cost 1 Spark (100 Chi)</center>
|-
|-
! [[Image:Wellspringquaffpic.jpg|Wellspring Quaff]]
! [[Image:Wellspringquaffpic.jpg|Wellspring Quaff]]
Wellspring Quaff
Wellspring Quaff
| <center>29</center>
| <center>29</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>None</center>
| Aware of Harmony
| <center>Aware of Harmony</center>
| A sip of Nature's Wellspring increases your maximum mana capacity
| Sip from the wellspring of magic. For 30 minutes, increases maximum Mana by 60%.<br>Sage version empowers you for 15 seconds, increasing Magic Attack by 100%.<br>Demon version empowers you for 15 seconds, reducing your channeling time by 20%.
| <center>100</center>
| <center>Cost 1 Spark (100 Chi)</center>
|-
|-
! [[Image:Distantshrinkpic.jpg|Distant Shrink]]
! [[Image:Distantshrinkpic.jpg|Distant Shrink]]
Distant Shrink
Distant Shrink
| <center>29</center>
| <center>29</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>None</center>
| Aware of Harmony
| <center>Aware of Harmony</center>
| Uses the divine force of the Earth to instantly teleport forward.
| Uses the magical lines of the earth to teleport yourself 25 meters forward.<br>Sage version reduces the Chi cost by 10.<br>Demon version increases teleport distance to 30 meters.
| <center>50</center>
| <center>Cost 20</center>
|-
|-
! [[Image:Firemasterypic.jpg|Fire Mastery]]
! [[Image:Firemasterypic.jpg|Fire Mastery]]
Fire Mastery
Fire Mastery
| <center>29</center>
| <center>29</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>None</center>
| Aware of Harmony
| <center>Aware of Harmony</center>
| Improves all fire magic damage
| Increases all Fire damage by 20%.<br>Sage version increases Fire damage by 25%.<br>Demon version also increases Critical Rate by 1%.
|
|
|-
|-
! [[Image:Watermasterypic.jpg|Water Mastery]]
! [[Image:Watermasterypic.jpg|Water Mastery]]
Water Mastery
Water Mastery
| <center>29</center>
| <center>29</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>None</center>
| Aware of Harmony
| <center>Aware of Harmony</center>
| Improves all water magic damage
| Increases all Water damage by 20%.<br>Sage version increases Water damage by 25%.<br>Demon version also increases Critical Rate by 1%.
|
|
|-
|-
! [[Image:Earthmasterypic.jpg|Earth Master]]
! [[Image:Earthmasterypic.jpg|Earth Master]]
Earth Mastery
Earth Mastery
| <center>29</center>
| <center>29</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>None</center>
| Aware of Harmony
| <center>Aware of Harmony</center>
| Improves all Earth magic damage
| Increases all Earth damage by 20%.<br>Sage version increases Earth damage by 25%.<br>Demon version also increases Critical Rate by 1%.
|
|
|-
|-
! [[Image:Willofpheonixpic.jpg|Will Of The Pheonix]]
! [[Image:Willofpheonixpic.jpg|Will Of The Pheonix]]
Will Of The Pheonix
Will of the Phoenix
| <center>39</center>
| <center>39</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>The Dragons Breath</center>
| <center>The Dragon's Breath</center>
| Aware of Discord
| <center>Aware of Discord</center>
| Knocks target back inflicting fire damage
| Summon a blazing phoenix to attack all targets in a line 18.0 meters in front of you, knocking them back 18.0 meters. Deals base magic damage plus 100% of weapon damage plus 3534.5 as Fire damage. Does not knock back players.<br>Sage version reduces the cooldown by 1 second.<br>Demon version increases the area by 50%.
| <center>347.5</center>
| <center>15</center>
|-
|-
! [[Image:Frostbladepic.jpg|Frostblade]]
! [[Image:Frostbladepic.jpg|Frostblade]]
Frostblade
Frostblade
| <center>39</center>
| <center>39</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>Morning Dew</center>
| <center>Morning Dew</center>
| Aware of Discord
| <center>Aware of Discord</center>
| Breathe an icy breath onto a party member's weapon allowing giving their normal attacks extra Water damage
| Place an icy sheen on a squad member's weapon, causing their normal attacks to deal 30% of your base magic damage as extra Water damage for 15 minutes.<br>Sage version increases the duration to 30 minutes.<br>Demon version increases the bonus damage to 50%.
| <center>450</center>
| <center>10</center>
|-
|-
! [[Image:Sandstormpic.jpg|Sandstorm]]
! [[Image:Sandstormpic.jpg|Sandstorm]]
Sandstorm
Sandstorm
| <center>39</center>
| <center>39</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>Pitfall</center>
| <center>Pitfall</center>
| Aware of Discord
| <center>Aware of Discord</center>
| Project a powerful wave of sand onto a target. Inflicts Earth damage has a chance to reduce its chance to hit
| Buffet the target with a powerful blast of sand. Deals base magic damage plus 300% of weapon damage plus 4288.4 as Earth damage. For the next 10 seconds, decreases the Accuracy by 50%.<br>Sage version decreases Accuracy by 50%.<br>Demon version deals an additional 1200 damage.
| <center>337.5</center>
| <center>15</center>
|-
|-
! [[Image:Emberstormpic.jpg|Emberstorm]]
! [[Image:Emberstormpic.jpg|Emberstorm]]
Emberstorm
Emberstorm
| <center>49</center>
| <center>49</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>Will Of The Pheonix</center>
| <center>Will of the Phoenix</center>
| Aware of Coalescence
| <center>Aware of Coalescence</center>
| Inflicts a bloody explosion of fire damage to all enemies within a radius of oneself.
| Charge your inner fire for 3.2 seconds to create a violent explosion, costing you 60% of your current Health and blasting all enemies within 12 meters. Deals 4000 fire damage plus 4.0 per point of health you lost.<br>Sage version reduces the damage you take by 25%.<br>Demon version has a 50% chance to stun enemies for 3 seconds.
| <center>255</center>
| <center>20</center>
|-
|-
! [[Image:Glacialsnarepic.jpg|Glacial Snare]]
! [[Image:Glacialsnarepic.jpg|Glacial Snare]]
Glacial Snare
Glacial Snare
| <center>49</center>
| <center>49</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>Frostblade</center>
| <center>Frostblade</center>
| Aware of Coalescence
| <center>Aware of Coalescence</center>
| Launch multiple ice arrows at the enemy to trap them in an ice prison causing Water damage. Has a chance to greatly reduce targets speed.
| Launch multiple ice arrows at the target to trap them in an ice prison, dealing base magic damage plus 300% of weapon damage plus 4880.1 as Water damage. Has a 92% chance to slow the target by 80% for 6.0 seconds.<br>Sage version chills the target for 15 seconds, reducing Water Resistance by 20%.<br>Demon version reduces channeling time to 2.1 seconds.
| <center>382.5</center>
| <center>20</center>
|-
|-
! [[Image:Forceofwillpic.jpg|Force Of Will]]
! [[Image:Forceofwillpic.jpg|Force Of Will]]
Force Of Will
Force of Will
| <center>49</center>
| <center>49</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>Sandstorm</center>
| <center>Sandstorm</center>
| Aware of Coalescence
| <center>Aware of Coalescence</center>
| Silent target casting a spell and render them unable to cast spells or cast for the spells duration.
| Launch an orb of force at a spell-casting opponent. Interrupts the target's channeling, and prevents them from casting spells for 5.0 seconds.<br>Sage version affects all enemies within 3 meters of the target.<br>Demon version reduces the cooldown by 2 seconds.
| <center>255</center>
| <center>10</center>
|-
|-
! [[Image:Bladetempestpic.jpg|Blade Tempest]]
! [[Image:Bladetempestpic.jpg|Blade Tempest]]
Blade Tempest
Blade Tempest
| <center>59</center>
| <center>59</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>Emberstorm</center>
| <center>Emberstorm</center>
| Transcendant
| <center>Transcendant</center>
| Focus all of one's vigor to create countless flames that fly towards the enemy, causing the target and all surrounding enemies to suffer both physical and fire damage.
| Focus your Chi to create dozens of flaming blades that rain down upon the target and all enemies within 12.0 meters,  dealing base magic damage plus 200% of weapon damage plus 3860.4 as both Physical and Fire damage.<br>Sage version has a 50% chance to only cost 1 Spark.<br>Demon version has a 50% chance to interrupt targets' channeling.
| <center>516</center>
| <center>Cost 2 Sparks (200 Chi)</center>
|-
|-
! [[Image:Blackicedragonstrikepic.jpg|Black Ice Dragon Strike]]
! [[Image:Blackicedragonstrikepic.jpg|Black Ice Dragon Strike]]
Black Ice Dragon Strike
Black Ice Dragon Strike
| <center>59</center>
| <center>59</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>Glacial Snare</center>
| <center>Glacial Snare</center>
| Transcendant
| <center>Transcendant</center>
| Focus one's energy to summon a Water dragon that soars up to the sky and smashes onto the target and all surrounding enemies. Deals water damage and also has a chance to reduce the target's speed
| Summon an icy dragon that smashes into all enemies within 12.0 meters of the target. Deals base magic damage plus 500% of weapon damage plus 9648.9 as Water damage. Has a 95% chance to slow enemies by 60% for 8.0 seconds.<br>Sage version has a 50% chance to empower you for 10 seconds, increasing magic Critical Rate by 30%.<br>Demon version has a 20% chance to cost no Sparks.
| <center>516</center>
| <center>Cost 2 Sparks (200 Chi)</center>
|-
|-
! [[Image:Mountainsseizurepic.jpg|Mountain's Seizure]]
! [[Image:Mountainsseizurepic.jpg|Mountain's Seizure]]
Mountain's Seize
Mountain's Seize
| <center>59</center>
| <center>59</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>Sandstorm</center>
| <center>Sandstorm</center>
| Transcendant
| <center>Transcendant</center>
| Use all of one's energy to invoke the spirit of the Mountain. Slam the enemy causing it and all nearby enemies to suffer earth damage. Has a chance to stun
| Focus your Chi to summon a massive boulder from a nearby mountain and slam it into your target and all enemies within 12.0 meters. Deals base magic damage plus 500% of weapon damage plus 8400.4 as Earth damage. Has a a 95% chance to stun all enemies for 6.0 seconds.<br>Sage version has a 50% chance to only cost 1 Spark.<br>Demon version increases the casting range by 5 meters.
| <center>516</center>
| <center>Cost 2 Sparks (200 Chi)</center>
|-
|-
! [[Image:Essentialsutrapic.jpg|Essential Sutra]]
! [[Image:Essentialsutrapic.jpg|Essential Sutra]]
Essential Sutra
Essential Sutra
| <center>59</center>
| <center>59</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>Wellspring Quaff</center>
| <center>Wellspring Quaff</center>
| Transcendant
| <center>Transcendant</center>
| Use your vigor to recover mana. For a short period of afterwards all spells do not require channeling
| Consume Chi to recover 10% of your maximum Mana, and remove the channeling time from all spells for 6 seconds.
| <center>0</center>
| <center>Cost 2 Sparks (200 Chi)</center>
|-
|-
! [[Image:Elementalshellpic.jpg|Elemental Shell]]
! [[Image:Elementalshellpic.jpg|Elemental Shell]]
Elemental Shell
Elemental Shell
| <center>79</center>
| <center>79</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>None</center>
| Aware of Vacuity
| <center>Aware of Vacuity</center>
| Temporarily greatly increase caster's Metal, Water, Fire and Earth resistance. Has a chance to dispel all status ailments.
| During the first war against the Wraiths, the Allied Forces discovered to their horror that the Barbarians were more vulnerable to the Wraiths' vile magic. The Wizards worked tirelessly on a solution, eventually developing a powerful spell to defend their allies against the Wraith's magic.
Manipulate the magical flows in the air to protect the target from magical assault for 4 seconds. Increases Metal, Water, Fire and Earth Resistances by 1000%. Has a 10% chance to dispel negative status effects on you.
| <center>200</center>
| <center>15</center>
|-
|-
! [[Image:Soporificwhisperpic.jpg|Soporific Whisper]]
! [[Image:Soporificwhisperpic.jpg|Soporific Whisper]]
Soporific Whisper
Soporific Whisper
| <center>79</center>
| <center>79</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>None</center>
| Aware of Vacuity
| <center>Aware of Vacuity</center>
| Instantly puts the target to sleep
| This spell was developed by Grand Wizard Tien to take captives in battle.
Whisper a word of magical power, putting the target to sleep for  4 seconds.
| <center>600</center>
| <center>Cost 20</center>
|-
|-
! [[Image:Undinestrikepic.jpg|Undine Strike]]
! [[Image:Undinestrikepic.jpg|Undine Strike]]
Undine Strike
Undine Strike
| <center>79</center>
| <center>79</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>None</center>
| Aware of Vacuity
| <center>Aware of Vacuity</center>
| Deals damage to the target, temporarily reducing its Fire, Water and Earth Resistance
| During the war with the Winged Elves, Grand Wizard Tien suggested that the Wizards learn from the Winged Elves' combat spells. As a result, many new spells were developed to greatly enhance the Wizards' battlefield effectiveness. One of these spells based on the Winged Elves' Elemental Seal spell, with some special modifications from Grand Wizard Tien himself.
Unleash a magical strike that bypasses the target's body to attack the soul, weakening it for 12 seconds. Deals minimal damage, but reduces the target's Water, Fire, and Earth Resistances for 12 seconds by 60%.
| <center>600</center>
| <center>0</center>
|-
|-
! [[Image:Elementalinvocationpic.jpg| Elemental Invocation]]
! [[Image:Elementalinvocationpic.jpg| Elemental Invocation]]
Elemental Invocation
Elemental Invocation
| <center>100</center>
| <center>100</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>None</center>
| Celestial Sage/Demon
| <center>Celestial Sage/Demon</center>
| Attack mixed with Fire, Water, and Earth elements. Harms target's HP, MP and Chi
| Unleash a devastating magical assault combining water, fire and earth magic. Water magic washes away the target's spirit over 30 seconds, reducing Mana by 50%. Fire magic burns up the target's soul over 30 seconds seconds, reducing Chi by 20 per hit. Earth magic crushes the target's body, inflicting earth damage equal to 150% of your maximum Mana. The water and fire components are only effective against players.<br>'''This skill still consumes Chi if casting is interrupted.'''
| <center>1000</center>
| <center>Cost 1 Spark (100 Chi)</center>
|-
|-
! [[Image:Manifestvirtuepic.jpg|Manifest Virtue]]
! [[Image:Manifestvirtuepic.jpg|Manifest Virtue]]
Manifest Virtue
Manifest Virtue
| <center>100</center>
| <center>100</center>
| Unarmed, Magic Instruments
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>Celestial Sage/Demon</center>
| Long ago, during a long and increasingly fierce battle, a group of Wizards developed a means of increasing their magical output by binding a portion of their power into their weapons and then using them to cast their spells.
Bind Mana and Chi directly into your weapon, increasing your Magic Attack by one percent of your maximum Mana for 30 seconds.
| <center>1000</center>
| <center>Cost 1 Spark (100 Chi)</center>
|-
! [[Image:Spatial_Reversion.png]]
Spatial Reversion
| <center>80</center>
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>Aware of Vacuity</center>
| Place a magical beacon at the target's feet. After 6 seconds, the beacon will pull the target back to its location. The success chance is 40%, 60%, or 80% against higher, equal, or lower-level targets respectively, and is affected by Soulforce. Can only be used on players.<br>'''Has no effect on enemies 5 levels higher than you.'''<br>'''Cannot be used in safe zones.'''
| <center>432</center>
| <center>Cost 50</center>
|-
! [[Image:Spatial_Reversion.png]]
Tactical Reversion
| <center>100</center>
| <center>Unarmed, Magic Instruments</center>
| <center>Spatial Reversion</center>
| <center>Aware of Vacuity</center>
| Place a magical beacon at the target's feet. After 6 seconds, the beacon will pull the target back to its location. The success rate is 80% against enemies of your level, 60% against higher-level enemies, and 100% against lower-level enemies. These chances are affected by your and your opponent's Soulforce. Cannot be used on players.<br>'''Cannot be used in safe zones.'''
| <center>545</center>
| <center>Cost 20</center>
|-
! [[Image:Life_Reversion.png]]
Life Reversion
| <center>80</center>
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>Aware of Vacuity</center>
| Place an arcane mark on the target's soul. After 6 seconds, the target's Health will reset to the marked value. The success chance is 40%, 60%, or 80% against higher, equal, or lower-level targets respectively, and is affected by Soulforce. Can only be used on players.<br>'''Has no effect on enemies 5 levels higher than you.'''
| <center>432</center>
| <center>Cost 50</center>
|-
! [[Image:Life_Reversion.png]]
Mortal Reversion
| <center>100</center>
| <center>Unarmed, Magic Instruments</center>
| <center>Life Reversion</center>
| <center>Aware of Vacuity</center>
| Place an arcane mark on the target's soul. After 6 seconds, the target's Health will reset to the marked value. The success rate is 80% against enemies of your level, 60% against higher- level enemies, and 100% against lower-level enemies. These chances are affected by your and your opponent's Soulforce. Can only be used on players.
| <center>545</center>
| <center>Cost 20</center>
|-
! [[Image:Ice_Prison.png]]
Ice Prison
| <center>100</center>
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>Aware of Vacuity</center>
| Etherblade's first conclave of wizards developed this spell during a protracted attack on their city, giving them a powerful way to stop multiple enemies in their tracks.
Unleash a powerful wave of ice for 12 seconds. The wave pulses every 3 seconds, hitting all enemies within 12 meters. Has an 80% chance to freeze targets in an Ice Prison for 2 seconds, dealing 130% base magic damage. Ice Prison stacks with the stun status and the Occult Ice spell.
| <center>1818</center>
| <center>Cost 2 Sparks (200 Chi)</center>
|-
! [[Image:Sand_Miasma.png]]
Sand Miasma
| <center>100</center>
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>Aware of Vacuity</center>
| Surround yourself with a cloud of sand, making it harder for enemies to see you. Reduces the Critical Rate of incoming attacks by 5%. Lasts 15 minutes.
| <center>606</center>
| <center>0</center>
|-
! [[Image:Blinding_Blaze.png]]
Blinding Blaze
| <center>100</center>
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>Aware of Vacuity</center>
| Curse the target with arcane fire. When attacked, the target has a chance to be immobilized for 3 seconds. This effect can only be triggered once every 8 seconds. The curse lasts for 45 seconds.
| <center>909</center>
| <center>Cost 1 Spark (100 Chi)</center>
|-
! [[Image:Arcane_Defense.png]]
Arcane Defense
| <center>100</center>
| <center>Unarmed, Magic Instruments</center>
| <center>None</center>
| <center>None</center>
| Celestial Sage/Demon
| <center>Aware of Vacuity</center>
| Temporarily increase caster's magic attack according to the caster's maximum mana
| There are a great many arcane spells meant for protection of the caster. The great wizard, Heng, ingeniously combined these to create an even stronger shield.
|}
Create a magical barrier to protect yourself. When attacked in melee, you will be thrown backwards, away from your attacker, and all negative status effects will be removed. This effect can only trigger once every 25 seconds. Lasts 5 minutes.
--[[User:Jonnostore|Jonnostore]] 21:14, 30 July 2009 (UTC)
| <center>1363</center>
| <center>Cost 30</center>
|-
! [[Image:ɸFrozen_Flame.png]]
ɸFrozen Flame
| <center>100</center>
| <center>Unarmed, Magic Instruments</center>
| <center>●Glacial Snare</center><br><center>●Emberstorm</center>
| <center>Master of Harmony</center>
| Channel blasts of both fire and ice magic, releasing them in rapid succession against your foe. Each blast deals base magic damage plus 800% of weapon damage plus 9779.<br>The ice blast slows the target by 80% for 6 seconds.<br>The fire blast has a 50% chance to stun the target for 4 seconds.<br>Sage version stun the target for 4 seconds.
| <center>445</center>
| <center>30</center>
|-
! [[Image:ΩFrozen_Flame.png]]
ΩFrozen Flame
| <center>100</center>
| <center>Unarmed, Magic Instruments</center>
| <center>○Glacial Snare</center><br><center>○Emberstorm</center>
| <center>Master of Discord</center>
| Channel blasts of both fire and ice magic, releasing them in rapid succession against your foe. Each blast deals base magic damage plus 800% of weapon damage plus 9779.<br>The ice blast slows the target by 80% for 6 seconds.<br>The fire blast has a 60% chance to stun the target for 3 seconds.<br>Demon version increases the stun chance to 60%.
| <center>445</center>
| <center>30</center>
|-
! [[Image:ɸGlacial_Embrace.png]]
ɸGlacial Embrace
| <center>100</center>
| <center>Unarmed, Magic Instruments</center>
| <center>●Glacial Embrace</center>
| <center>Aware of the Myriad</center>
| Form an insulating barrier around yourself, increasing Water Resistance by 150% and Mana regeneration by 12 per second. Also generates 10 Chi every 3 seconds. Last for 15 minutes.<br>'''Only one elemental shell can be activated at a time.'''<br>Sage version increases Water Resistance by 150%.
| <center>265</center>
| <center>5</center>
|-
! [[Image:ΩGlacial_Embrace.png]]
ΩGlacial Embrace
| <center>100</center>
| <center>Unarmed, Magic Instruments</center>
| <center>○Glacial Embrace</center>
| <center>Aware of the Void</center>
| Form an insulating barrier around yourself, increasing Water Resistance by 120% and Mana regeneration by 15 per second. Also generates 10 Chi every 3 seconds. Last for 15 minutes.<br>'''Only one elemental shell can be activated at a time.'''<br>Demon version increases Mana regeneration by 15 points per second.
| <center>265</center>
| <center>5</center>
|-
! [[Image:ɸFrostblade.png]]
ɸFrostblade
| <center>100</center>
| <center>Unarmed, Magic Instruments</center>
| <center>●Frostblade</center>
| <center>Aware of the Myriad</center>
| Place an icy sheen on all squad members' weapons within 15 meters, causing their normal attack to deal 40% of your base magic damage as extra Water damage. Last for 30 minutes.<br>Sage version last for 30 minutes.
| <center>600</center>
| <center>20</center>
|-
! [[Image:ΩFrostblade.png]]
ΩFrostblade
| <center>100</center>
| <center>Unarmed, Magic Instruments</center>
| <center>○Frostblade</center>
| <center>Aware of the Void</center>
| Place an icy sheen on all squad members' weapons within 15 meters, causing their normal attack to deal 50% of your base magic damage as extra Water damage. Last for 15 minutes.<br>Demon version increases damage by 50%.
| <center>600</center>
| <center>20</center>
|-
! [[Image:ɸStone_Barrier.png]]
ɸStone Barrier
| <center>100</center>
| <center>Unarmed, Magic Instruments</center>
| <center>●Stone Barrier</center>
| <center>Aware of the Myriad</center>
| Form a durable barrier around yourself, increasing Earth Resistance by 150% and Physical Defense by 120% for 15 minutes.<br>'''Only one elemental shell can be activated at a time.'''<br>Sage version increases Earth Resistance by 150%.
| <center>265</center>
| <center>Cost 10</center>
|-
! [[Image:ΩStone_Barrier.png]]
ΩStone Barrier
| <center>100</center>
| <center>Unarmed, Magic Instruments</center>
| <center>○Stone Barrier</center>
| <center>Aware of the Void</center>
| Form a durable barrier around yourself, increasing Earth Resistance by 120% and Physical Defense by 150% for 15 minutes.<br>'''Only one elemental shell can be activated at a time.'''<br>Demon version increases Physical Defense by 150%.
| <center>265</center>
| <center>Cost 10</center>
|-
! [[Image:ɸSandfall.png]]
ɸSandfall
| <center>100</center>
| <center>Unarmed, Magic Instruments</center>
| <center>●Pitfall</center><br><center>●Sandstorm</center>
| <center>Aware of the Myriad</center>
| Unleash a deadly torrent of sand on your foe, dealing base magic damage plus 200% of weapon damage plus 6590 as Earth damage. Blinds the target for for 9 seconds, reducing Accuracy by 50% and dealing an additional 600% weapon damage plus 7021 as Earth damage. Has a 20% chance to stun the target for 3 seconds.<br>Sage version reduces the channeling time to 1.8 seconds.
| <center>320</center>
| <center>20</center>
|-
! [[Image:ΩSandfall.png]]
ΩSandfall
| <center>100</center>
| <center>Unarmed, Magic Instruments</center>
| <center>○Pitfall</center><br><center>○Sandstorm</center>
| <center>Aware of the Void</center>
| Unleash a deadly torrent of sand on your foe, dealing base magic damage plus 200% of weapon damage plus 6590 as Earth damage. Blinds the target for for 9 seconds, reducing Accuracy by 50% and dealing an additional 600% weapon damage plus 7021 as Earth damage. Has a 33% chance to stun the target for 3 seconds.<br>Demon version increases the stun chance to 33%.
| <center>320</center>
| <center>20</center>
|-
! [[Image:ɸPyroshell.png]]
ɸPyroshell
| <center>100</center>
| <center>Unarmed, Magic Instruments</center>
| <center>●Pyroshell</center>
| <center>Aware of the Myriad</center>
| Form a fireproof barrier around yourself, increasing Fire Resistance by 150%, Critical Rate by 15% and Health regeneration by 12 per second for 15 minutes.<br>'''Only one elemental shell can be activated at a time.'''<br>Sage version increases Fire Resistance by 150%.
| <center>265</center>
| <center>0</center>
|-
! [[Image:ΩPyroshell.png]]
ΩPyroshell
| <center>100</center>
| <center>Unarmed, Magic Instruments</center>
| <center>○Pyroshell</center>
| <center>Aware of the Void</center>
| Form a fireproof barrier around yourself, increasing Fire Resistance by 120%, Critical Rate by 15% and Health regeneration by 15 per second for 15 minutes.<br>'''Only one elemental shell can be activated at a time.'''<br>Demon version increases Health regeneration by 15 per second.
| <center>265</center>
| <center>0</center>
|-

Latest revision as of 23:52, 16 April 2014


Wizards are the masters of three different elements. The buffs they can give themselves and others give them the advantage needed to win battles, whilst also holding the ability to heal themselves and others if needed. They can cause great amounts of damage with their skills and have the chance to cast a few spells in quick succession. Below is the spell tree and corresponding list of names for the spells.

Skill Tree[edit]


Skill list[edit]

Skill
Level Required
Required Weapon
Prerequisite skill
Required Cultivation
Description (Lv 10)
Mana Cost
Chi Gained or Required
Pyrogram

Pyrogram

1
Unarmed, Magic Instruments
None
Spiritual Initiate
Channel the fury of the raging flame into a blazing pyrogram, dealing base magic damage plus 100% of weapon damage plus 1379.6 as Fire damage.
Sage version has a 20% chance to generate an additional 30 Chi.
Demon version reduces channeling time to 1.2 seconds.
141
15
Gush

Gush

3
Unarmed, Magic Instruments
None
Spiritual Initiate
Force a powerful water column to spew up from the ground, dealing base magic damage plus 100% of weapon damage plus 1372.6 Water damage. Has a 92% chance to slow the target by 40% for 8.0 seconds.
Sage version slows targets by 45% and increases the slow duration by 1 second.
Demon version deals an additional 600 damage.
144
10
Stone Rain

Stone Rain

6
Unarmed, Magic Instruments
None
Spiritual Initiate
Slam a gigantic rock into the target, dealing base magic damage plus 200% of weapon damage plus 2119.4 as Earth damage.
Sage version reduces channeling time to 1.3 seconds.
Demon version has a 20% chance to stun the target for 5 seconds.
214.2
15
Pyroshell

Pyroshell

9
Unarmed, Magic Instruments
Pyrogram
Spiritual Adept
Form a fireproof barrier around yourself, increasing Fire Resistance by 100% and Health regeneration by 10 per second for 15 minutes.
Only one elemental shell can be activated at a time.
Sage version increases Fire Resistance to 150%.
Demon version increases Health regeneration by 15 points per second.
162
Cost 30
Glacial Embrace

Glacial Embrace

9
Unarmed, Magic Instruments
Gush
Spiritual Adept
Form an insulating barrier around yourself, increasing Water Resistance by 100% and Mana regeneration by 10 per second for 15 minutes.
Only one elemental shell can be activated at a time.
Sage version increases Water Resistance by 150%.
Demon version increases Mana regeneration by 15 points per second.
162
Cost 30
Stone Barrier

Stone Barrier

9
Unarmed, Magic Instruments
Stone Rain
Spiritual Adept
Form a durable barrier around yourself, increasing Earth Resistance by 100% and Physical Defense by 100% for 15 minutes.
Only one elemental shell can be activated at a time.
Sage version increases Earth Resistance by 150%.
Demon version increases Physical Defense by 150%.
162
Cost 30
Crown Of Flame

Crown of Flame

13
Unarmed, Magic Instruments
Pyroshell
Spiritual Adept
Place a blazing crown of fire on the opponent's head, dealing base magic damage. Also burns the target for 15 seconds, dealing 3012.9 fire damage.
Sage version deals an additional 30% Fire damage.
Demon version deals damage over 6 seconds.
174
10
Hailstorm

Hailstorm

13
Unarmed, Magic Instruments
None
Spiritual Adept
Conjure a hailstorm to rain down on all enemies near the target. Deals base magic damage plus 1794.9 as Water damage. Has a 33% chance to freeze targets for 4.0 seconds.
Area increases with level.
Sage version shatters frozen targets 3 seconds later, dealing 3160 Water damage.
Demon version increases the freeze chance to 50%.
219.6
5
Divine Pyrogram

Divine Pyrogram

19
Unarmed, Magic Instruments
Crown Of Flame
Aware of Principle
Use the divine secrets of fire to cast a searing spell on the target, dealing base magic damage plus 300% of weapon damage plus 2994.7 as Fire damage.
Sage version curses the target for 15 seconds, reducing its Fire Resistance by 20%.
Demon version reduces channeling time to 2.5 seconds.
300.4
20
Pitfall

Pitfall

19
Unarmed, Magic Instruments
Stone Barrier
Aware of Principle
Manipulate the divine forces of the earth to create a sinkhole beneath the target, dealing base magic damage. Over the next 15 seconds, the target will take 3600.8 damage and is slowed by 15%. Has a 15% chance to freeze the target for 3 seconds.
Sage version increases the slow effect to 20%.
Demon version increases the freeze chance to 33%.
230.4
10
Morning Dew

Morning Dew

24
Unarmed, Magic Instruments
Glacial Embrace
Aware of Principle
Use water magic to heal the target for 1000 plus 35% of your base magic damage.
Sage version has a 10% chance to fully heal the target.
Demon version heals the target every 3 seconds for 200 Health. Lasts 9 seconds.
517.5
15
The Dragons Breath

The Dragon's Breath

29
Unarmed, Magic Instruments
Divine Pyrogram
Aware of Harmony
Unleash the power of the dragon god to surround yourself with a torrent of magical fire, igniting all enemies within 12 meters. Every 3 seconds the fire consumes 300 mana, dealing base magic damage plus 4458.2 as Fire damage. Channeling continues until your Mana is depleted or the spell is canceled.
Sage version has a 20% chance to stun the target for 3 seconds.
Demon version has a 25% chance every 3 seconds to restore 500 Health.
300
Cost 1 Spark (100 Chi)
Wellspring Quaff

Wellspring Quaff

29
Unarmed, Magic Instruments
None
Aware of Harmony
Sip from the wellspring of magic. For 30 minutes, increases maximum Mana by 60%.
Sage version empowers you for 15 seconds, increasing Magic Attack by 100%.
Demon version empowers you for 15 seconds, reducing your channeling time by 20%.
100
Cost 1 Spark (100 Chi)
Distant Shrink

Distant Shrink

29
Unarmed, Magic Instruments
None
Aware of Harmony
Uses the magical lines of the earth to teleport yourself 25 meters forward.
Sage version reduces the Chi cost by 10.
Demon version increases teleport distance to 30 meters.
50
Cost 20
Fire Mastery

Fire Mastery

29
Unarmed, Magic Instruments
None
Aware of Harmony
Increases all Fire damage by 20%.
Sage version increases Fire damage by 25%.
Demon version also increases Critical Rate by 1%.
Water Mastery

Water Mastery

29
Unarmed, Magic Instruments
None
Aware of Harmony
Increases all Water damage by 20%.
Sage version increases Water damage by 25%.
Demon version also increases Critical Rate by 1%.
Earth Master

Earth Mastery

29
Unarmed, Magic Instruments
None
Aware of Harmony
Increases all Earth damage by 20%.
Sage version increases Earth damage by 25%.
Demon version also increases Critical Rate by 1%.
Will Of The Pheonix

Will of the Phoenix

39
Unarmed, Magic Instruments
The Dragon's Breath
Aware of Discord
Summon a blazing phoenix to attack all targets in a line 18.0 meters in front of you, knocking them back 18.0 meters. Deals base magic damage plus 100% of weapon damage plus 3534.5 as Fire damage. Does not knock back players.
Sage version reduces the cooldown by 1 second.
Demon version increases the area by 50%.
347.5
15
Frostblade

Frostblade

39
Unarmed, Magic Instruments
Morning Dew
Aware of Discord
Place an icy sheen on a squad member's weapon, causing their normal attacks to deal 30% of your base magic damage as extra Water damage for 15 minutes.
Sage version increases the duration to 30 minutes.
Demon version increases the bonus damage to 50%.
450
10
Sandstorm

Sandstorm

39
Unarmed, Magic Instruments
Pitfall
Aware of Discord
Buffet the target with a powerful blast of sand. Deals base magic damage plus 300% of weapon damage plus 4288.4 as Earth damage. For the next 10 seconds, decreases the Accuracy by 50%.
Sage version decreases Accuracy by 50%.
Demon version deals an additional 1200 damage.
337.5
15
Emberstorm

Emberstorm

49
Unarmed, Magic Instruments
Will of the Phoenix
Aware of Coalescence
Charge your inner fire for 3.2 seconds to create a violent explosion, costing you 60% of your current Health and blasting all enemies within 12 meters. Deals 4000 fire damage plus 4.0 per point of health you lost.
Sage version reduces the damage you take by 25%.
Demon version has a 50% chance to stun enemies for 3 seconds.
255
20
Glacial Snare

Glacial Snare

49
Unarmed, Magic Instruments
Frostblade
Aware of Coalescence
Launch multiple ice arrows at the target to trap them in an ice prison, dealing base magic damage plus 300% of weapon damage plus 4880.1 as Water damage. Has a 92% chance to slow the target by 80% for 6.0 seconds.
Sage version chills the target for 15 seconds, reducing Water Resistance by 20%.
Demon version reduces channeling time to 2.1 seconds.
382.5
20
Force Of Will

Force of Will

49
Unarmed, Magic Instruments
Sandstorm
Aware of Coalescence
Launch an orb of force at a spell-casting opponent. Interrupts the target's channeling, and prevents them from casting spells for 5.0 seconds.
Sage version affects all enemies within 3 meters of the target.
Demon version reduces the cooldown by 2 seconds.
255
10
Blade Tempest

Blade Tempest

59
Unarmed, Magic Instruments
Emberstorm
Transcendant
Focus your Chi to create dozens of flaming blades that rain down upon the target and all enemies within 12.0 meters, dealing base magic damage plus 200% of weapon damage plus 3860.4 as both Physical and Fire damage.
Sage version has a 50% chance to only cost 1 Spark.
Demon version has a 50% chance to interrupt targets' channeling.
516
Cost 2 Sparks (200 Chi)
Black Ice Dragon Strike

Black Ice Dragon Strike

59
Unarmed, Magic Instruments
Glacial Snare
Transcendant
Summon an icy dragon that smashes into all enemies within 12.0 meters of the target. Deals base magic damage plus 500% of weapon damage plus 9648.9 as Water damage. Has a 95% chance to slow enemies by 60% for 8.0 seconds.
Sage version has a 50% chance to empower you for 10 seconds, increasing magic Critical Rate by 30%.
Demon version has a 20% chance to cost no Sparks.
516
Cost 2 Sparks (200 Chi)
Mountain's Seizure

Mountain's Seize

59
Unarmed, Magic Instruments
Sandstorm
Transcendant
Focus your Chi to summon a massive boulder from a nearby mountain and slam it into your target and all enemies within 12.0 meters. Deals base magic damage plus 500% of weapon damage plus 8400.4 as Earth damage. Has a a 95% chance to stun all enemies for 6.0 seconds.
Sage version has a 50% chance to only cost 1 Spark.
Demon version increases the casting range by 5 meters.
516
Cost 2 Sparks (200 Chi)
Essential Sutra

Essential Sutra

59
Unarmed, Magic Instruments
Wellspring Quaff
Transcendant
Consume Chi to recover 10% of your maximum Mana, and remove the channeling time from all spells for 6 seconds.
0
Cost 2 Sparks (200 Chi)
Elemental Shell

Elemental Shell

79
Unarmed, Magic Instruments
None
Aware of Vacuity
During the first war against the Wraiths, the Allied Forces discovered to their horror that the Barbarians were more vulnerable to the Wraiths' vile magic. The Wizards worked tirelessly on a solution, eventually developing a powerful spell to defend their allies against the Wraith's magic.

Manipulate the magical flows in the air to protect the target from magical assault for 4 seconds. Increases Metal, Water, Fire and Earth Resistances by 1000%. Has a 10% chance to dispel negative status effects on you.

200
15
Soporific Whisper

Soporific Whisper

79
Unarmed, Magic Instruments
None
Aware of Vacuity
This spell was developed by Grand Wizard Tien to take captives in battle.

Whisper a word of magical power, putting the target to sleep for 4 seconds.

600
Cost 20
Undine Strike

Undine Strike

79
Unarmed, Magic Instruments
None
Aware of Vacuity
During the war with the Winged Elves, Grand Wizard Tien suggested that the Wizards learn from the Winged Elves' combat spells. As a result, many new spells were developed to greatly enhance the Wizards' battlefield effectiveness. One of these spells based on the Winged Elves' Elemental Seal spell, with some special modifications from Grand Wizard Tien himself.

Unleash a magical strike that bypasses the target's body to attack the soul, weakening it for 12 seconds. Deals minimal damage, but reduces the target's Water, Fire, and Earth Resistances for 12 seconds by 60%.

600
0
Elemental Invocation

Elemental Invocation

100
Unarmed, Magic Instruments
None
Celestial Sage/Demon
Unleash a devastating magical assault combining water, fire and earth magic. Water magic washes away the target's spirit over 30 seconds, reducing Mana by 50%. Fire magic burns up the target's soul over 30 seconds seconds, reducing Chi by 20 per hit. Earth magic crushes the target's body, inflicting earth damage equal to 150% of your maximum Mana. The water and fire components are only effective against players.
This skill still consumes Chi if casting is interrupted.
1000
Cost 1 Spark (100 Chi)
Manifest Virtue

Manifest Virtue

100
Unarmed, Magic Instruments
None
Celestial Sage/Demon
Long ago, during a long and increasingly fierce battle, a group of Wizards developed a means of increasing their magical output by binding a portion of their power into their weapons and then using them to cast their spells.

Bind Mana and Chi directly into your weapon, increasing your Magic Attack by one percent of your maximum Mana for 30 seconds.

1000
Cost 1 Spark (100 Chi)

Spatial Reversion

80
Unarmed, Magic Instruments
None
Aware of Vacuity
Place a magical beacon at the target's feet. After 6 seconds, the beacon will pull the target back to its location. The success chance is 40%, 60%, or 80% against higher, equal, or lower-level targets respectively, and is affected by Soulforce. Can only be used on players.
Has no effect on enemies 5 levels higher than you.
Cannot be used in safe zones.
432
Cost 50

Tactical Reversion

100
Unarmed, Magic Instruments
Spatial Reversion
Aware of Vacuity
Place a magical beacon at the target's feet. After 6 seconds, the beacon will pull the target back to its location. The success rate is 80% against enemies of your level, 60% against higher-level enemies, and 100% against lower-level enemies. These chances are affected by your and your opponent's Soulforce. Cannot be used on players.
Cannot be used in safe zones.
545
Cost 20

Life Reversion

80
Unarmed, Magic Instruments
None
Aware of Vacuity
Place an arcane mark on the target's soul. After 6 seconds, the target's Health will reset to the marked value. The success chance is 40%, 60%, or 80% against higher, equal, or lower-level targets respectively, and is affected by Soulforce. Can only be used on players.
Has no effect on enemies 5 levels higher than you.
432
Cost 50

Mortal Reversion

100
Unarmed, Magic Instruments
Life Reversion
Aware of Vacuity
Place an arcane mark on the target's soul. After 6 seconds, the target's Health will reset to the marked value. The success rate is 80% against enemies of your level, 60% against higher- level enemies, and 100% against lower-level enemies. These chances are affected by your and your opponent's Soulforce. Can only be used on players.
545
Cost 20

Ice Prison

100
Unarmed, Magic Instruments
None
Aware of Vacuity
Etherblade's first conclave of wizards developed this spell during a protracted attack on their city, giving them a powerful way to stop multiple enemies in their tracks.

Unleash a powerful wave of ice for 12 seconds. The wave pulses every 3 seconds, hitting all enemies within 12 meters. Has an 80% chance to freeze targets in an Ice Prison for 2 seconds, dealing 130% base magic damage. Ice Prison stacks with the stun status and the Occult Ice spell.

1818
Cost 2 Sparks (200 Chi)

Sand Miasma

100
Unarmed, Magic Instruments
None
Aware of Vacuity
Surround yourself with a cloud of sand, making it harder for enemies to see you. Reduces the Critical Rate of incoming attacks by 5%. Lasts 15 minutes.
606
0

Blinding Blaze

100
Unarmed, Magic Instruments
None
Aware of Vacuity
Curse the target with arcane fire. When attacked, the target has a chance to be immobilized for 3 seconds. This effect can only be triggered once every 8 seconds. The curse lasts for 45 seconds.
909
Cost 1 Spark (100 Chi)

Arcane Defense

100
Unarmed, Magic Instruments
None
Aware of Vacuity
There are a great many arcane spells meant for protection of the caster. The great wizard, Heng, ingeniously combined these to create an even stronger shield.

Create a magical barrier to protect yourself. When attacked in melee, you will be thrown backwards, away from your attacker, and all negative status effects will be removed. This effect can only trigger once every 25 seconds. Lasts 5 minutes.

1363
Cost 30

ɸFrozen Flame

100
Unarmed, Magic Instruments
●Glacial Snare

●Emberstorm
Master of Harmony
Channel blasts of both fire and ice magic, releasing them in rapid succession against your foe. Each blast deals base magic damage plus 800% of weapon damage plus 9779.
The ice blast slows the target by 80% for 6 seconds.
The fire blast has a 50% chance to stun the target for 4 seconds.
Sage version stun the target for 4 seconds.
445
30

ΩFrozen Flame

100
Unarmed, Magic Instruments
○Glacial Snare

○Emberstorm
Master of Discord
Channel blasts of both fire and ice magic, releasing them in rapid succession against your foe. Each blast deals base magic damage plus 800% of weapon damage plus 9779.
The ice blast slows the target by 80% for 6 seconds.
The fire blast has a 60% chance to stun the target for 3 seconds.
Demon version increases the stun chance to 60%.
445
30

ɸGlacial Embrace

100
Unarmed, Magic Instruments
●Glacial Embrace
Aware of the Myriad
Form an insulating barrier around yourself, increasing Water Resistance by 150% and Mana regeneration by 12 per second. Also generates 10 Chi every 3 seconds. Last for 15 minutes.
Only one elemental shell can be activated at a time.
Sage version increases Water Resistance by 150%.
265
5

ΩGlacial Embrace

100
Unarmed, Magic Instruments
○Glacial Embrace
Aware of the Void
Form an insulating barrier around yourself, increasing Water Resistance by 120% and Mana regeneration by 15 per second. Also generates 10 Chi every 3 seconds. Last for 15 minutes.
Only one elemental shell can be activated at a time.
Demon version increases Mana regeneration by 15 points per second.
265
5

ɸFrostblade

100
Unarmed, Magic Instruments
●Frostblade
Aware of the Myriad
Place an icy sheen on all squad members' weapons within 15 meters, causing their normal attack to deal 40% of your base magic damage as extra Water damage. Last for 30 minutes.
Sage version last for 30 minutes.
600
20

ΩFrostblade

100
Unarmed, Magic Instruments
○Frostblade
Aware of the Void
Place an icy sheen on all squad members' weapons within 15 meters, causing their normal attack to deal 50% of your base magic damage as extra Water damage. Last for 15 minutes.
Demon version increases damage by 50%.
600
20

ɸStone Barrier

100
Unarmed, Magic Instruments
●Stone Barrier
Aware of the Myriad
Form a durable barrier around yourself, increasing Earth Resistance by 150% and Physical Defense by 120% for 15 minutes.
Only one elemental shell can be activated at a time.
Sage version increases Earth Resistance by 150%.
265
Cost 10

ΩStone Barrier

100
Unarmed, Magic Instruments
○Stone Barrier
Aware of the Void
Form a durable barrier around yourself, increasing Earth Resistance by 120% and Physical Defense by 150% for 15 minutes.
Only one elemental shell can be activated at a time.
Demon version increases Physical Defense by 150%.
265
Cost 10

ɸSandfall

100
Unarmed, Magic Instruments
●Pitfall

●Sandstorm
Aware of the Myriad
Unleash a deadly torrent of sand on your foe, dealing base magic damage plus 200% of weapon damage plus 6590 as Earth damage. Blinds the target for for 9 seconds, reducing Accuracy by 50% and dealing an additional 600% weapon damage plus 7021 as Earth damage. Has a 20% chance to stun the target for 3 seconds.
Sage version reduces the channeling time to 1.8 seconds.
320
20

ΩSandfall

100
Unarmed, Magic Instruments
○Pitfall

○Sandstorm
Aware of the Void
Unleash a deadly torrent of sand on your foe, dealing base magic damage plus 200% of weapon damage plus 6590 as Earth damage. Blinds the target for for 9 seconds, reducing Accuracy by 50% and dealing an additional 600% weapon damage plus 7021 as Earth damage. Has a 33% chance to stun the target for 3 seconds.
Demon version increases the stun chance to 33%.
320
20

ɸPyroshell

100
Unarmed, Magic Instruments
●Pyroshell
Aware of the Myriad
Form a fireproof barrier around yourself, increasing Fire Resistance by 150%, Critical Rate by 15% and Health regeneration by 12 per second for 15 minutes.
Only one elemental shell can be activated at a time.
Sage version increases Fire Resistance by 150%.
265
0

ΩPyroshell

100
Unarmed, Magic Instruments
○Pyroshell
Aware of the Void
Form a fireproof barrier around yourself, increasing Fire Resistance by 120%, Critical Rate by 15% and Health regeneration by 15 per second for 15 minutes.
Only one elemental shell can be activated at a time.
Demon version increases Health regeneration by 15 per second.
265
0