Wraithgate: Difference between revisions

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'''FB69 "Wraithgate"'''<br>
==Overview==
[[Image:Wraithgate.jpg|600px]]
== Opening shortcut doors ==


In order to open the shortcut doors an FB squad needs to kill 3 guards, one of the guards appears in a previously cleared area and most players miss him. Guards in order:
'''Location:''' middle of the Swamp of the Wraiths, east of Whetstone Camp<br>
# In first room (the wider area on the way) kill the [67] Deadmarsh Guardian by the left wall (378 555).
'''Wine:''' Ancientwell x2
# After that room is clear, advance further and at the corner (375 536) you will meet the second [68] Deadmarsh Guardian. You need to kill him within 10 minutes after first guard is down.
# After second Guardian is down, go back to first room (374 552) and you will find 3 patrolling mobs and [69] Deadmarsh Guardian. After that guardian is dead the doors to the shortcut will be opened.


== FB69 bosses ==
==Map==


The first four bosses are easy, and nothing special. Barb or Herc tanking (BM can too), one cleric healing, and all other members DD. All the fun starts after the water boss, the one in the pool. The whole squad should either set up near pool (safer) or near the tab stones (faster). If something goes wrong you can try to dive in pool, and by staying in middle you can hope to survive while boss will lose aggro. A bit of information about the bosses:
{{Imagebox|image=fb69_labeled.jpg|iwidth=800px}}


# Serpentrex - not a tabbed boss, nor particularly dangerous.  Has a poison attack and phyhsical melee attacks.
'''Legend:'''
:<span style="color:#FF0077">'''Entrance'''</span>
:<span style="color:#0000FF">'''Pillar'''</span>
:<span style="color:#FF0000">'''Bosses, Mini Bosses, and their Paths'''</span>
:<span style="color:#00FF00">'''Shortcut guards and their door'''</span>
:<span style="color:#7700FF">'''Doors opened by nearest Mini Boss</span>
:<span style="color:#FFAA00">'''Cultivation Dig'''</span>
<br>


# Another miniboss that opens a door.  Whose name I cannot remember, but who is also pretty easy.
==Doors/Guards==


# Resentful Pyrosteosis - prefers a ranged fire DOT attack, but will melee at close range too.  This guy is easiest to tank with an arcane (cleric or wizard), but is weak enough that pretty much anyone can do it.
There are currently no doors in the ''Wraithgate''.


# The turtle in the pool before the boss room, who opens the door.  Really quite strong, though it has no AOE.
Previously, there were three sets of doors.


# Damned Gaurnob - high physical damage, curse, not too powerful magic AoE and strong physical AoE, interrupting BB
The first (green door) was opened by killing a series of 3 guards:
#In the first large room, kill the ''Deadmarsh Guardian'' (level 67) off to the left (378,555). (looks like a Taurox Captain)
#Advance further in the dungeon until the tunnel turns to the left. Wandering around this area there will be a second ''Deadmarsh Guardian'' (level 68). (looks like a Runewolf) This second guard must be killed within 10 minutes of the first being killed.
#Return to the room where the first guard was killed. Here there will be a third ''Deadmarsh Guardian'' (level 69) patrolling the room in a pack of Taurox Captains. (looks like a cougarette)


# Cenequus Polearm - high physical damage, physical resistance debuff on tank, not too powerful magic AoE (with a greater range), interrupting BB.  Fighting him is pretty much the same as Guarnob - but much nastier. Cannot be tanked with a herc at all.
The next set of doors (purple, in the center) were opened by killing Noxtouch Culler. It was required to open these doors to reach any further bosses.


The last door (purple, southeast) was opened by killing the Whirlpool Turtle. This was required to kill Pole and Nob.


For both bosses squad core is tank (barb recommended, or possibly a high level BM depending on their build) and two clerics (at about level 80+ one good cleric can support solo). The cleric having the higher level purify should heal tank and purify him, other cleric should heal the tank and cast mass heal when needed. All other members DD.
==Bosses==
 
===Serpentrex===
 
{{Imagebox|image=Serpentrex.jpg|iwidth=800px}}
 
'''Location'''
 
Serpentrex is located in westernmost room containing two pillars. He is just behind or just to the right of the first pillar.
 
'''The Battle'''
 
He isn't particularly hard to kill. He'll use poison attacks and physical melee attacks.
 
'''Drops to Note:'''
*[http://www.pwdatabase.com/pwi/items/38648 ☆Master's Heavy Helm]
*[http://www.pwdatabase.com/pwi/items/38648 ☆Master's Light Helm]
*[http://www.pwdatabase.com/pwi/items/38644 ☆Master's Arcane Cap]
*[http://www.pwdatabase.com/pwi/items/38636 ☆Master's Cloak]
*[http://www.pwdatabase.com/pwi/items/13109 Mold: Light Hat of Devil Bone (< .1%)]
*[http://www.pwdatabase.com/pwi/items/12993 Mold: Ghoul Bane (< .1%)]
<br>
(molds that no longer drop from boss)
*Mold: Viper's Seal (~36%)
 
===Noxtouch Culler===
 
{{Imagebox|image=Noxtouch_Culler.jpg|iwidth=800px}}
 
'''Location'''
 
Noxtouch Culler is located in the room connecting four tunnels north and slightly east in the dungeon.
 
'''The Battle'''
 
Nox is also easy to kill. He'll use an AoE poison DoT attack that isn't particularly powerful but will also increase channeling time and can be cancelled. He'll also use physical melee attacks on the tank.
 
'''Drops to Note:'''
*[http://www.pwdatabase.com/pwi/items/13078 Mold: Soul Devourer's Greaves (< .13%)]
*[http://www.pwdatabase.com/pwi/items/13023 Mold: Dragon's Will (< .3%)]
 
<br>
(molds that no longer drop from boss)
*Mold: Ghoul Bane (< .1%)
*Mold: Light Hat of Devil Bone (< .1%)
 
===Resentful Pyrosteosis===
 
{{Imagebox|image=Pryo.jpg|iwidth=800px}}
 
'''Location'''
 
Pyro is located in the northeastern corner of the dungeon.
 
'''The Battle'''
 
Pyro will use a mix of a ranged fire attack and physical melee attacks. He's easy enough to melee tank or range tank.
 
'''Drops to Note:'''
(examples)
*[http://www.pwdatabase.com/pwi/items/38656 ☆Master's Longsword]
*[http://www.pwdatabase.com/pwi/items/38655 ☆Master's Blade]
*[http://www.pwdatabase.com/pwi/items/13109 Mold: Light Hat of Devil Bone (< .1%)]
*[http://www.pwdatabase.com/pwi/items/12993 Mold: Ghoul Bane (< .1%)]
<br>
(molds that no longer drop from boss)
*Mold: Wind and the Clouds (~46%)
*Mold: Demon's Heart Ring )~36%)
 
===Undying Hornshell===
 
{{Imagebox|image=Undying_Hornshell.jpg|iwidth=800px}}
 
'''Location'''
 
The turtle is located in the deep pool on the eastern side of the dungeon.
 
'''The Battle'''
 
He'll use both physical melee attacks and a ranged magic (metal) attack. He's easy enough to melee tank or range tank.
 
'''Drops to Note:'''
(examples)
*[http://www.pwdatabase.com/pwi/items/38636 ☆Master's Cloak]
*[http://www.pwdatabase.com/pwi/items/38646 ☆Master's Light Helm]
*[http://www.pwdatabase.com/pwi/items/13109 Mold: Light Hat of Devil Bone (< .1%)]
*[http://www.pwdatabase.com/pwi/items/12993 Mold: Ghoul Bane (< .1%)]
<br>
(molds that no longer drop from boss)
*Mold: Helm of Aqua Viciousness (~33%)
*Mold: Dark Flash (~29%)
 
===Damned Gaurnob===
 
{{Imagebox|image=Gaurnob.jpg|iwidth=800px}}
 
'''Location'''
 
The Damned Guarnob, or Nob, patrols the two rooms in the southeast corner of the map along with Pole and a lot of horse-type mobs.
 
'''The Battle'''
 
Nob has a hard hitting physical melee attack, an averagely weak long range magic AoE attack, and a strong short range physical AoE.
 
He will also curse the tank, which should be purified/removed immediately.
 
This boss's attacks can interrupt BB.
 
'''Drops to Note:'''
(examples)
*[http://www.pwdatabase.com/pwi/items/38657 ☆Master's Soulsphere]
*[http://www.pwdatabase.com/pwi/items/38659 ☆Master's Axe]
*[http://www.pwdatabase.com/pwi/items/38660 ☆Master's Longbow]
<br>
(molds that no longer drop from boss)
*Mold: Calamity Axes of Blood (~43%)
*Mold: Dark Shinguards of Hades (~43%)
*Mold: Cape of Tauran Chieftain (~43%)
 
===Cenequus Polearm===
 
{{Imagebox|image=Polearm.jpg|iwidth=800px}}
 
'''Location'''
 
Cenequus Polearm, or Pole, patrols the two rooms in the southeast corner of the map along with Nob and a lot of horse-type mobs.
 
'''The Battle'''
 
Pole has a hard hitting physical melee attack, an averagely weak long range magic AoE attack, and a physical AoE.
 
He will also use an attack (looks like an axe) that debuffs the tank's magic and physical defense by 100%. This should be purified/removed immediately.
 
'''Drops to Note:'''
(examples)
*[http://www.pwdatabase.com/pwi/items/38658 ☆Master's Magic Sword]
*[http://www.pwdatabase.com/pwi/items/38636 ☆Master's Cloak]
*[http://www.pwdatabase.com/pwi/items/38659 ☆Master's Axe]
<br>
(molds that no longer drop from boss)
*Mold: Sakyamuni's Light (~43%)
*Mold: Dark Pants of Hades (~43%)
*Mold: Equine Talisman (~43%)
 
==Quests==
 
The following quests can be completed in the ''Wraithgate'':
 
*[[Enlightened One#Part Three|Spiritual Cultivation]]
*[[Level 61 - 70#Level 70|Into the Wraith's Gate]]
*[[Level 61 - 70#Level 67|Wraithgate]] (202020 quest)
*[[Level 61 - 70#Level 70|Call to Duty: Underworld]]
**The first tab is available when you receive the Spiritual Cultivation quest to kill Pyro.
**The second two tabs are available when you complete the Wraithgate quest (202020) and reach level 70.
*[[Bounty Hunter]] (I level 70-79: Pyro; I/II/III level 80-89)
*[[Weapon Token]] V
*[[Level 61 - 70#Level 67|Retrieve the Mail]]
*[[Level 61 - 70#Level 65|Key to the Alter]]
*Chrono Wheel (OHT quest)

Latest revision as of 15:22, 24 June 2014

Overview[edit]

Location: middle of the Swamp of the Wraiths, east of Whetstone Camp
Wine: Ancientwell x2

Map[edit]

File:Fb69 labeled.jpg


Legend:

Entrance
Pillar
Bosses, Mini Bosses, and their Paths
Shortcut guards and their door
Doors opened by nearest Mini Boss
Cultivation Dig


Doors/Guards[edit]

There are currently no doors in the Wraithgate.

Previously, there were three sets of doors.

The first (green door) was opened by killing a series of 3 guards:

  1. In the first large room, kill the Deadmarsh Guardian (level 67) off to the left (378,555). (looks like a Taurox Captain)
  2. Advance further in the dungeon until the tunnel turns to the left. Wandering around this area there will be a second Deadmarsh Guardian (level 68). (looks like a Runewolf) This second guard must be killed within 10 minutes of the first being killed.
  3. Return to the room where the first guard was killed. Here there will be a third Deadmarsh Guardian (level 69) patrolling the room in a pack of Taurox Captains. (looks like a cougarette)

The next set of doors (purple, in the center) were opened by killing Noxtouch Culler. It was required to open these doors to reach any further bosses.

The last door (purple, southeast) was opened by killing the Whirlpool Turtle. This was required to kill Pole and Nob.

Bosses[edit]

Serpentrex[edit]

File:Serpentrex.jpg


Location

Serpentrex is located in westernmost room containing two pillars. He is just behind or just to the right of the first pillar.

The Battle

He isn't particularly hard to kill. He'll use poison attacks and physical melee attacks.

Drops to Note:


(molds that no longer drop from boss)

  • Mold: Viper's Seal (~36%)

Noxtouch Culler[edit]

File:Noxtouch Culler.jpg


Location

Noxtouch Culler is located in the room connecting four tunnels north and slightly east in the dungeon.

The Battle

Nox is also easy to kill. He'll use an AoE poison DoT attack that isn't particularly powerful but will also increase channeling time and can be cancelled. He'll also use physical melee attacks on the tank.

Drops to Note:


(molds that no longer drop from boss)

  • Mold: Ghoul Bane (< .1%)
  • Mold: Light Hat of Devil Bone (< .1%)

Resentful Pyrosteosis[edit]

File:Pryo.jpg


Location

Pyro is located in the northeastern corner of the dungeon.

The Battle

Pyro will use a mix of a ranged fire attack and physical melee attacks. He's easy enough to melee tank or range tank.

Drops to Note: (examples)


(molds that no longer drop from boss)

  • Mold: Wind and the Clouds (~46%)
  • Mold: Demon's Heart Ring )~36%)

Undying Hornshell[edit]

File:Undying Hornshell.jpg


Location

The turtle is located in the deep pool on the eastern side of the dungeon.

The Battle

He'll use both physical melee attacks and a ranged magic (metal) attack. He's easy enough to melee tank or range tank.

Drops to Note: (examples)


(molds that no longer drop from boss)

  • Mold: Helm of Aqua Viciousness (~33%)
  • Mold: Dark Flash (~29%)

Damned Gaurnob[edit]

File:Gaurnob.jpg


Location

The Damned Guarnob, or Nob, patrols the two rooms in the southeast corner of the map along with Pole and a lot of horse-type mobs.

The Battle

Nob has a hard hitting physical melee attack, an averagely weak long range magic AoE attack, and a strong short range physical AoE.

He will also curse the tank, which should be purified/removed immediately.

This boss's attacks can interrupt BB.

Drops to Note: (examples)


(molds that no longer drop from boss)

  • Mold: Calamity Axes of Blood (~43%)
  • Mold: Dark Shinguards of Hades (~43%)
  • Mold: Cape of Tauran Chieftain (~43%)

Cenequus Polearm[edit]

File:Polearm.jpg


Location

Cenequus Polearm, or Pole, patrols the two rooms in the southeast corner of the map along with Nob and a lot of horse-type mobs.

The Battle

Pole has a hard hitting physical melee attack, an averagely weak long range magic AoE attack, and a physical AoE.

He will also use an attack (looks like an axe) that debuffs the tank's magic and physical defense by 100%. This should be purified/removed immediately.

Drops to Note: (examples)


(molds that no longer drop from boss)

  • Mold: Sakyamuni's Light (~43%)
  • Mold: Dark Pants of Hades (~43%)
  • Mold: Equine Talisman (~43%)

Quests[edit]

The following quests can be completed in the Wraithgate: