AoE Zhenning: Difference between revisions
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'''AoE zhenning''' is a party of 5-6 people using their area of effect (AoE) attacks to simultaneously kill multiple high level monsters and gain experience and spirit, fast! Level Requisite: preferably 60+. | |||
== The Squad == | == The Squad == | ||
*As stated previously, a zhen consists of 5-6 people, usually 6. This consists of 2 pullers ( | *As stated previously, a zhen consists of 5-6 people, usually 6. This consists of 2 pullers (ideally a Barbarian and a Blademaster for their HP and phys defense buffs, though any class is capable of pulling), 2-3 damage dealers (Archer or Wizard), and 1-2 Healers (Cleric). This is a normal zhen, but of course like everything else in PWI, it can always be varied. | ||
== What you need? == | == What you need? == | ||
*Everyone: Training Esoterica (Esos) to maximize | *Everyone: Training Esoterica (Esos) to maximize EXP gain. | ||
*Pullers: | *Pullers: A Ground Mount (although Barbs and BMs can zhen without one. Barbs use their tiger form for pulling, while BMs use their sprints.) | ||
*Damage Dealers: MP charms. Archers will need barrage of arrows ( | *Damage Dealers: HP and MP charms. Archers will need the skill barrage of arrows (and arrows) while Wizards will need the skill Dragon's Breath. | ||
*Healers: MP Charms. Clerics will need either Rejuvenation Aura (Blue Ball) or Heaven's Wrath (Red Ball) depending on their job. 1 | *Healers: MP Charms. Clerics will need either Rejuvenation Aura (Blue Ball) or Heaven's Wrath (Red Ball) depending on their job. 1 BB cleric is a must in every zhen. The RB cleric can be substituted with another DD or vice versa depending on availability. | ||
== What you do? == | == What you do? == | ||
*Pullers: As the title mentions, the pullers are in charge of pulling all the surrounding mobs into the | *Pullers: As the title mentions, the pullers are in charge of pulling all the surrounding mobs into the AoE as they spawn. Be sure to use one of your AoEs once in a while to maintain aggro. Once the mobs have been placed in the AoE, the wizard or archer will take aggro leaving you to go and aggro the new spawns. | ||
*Damage Dealers: For wizards this is a simple job, set up your dragon's breath in middle of archer and cleric and stay. For archers it is a bit more complicated, you have to duel a cleric and cast barrage of arrows on them. Once the duel is over, your barrage will stay active because of your mp charm. Caution: Charms don't tick in duels, so use a couple normal shots to get the clerics health down a little then use barrage in case you have low mana. | *Damage Dealers: For wizards this is a simple job, set up your dragon's breath in middle of archer and cleric and stay. For archers it is a bit more complicated, you have to duel a cleric and cast barrage of arrows on them. Once the duel is over, your barrage will stay active because of your mp charm. Caution: Charms don't tick in duels, so use a couple normal shots to get the clerics health down a little then use barrage in case you have low mana. | ||
*Healers: Once your duel with archer is over, set up your blue ball or red ball and stay. | *Healers: Once your duel with archer is over, set up your blue ball or red ball and stay. | ||
*Once the party is set with their | *Once the party is set with their AoEs, pullers let it rip! | ||
== Zhen Spots == | == Other Notes == | ||
* You can also use 'mounts' to lure monsters depending on the area (FB [[Nightscream Island]] or World Map) | |||
* Veno can lure in areas where there is mount availability/where you can ride your mount. | |||
* It is advisable to have the full 80 slots in your inventory. | |||
* Hero quests can also be done with zhen AoE parties, although it is highly not advised. | |||
== Sample Zhen Spots == | |||
*Squad level 60-65: Seaweed Thieves by Sanctuary | *Squad level 60-65: Seaweed Thieves by Sanctuary | ||
*Squad level 65-70: Seaspray Bladewolf by Dreamweaver port | *Squad level 65-70: Seaspray Bladewolf by Dreamweaver port | ||
| Line 23: | Line 29: | ||
*Squad level 70-75: Rockenwolves in Land of Burning Heart | *Squad level 70-75: Rockenwolves in Land of Burning Heart | ||
*Squad level 75-80: Spiders by Boundless Grasslands | *Squad level 75-80: Spiders by Boundless Grasslands | ||
Latest revision as of 21:15, 30 October 2026
| This is a recovered historical page. Its accuracy for the current game version has not yet been verified. Please help verify and update its contents, then remove this notice once the page is accurate. |
AoE zhenning is a party of 5-6 people using their area of effect (AoE) attacks to simultaneously kill multiple high level monsters and gain experience and spirit, fast! Level Requisite: preferably 60+.
The Squad[edit]
- As stated previously, a zhen consists of 5-6 people, usually 6. This consists of 2 pullers (ideally a Barbarian and a Blademaster for their HP and phys defense buffs, though any class is capable of pulling), 2-3 damage dealers (Archer or Wizard), and 1-2 Healers (Cleric). This is a normal zhen, but of course like everything else in PWI, it can always be varied.
What you need?[edit]
- Everyone: Training Esoterica (Esos) to maximize EXP gain.
- Pullers: A Ground Mount (although Barbs and BMs can zhen without one. Barbs use their tiger form for pulling, while BMs use their sprints.)
- Damage Dealers: HP and MP charms. Archers will need the skill barrage of arrows (and arrows) while Wizards will need the skill Dragon's Breath.
- Healers: MP Charms. Clerics will need either Rejuvenation Aura (Blue Ball) or Heaven's Wrath (Red Ball) depending on their job. 1 BB cleric is a must in every zhen. The RB cleric can be substituted with another DD or vice versa depending on availability.
What you do?[edit]
- Pullers: As the title mentions, the pullers are in charge of pulling all the surrounding mobs into the AoE as they spawn. Be sure to use one of your AoEs once in a while to maintain aggro. Once the mobs have been placed in the AoE, the wizard or archer will take aggro leaving you to go and aggro the new spawns.
- Damage Dealers: For wizards this is a simple job, set up your dragon's breath in middle of archer and cleric and stay. For archers it is a bit more complicated, you have to duel a cleric and cast barrage of arrows on them. Once the duel is over, your barrage will stay active because of your mp charm. Caution: Charms don't tick in duels, so use a couple normal shots to get the clerics health down a little then use barrage in case you have low mana.
- Healers: Once your duel with archer is over, set up your blue ball or red ball and stay.
- Once the party is set with their AoEs, pullers let it rip!
Other Notes[edit]
- You can also use 'mounts' to lure monsters depending on the area (FB Nightscream Island or World Map)
- Veno can lure in areas where there is mount availability/where you can ride your mount.
- It is advisable to have the full 80 slots in your inventory.
- Hero quests can also be done with zhen AoE parties, although it is highly not advised.
Sample Zhen Spots[edit]
- Squad level 60-65: Seaweed Thieves by Sanctuary
- Squad level 65-70: Seaspray Bladewolf by Dreamweaver port
- Squad level 65-70: Pirates in Nightscream Island (Enter through the ship in Dreamweaver port)
- Squad level 70-75: Rockenwolves in Land of Burning Heart
- Squad level 75-80: Spiders by Boundless Grasslands