Blademaster Common Stat Builds: Difference between revisions

From PWI Wiki
Jump to navigationJump to search
PWpedia>Sigmaslash5
No edit summary
PWpedia>Sangodoc
Updated table
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Blademasters can use four differant types of weapons, so stat distribution is quite complicated compared to other classes. Light armour is not recomended because blademasters will usually be attacked with melee, and heavy armour is more effective.
Blademasters can use four different types of weapons, so stat distribution is quite complicated compared to other classes. Light armor is not recommended because blademasters will usually be attacked with melee, and heavy armor is more effective. The required stat distribution for each weapon is followed:
The required stat distribution for each weapon is followed:


Every level:
Fist/claw - 1.5 strength, 2 dex
Sword - 2 strength, 1.5 dex
Pole - 2.5 strength, 1 dex
Hammer - 3 strength, 0.5 dex


So each one requires 3.5/5 stat points each level, right? Oops, fogot the heavy armor! that requires - 2.5 strength, 0.5 dex each level. So Fist and claw requires 5 str and 4 dex each level. For each path, at least a few points are left over. Two tips on these:
{| {{DefTable}}
1. DON'T add to str
|+ '''Attribute Distribution (Per Level)'''
2. DON't add to mag
! Type
So depending on the path and your server type (pvp/pve) you should add to vit or dex. Obviously, fist and claw don't need more dex, so add 1 to vit each level. Sword also has high dex, so I would add to vit as well. Pole has moderate dex so add a little to dex if you like and the rest to vit, but if you plan for PvP or TW add a little more dex. Hammer has very low dex, so add more to dex and a bit to vit.
! Strength
! Dexterity
|-
| Blade and Sword
| 2
| 1½
|-
| Polearm
| 2½
| 1
|-
| Axe and Hammer
| 3
| ½
|-
| Fist and Claw
| 1½
| 2
|}


However, some people utilise multiple weapon paths to use more great skills. Just take this advice: don't use hammer and claw, theres no free stat for vit! I find Hammer and pole and heavy armour to be effective for PvE, needing this build:
'''''KEY:'''  ½ = One point every two levels''
Every level: 3 strength, 1 dex, 1 vit.
But for PvP, sword is useful for single target and hammer is used for AoE. So this is a good build:
Every level: 3 strength, 1.5 dex, 0.5 vit. The dex is also useful for hitting assassins and archers.


I hope this has helped you on deciding your BM build =P   
 
MrCairon on Sanctuary
So each one requires 3&frac12; / 5 stat points each level, right? Oops, forgot the heavy armor! That requires - 2&frac12; Strength, &frac12; Dexterity each level.<br />
PM for advice, I specialise on Cleric and BM and Barb :D
So fist and claw require 2&frac12; Strength and 2 Dexterity each level. For each path, at least a few points are left over. Two tips on these:
 
# '''Don't''' add to Strength.
# '''Don't''' add to Magic.
 
 
So depending on the path and your server type (PvP/PvE) you should add to Vitality or Dexterity. Obviously, fist and claw don't need more Dexterity, so add 1 to Vitality each level.  Sword also has high Dex, so I would add to Vitality as well.  Pole has moderate Dexterity so add a little to Dexterity if you like and the rest to Vitality, but if you plan for PvP or TW add a little more Dexterity.  Hammer has very low Dexterity, so add more to Dexterity and a bit to Vitality.
 
However, some people utilize multiple weapon paths to use more great skills.  Just take this advice: Don't use hammer and claw, theres no free stat for Vitality!  I find hammer and pole and heavy armor to be effective for PvE, needing this build:
 
Every level: 3 Strength, 1 Dexterity, 1 Vitality.<br>
But for PvP, sword is useful for single target and hammer is used for AoE. So this is a good build:<br>
Every level: 3 Strength, 1&frac12; Dexterity, &frac12; Vitality. The Dexterity is also useful for hitting assassins and archers.

Latest revision as of 06:51, 12 November 2012

Blademasters can use four different types of weapons, so stat distribution is quite complicated compared to other classes. Light armor is not recommended because blademasters will usually be attacked with melee, and heavy armor is more effective. The required stat distribution for each weapon is followed:


Attribute Distribution (Per Level)
Type Strength Dexterity
Blade and Sword 2 1½
Polearm 2½ 1
Axe and Hammer 3 ½
Fist and Claw 1½ 2

KEY: ½ = One point every two levels


So each one requires 3½ / 5 stat points each level, right? Oops, forgot the heavy armor! That requires - 2½ Strength, ½ Dexterity each level.
So fist and claw require 2½ Strength and 2 Dexterity each level. For each path, at least a few points are left over. Two tips on these:

  1. Don't add to Strength.
  2. Don't add to Magic.


So depending on the path and your server type (PvP/PvE) you should add to Vitality or Dexterity. Obviously, fist and claw don't need more Dexterity, so add 1 to Vitality each level. Sword also has high Dex, so I would add to Vitality as well. Pole has moderate Dexterity so add a little to Dexterity if you like and the rest to Vitality, but if you plan for PvP or TW add a little more Dexterity. Hammer has very low Dexterity, so add more to Dexterity and a bit to Vitality.

However, some people utilize multiple weapon paths to use more great skills. Just take this advice: Don't use hammer and claw, theres no free stat for Vitality! I find hammer and pole and heavy armor to be effective for PvE, needing this build:

Every level: 3 Strength, 1 Dexterity, 1 Vitality.
But for PvP, sword is useful for single target and hammer is used for AoE. So this is a good build:
Every level: 3 Strength, 1½ Dexterity, ½ Vitality. The Dexterity is also useful for hitting assassins and archers.