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= Nirvana 101: =
*The Palace of Nirvana is one of the strongest dungeons in the game. It requires great amounts of teamwork and great knowledge of your class and character, to include the weaknesses of the enemies you face, and the weaknesses of your own character.


The Palace of Nirvana is one of the strongest dungeons in the game. It requires great amounts of teamwork and great knowledge of your class and character, to include the weaknesses of the enemies you face, and the weaknesses of your own character.


== Requirements ==
== Requirements ==
*● You will need to be level 100 and above.
*● You will need 1 Nirvana palace key per run to enter. They are available from any of the listed below:
**- Level 100 Bounty Hunter dailies upon completion give 1 Nirvana palace key.
**- Free daily keys (3) available from The Mysterious Old Man across from the Teleporter in Raging Tides City.
**- Extra keys bought from The Mysterious Old Man for 3 million coins each.


You will need to be at least level 100.<br>
You will need 1 Nirvana Palace Key per run to enter. They are available from any of the listed below:
* - Bounty Hunters (LV100+) reward you 1 Nirvana Palace Key.
* - The Mysterious Old Man (665 128) will give you 3 Nirvana Palace Keys once per day across from Teleporter Reviero (668 124) in City of Raging Tides.
* - Purchase from the Mysterious Old Man (665 128) for 3,000,000 coins each.
<br>


== Dungeon Tips ==
== Dungeon Tips ==
*Make sure that you are not lagging. One second without healing or attacking can be your downfall.


*Watch your squad, especially if you're a cleric. If you have a healing ability, use it when absolutely needed to provide backup support to an overcrowded cleric.
Make sure that you are not lagging. One second without healing or attacking can be your downfall.


*As with any dungeon, the dream team includes a Tank and a Healer. This doesn't have to be a Barbarian and a Cleric, but remember that these classes are preferred when seeking a party for Nirvana.
Watch your squad, especially if you are a cleric. If you have a healing ability, use it when absolutely needed to provide backup support to an overcrowded cleric.


*Bring potions of any and all kinds. Make sure you have a backup weapon in case it breaks during the run. If you have charms, now is a good time to use them.  
As with any dungeon, the dream team includes a tank and a healer. This doesn't have to be a barbarian and a cleric, but remember that these classes are preferred when seeking a party for Nirvana.


*If you die in Nirvana, you can simply release and talk to the Mysterious Old Man to re-enter the current area you are in and continue to fight. For this reason alot of people decide to do Nirvana when they have no experience points to lose, thus it does not matter if you die.
Bring potions of any and all kinds. Make sure you have a backup weapon in case it breaks during the run. If you have charms, now is a good time to use them.


[[Image:Palace of Nirvana.png|600px]]
If you die in Nirvana, you can simply release and talk to the Mysterious Old Man to re-enter the current area you are in and continue to fight. For this reason a lot of people decide to do Nirvana when they have no experience points to lose, thus it does not matter if you die.
 
[[Image:Palace_of_Nirvana.png|600px]]
<br><br>


== Popular Squad Formations ==
== Popular Squad Formations ==


*There is many ways to complete Nirvana, below will be the most current popular Squads used to complete Nirvana.
There are many ways to complete Nirvana, below will be the most current popular squads used to complete Nirvana.
*These might not work for everyone as with anything it is dependent on the persons skill and gears.
*There can be lots to do in Nirvana so therefore it is not generally solo-ed, however it is possible.
*Anyone can do Nirvana, all you really need is a Tank, DD and a Cleric as with most instances.
*Below are just a few squads that are used to get the job done quicker and more efficiently while making a nice profit.


These might not work for everyone, as with anything, it is dependent on the person's skill and gears.


*'''3-4 Man Squads'''
There can be lots to do in Nirvana, so therefore it is not generally soloed, however it is possible.
*- Usually consists of the following
**- 5 APS Tank
**- Venomancer / BM
**- Cleric


*With this squad, the 5 APS user will tank, while cleric will be healing and debuffing. The venomancer / BM will be expected to do most of the work such as the chest digging at the final boss and will generally be there to help support damage with Heavens Flame(BM) or Amp & Purge(Veno).
Anyone can do Nirvana, all you really need is a tank, damage dealer, and a Cleric as with most instances.


Below are just a few example squads that are used to get the job done quicker and more efficiently while making a nice profit.


*'''6 Man Squads'''
*- Usually consists of the following
**- 5 APS Chars x3-4
**- Barb
**- Sin


*Since dying does not matter too much in Nirvana, you can simply release and re-enter the same area very quickly, some squads fill up with overpowered 5 aps users a Sin and Barb for HP / PAtt / Bloodpaint buffs and quickly kill bosses in under a few minutes. Runs will be very fast meaning multiple runs can be done quickly to make up for the fact theres 6 squad members.
'''3-4 Man Squad:'''
* - 5 APS Tank
* - Venomancer / Blademaster
* - Cleric




== Area and Bosses ==   
'''NOTE:''' With this squad, the 5 APS user will tank, while cleric will be healing and debuffing. The venomancer / blademaster will be expected to do most of the work such as the chest digging at the final boss and will generally be there to help support damage with Heaven's Flame (blademaster) or Amplify Damage & Purge (venomancer).
 
 
'''6 Man Squad:'''
* - 5 APS Damage Dealers (3-4)
* - Cleric / Venomancer
* - Assassin
 


*'''1st Area: Infernal Lair'''
'''NOTE:''' Since dying does not matter too much in Nirvana, you can simply release and re-enter the same area very quickly, some squads fill up with overpowered 5 APS users a assassin and barbarian for HP / Physical Attack / Bloodpaint buffs and quickly kill bosses in under a few minutes. Runs will be very fast meaning multiple runs can be done quickly to make up for the fact theres 6 squad members.
***● BOSS: Inferno Sovereign
<br><br>
****- Inferno Sovereign has a random aggro and a random seal.
****- Inferno Sovereign when aggroed will start casting a ranged mana drain. Its usually best to allow a squad member who doesn't use much mana to keep aggro.
****- As soon as Inferno Sovereign is aggroed 6 Tombstones will appear. These tombstones need to be killed before any damage can be dealt to Inferno Sovereign.
****- Blue circles will also spawn while killing Inferno Sovereign which explode and deal 5000 damage to anyone who does not move out of them. Multiple exploding circles will spawn.


== Area and Bosses ==   


*'''2nd Area: Noxious Den'''
'''1st Area: Infernal Lair'''
***● BOSS: Noxious Sovereign
****- Noxious Sovereign has a random aggro and a random seal.
****- Noxious Sovereign will cast an AoE poison-resistant debuff. This does not need to be purified.
****- Noxious Sovereign will cast poison on the tank, even with the poison-resistant debuff the damage is small and again you do not need to worry about it.
****- Noxious Sovereign will buff itself with increased physical and magical defense. Its nice to get these removed to kill quicker but nothing to worry about.


*● BOSS: Inferno Sovereign
**- Inferno Sovereign has a random aggro and a random seal.
**- Inferno Sovereign when aggroed will start casting a ranged mana drain. Its usually best to allow a squad member who doesn't use much mana to keep aggro.
**- Multiple blue circles will spawn while killing Inferno Sovereign. They explode and deal 5000 damage to anyone who does not move out of them. The circles overlap and each of them will deal damage.
**- As soon as Inferno Sovereign is aggroed 6 Tombstones will appear. Killing them will reduce the amount of exploding blue circles that will spawn as the fight continues.


*'''3rd Area: Vampires Domain'''
***● BOSS: Vampiric Sovereign
****- Vampiric Sovereign has a random aggro and a random seal.
****- Vampiric Sovereign will cast a deadly AoE mana drain.
****- Vampiric Sovereign when hit will spawn 6 foxes, these foxes all need to die at the same time or else they will keep spawning. Heavy hitting AoEs are needed.
****- Vampiric Sovereign will recover health until all 6 foxes are dead.
****- Vampiric Sovereign must be killed within 15 minutes or the whole party will be killed.


'''2nd Area: Noxious Den'''


*'''4th Area: Demonic Niche'''
*● BOSS: Noxious Sovereign
**One of the following:
**- Noxious Sovereign has a random aggro and a random seal.
***●BOSS: Demonic Dictator '''(40% Chance of spawning)'''
**- Noxious Sovereign will cast an AoE poison-resistant debuff. This does not need to be purified.
****- Demonic Dictator has a random aggro and a random seal.
**- Noxious Sovereign will cast poison on the tank, even with the poison-resistant debuff the damage is small and again you do not need to worry about it.
****- Demonic Dictator spawns 2 adds, Whitefeather Golem(White add) and Darkwing Corpse(Black add).  
**- Noxious Sovereign will buff itself with increased physical and magical defense. It's nice to get these removed to kill quicker but nothing to worry about.
****- If the Whitefeather Golem is attacked and killed, 5000 AoE damage will be dealt to everyone in the room. Do '''NOT''' attack this add.
****- The Darkwing Corpse '''must be killed''' when spawned, if left alive too long it will explode and deal 5000 AoE damage to everyone.  
****- The adds will spawn fairly quickly.
****- When the Demonic Dictator gets to around 20% HP, he will start using a mild AoE attack. Use chromatic heal.




***●BOSS: Demonic Tyrant '''(40% Chance of spawning)'''
'''3rd Area: Vampires Domain'''
****- Demonic Tyrant has a random aggro and a random seal.
****- Demonic Tyrant is exactly like the super slash boss in FC.
****- When Demonic Tyrant starts talking in all chat run to the other side of the room and continue to do this until the boss is dead.
****- Holy Path and/or Speed skills are '''NEEDED''' for killing Demonic Tyrant.


*● BOSS: Vampiric Sovereign
**- Vampiric Sovereign has a random aggro and a random seal.
**- Vampiric Sovereign will cast a deadly AoE mana drain.
**- Vampiric Sovereign when hit will spawn 6 foxes, these foxes all need to die at the same time or else they will keep spawning. Heavy hitting AoEs are needed.
**- Vampiric Sovereign will recover health until all 6 foxes are dead.
**- Vampiric Sovereign must be killed within 15 minutes or the whole party will be killed.


***●BOSS: Demonic Sovereign '''(20% Chance of spawning)'''
****- Demonic Sovereign is a double drop boss. This means it will drop 2 chests when killed.
****- Demonic Sovereign has a random aggro and a random seal.
****- Demonic Sovereign spawns adds that are generally quite weak, however can cause AoE stun.
****- Make sure to kill adds when spawned so that they do not pile up and become a problem with constant AoE stuns.


'''4th Area: Demonic Niche'''<br>
One of the following:


*'''5th Area: Ashura's Hollow'''
*●BOSS: Demonic Dictator '''(40% Chance of spawning)'''
**One of the following:
**- Demonic Dictator has a random aggro and a random seal.
***●BOSS: Ashura Dictator '''(40% Chance of spawning)'''
**- Demonic Dictator spawns 2 adds, Whitefeather Golem (white add) and Darkwing Corpse (black add).
****- Ashura Dictator has a random aggro and a random seal.
**- If the Whitefeather Golem is attacked and killed, 5000 AoE damage will be dealt to everyone in the room. Do '''NOT''' attack this add.
****- Ashura Dictator will spawn 3 poisonous snakes.
**- The Darkwing Corpse '''must be killed''' when spawned, if left alive too long it will explode and deal 5000 AoE damage to everyone.  
****- The poisonous snakes will poison 1 random target causing '''massive''' wood damage, however if purify or triple sparked this does not pose much of a threat.  
**- The adds will spawn fairly quickly.
****- Do not kill the snakes, if killed they will cause a small 2500 damage AoE for each one that is killed. The snakes will die as soon as they poison a target.
**- When the Demonic Dictator gets to around 20% HP, he will start using a mild AoE attack. Use Chromatic Healing Beam (AoE heal).


*●BOSS: Demonic Tyrant '''(40% Chance of spawning)'''
**- Demonic Tyrant has a random aggro and a random seal.
**- Demonic Tyrant is exactly like the super slash boss in FC (see #6 Asoteric Runewolf in the [[New Frostcovered City Guide]]).
**- When Demonic Tyrant starts talking in all chat run to the other side of the room and continue to do this until the boss is dead.
**- Holy Path and/or speed skills are '''NEEDED''' for killing Demonic Tyrant.


***●BOSS: Ashura Tyrant '''(40% Chance of spawning)'''
*●BOSS: Demonic Sovereign '''(20% Chance of spawning)'''
****- Ashura Tyrant has a random aggro and a random seal.
**- Demonic Sovereign is a double drop boss. This means it will drop 2 chests when killed.
****- Ashura Tyrant spawns 4 red circles randomly around the room, these circles do 1000 damage when they explode. They do not pose much of a threat.
**- Demonic Sovereign has a random aggro and a random seal.
****- Ashura Tyrant will also cause rocks to fall from the ceiling, dealing damage and interupting casting.
**- Demonic Sovereign spawns adds that are generally quite weak, however can cause AoE stun.
****- It is not as hard as it sounds, simply keep the tank alive while using chromatic healing when needed.
**- Make sure to kill adds when spawned so that they do not pile up and become a problem with constant AoE stuns.




***●BOSS: Ashura Sovereign '''(20% Chance of spawning)'''
'''5th Area: Ashura's Hollow'''<br>
****- Ashura Sovereign is a double drop boss. This means it will drop 2 chests when killed.
One of the following:
****- Ashura Sovereign has a random aggro and a random seal.
****-
****-


*●BOSS: Ashura Dictator '''(40% Chance of spawning)'''
**- Ashura Dictator has a random aggro and a random seal.
**- Ashura Dictator will spawn 3 poisonous snakes.
**- The poisonous snakes will poison 1 random target causing '''massive''' wood damage, however if purify or triple sparked this does not pose much of a threat.
**- Do not kill the snakes, if killed they will cause a small 2500 damage AoE for each one that is killed (this comes in the form of a purple cloud). The snakes will die as soon as they poison a target.


*'''6th + Last Area: Heaven's Coliseum'''
*●BOSS: Ashura Tyrant '''(40% Chance of spawning)'''
**One of the following:
**- Ashura Tyrant has a random aggro and a random seal.
***●BOSS: Goldwing Phoenix '''(40% Chance of spawning)'''
**- Ashura Tyrant spawns 4 yellow circles randomly around the room, these circles do 1000 damage when they explode. They do not pose much of a threat.
****- Goldwing Phoenix has a random aggro and a random seal.
**- Ashura Tyrant will also cause rocks to fall from the ceiling, dealing damage and interrupting casting.
****- Goldwing Phoenix will begin in a small state, dealing no damage and will just move around the area.
**- It is not as hard as it sounds, simply keep the tank alive while using Chromatic Healing Beam when needed.
****- Once the Small Goldwing Phoenix has around 40% HP left it will "Evolve" into a Big Goldwing Phoenix.
****- Once evolved, the Goldwing Phoenix will spawn flames randomly on squad members that deal 2500 damage.
****- Simply moving out of the flames range will make sure that no damage is dealt to you.
****- Flames will '''NOT''' spawn on the tank, for this reason every DD is asked to range the boss so that the tank does not need to move around.


*●BOSS: Ashura Sovereign '''(20% Chance of spawning)'''
**- Ashura Sovereign is a double drop boss. This means it will drop 2 chests when killed.
**- Ashura Sovereign has a random aggro and a random seal.
**- Ashura Sovereign can buff his p.attack, making his melee attacks deadly. Run away from the boss a little if you can't take high amounts of physical damage.


***●BOSS: Arbiter of Flame '''(40% Chance of spawning)'''
****- Arbiter of Flame has a random aggro and a random seal.
****- Arbiter of Flame has an AoE that will cause damage equal to 49% of your max health.
****- Arbiter of Flame spawns 3 random small flames underneath squad members(sometimes all 3 flames under 1 person) causing 2500 damage each, when the flame becomes bigger.
****- It is best to make sure that squad members are not too close to each other so that the flames will not hit multiple members.


'''6th + Last Area: Heaven's Coliseum'''<br>
One of the following:


***●BOSS: Nether Queen '''(20% Chance of spawning)'''
*●BOSS: Goldwing Phoenix '''(40% Chance of spawning)'''
****- Nether Queen is a double drop boss. This means it will drop 2 chests when killed.
**- Goldwing Phoenix has a random aggro and a random seal.
****- Nether Queen has a random aggro and a random seal.
**- Goldwing Phoenix will begin in a small state, dealing no damage and will just move around the area.
****- When Nether Queen starts talking in all chat and says "Feel a taste of my anger" you have around 8 seconds to run to the Mysterious Old Man.
**- Once the Small Goldwing Phoenix has around 40% HP left it will "Evolve" into a Big Goldwing Phoenix.
****- The Mysterious Old Man will spawn at one of the 5 end points of the fiery pentagram on the floor.
**- Once evolved, the Goldwing Phoenix will spawn flames randomly on squad members that deal 2500 damage.
****- If you do not run to the Mysterious Old Man in time, Nether Queen will deal 200k damage to those squad members.
**- Simply moving out of the flames range will make sure that no damage is dealt to you.
**- Flames will '''NOT''' spawn on the tank, <s>for this reason every DD is asked to range the boss so that the tank does not need to move around.</s>
*** This is debatable. Random aggro will pull the boss away from the tank and force the tank to move around anyway. Plus, not all classes have ranged attacks, excluding bows. This could drag out the fight and put your squad at greater risk of the room filling with fire.
**- Use caution around the pillars and walls. The boss can sometimes get stuck and your drops become unreachable.


*●BOSS: Arbiter of Flame '''(40% Chance of spawning)'''
**- Arbiter of Flame has a random aggro and a random seal.
**- Arbiter of Flame has an AoE that will cause damage equal to 49% of your max health.
**- Arbiter of Flame spawns 3 random small flames underneath squad members (sometimes all 3 flames under 1 person) causing 2500 damage each, when the flame becomes bigger.
**- It is best to make sure that squad members are not too close to each other so that the flames will not hit multiple members.


***'''FINAL BOSS: Vanished Ancestor'''
*●BOSS: Nether Queen '''(20% Chance of spawning)'''
****- Vanished Ancestor has a random aggro and a random seal.
**- Nether Queen is a double drop boss. This means it will drop 2 chests when killed.
****-
**- Nether Queen has a random aggro and a random seal.
****-
**- When Nether Queen starts talking in all chat and says "Feel a taste of my anger" you have around 8 seconds to run to the Mysterious Old Man.
****-
**- The Mysterious Old Man will spawn at one of the 5 end points of the fiery pentagram on the floor. Once you are at the NPC, he will cast buff on you that makes you immune to the Nether Queen's 200k AOE. After he buffs you, you are free to go back to killing the boss that round.
**- If you do not run to the Mysterious Old Man in time, Nether Queen will deal 200k damage to those squad members.
**- After each of the Nether Queen's 200k AOEs, she will spawn a Silver Fox. This fox must be killed.




== Rewards ==
'''FINAL BOSS'''
*●BOSS: Vanished Ancestor
**- Vanished Ancestor has a random aggro and a random seal.
**- Throughout the fight, the boss will spawn adds. These adds have an AoE that will wipe the squad unless it is prevented.
**- When the adds have been spawned, a series of "chests" are spawned as well. There is one "chest" for each of the elements. The chests are actually mobs that will die in a single hit. When the chest is killed, it will drop an elemental seal item (2 seal items if there is 2x). The chest will drop a seal for the element that is weak to them. For example, metal is weak to fire, so the fire chest will drop the metal seal.
**- To prevent an add from using it's AoE, first acquire the seal that is of the same element as the add. Target the add and then right click the seal in your inventory. There is a small delay between when you activate the seal and when the add is sealed. Keep the add targeted until you see the seal graphic beneath it. It is then safe to return to attack the boss.


**●'''Dim Nirvana Palace Chest'''
***- Uncanny Crystal '''(35%)'''
***- Mirage Celestone '''(25%)'''
***- Perfect Stone - 100 '''(8%)'''
***- Flawless Citrine Shard '''(8%)'''
***- Flawless Garnet Shard '''(8%)'''
***- Flawless Sapphire Shard '''(8%)'''
***- Flawless Amber Shard '''(8%)'''


'''99 KEYS BOSS'''
*●BOSS: Enchanted Ancestor
**- This boss only appears if a squad member is running their 99 keys quest.
**- This boss is immune to amps.
**- This boss has a short duration stun.
**- This boss will always drop 2 rapture crystals (4 under 2x).
<br>


**●'''Bronze Nirvana Palace Chest'''
== Rewards ==
***- Uncanny Crystal '''(50%)'''
***- Mirage Celestone '''(10%)'''
***- Perfect Stone - 100 '''(8%)'''
***- Flawless Citrine Shard '''(8%)'''
***- Flawless Garnet Shard '''(8%)'''
***- Flawless Sapphire Shard '''(8%)'''
***- Flawless Amber Shard '''(8%)'''


●'''Dim Nirvana Palace Chest'''
*- Uncanny Crystal '''(35%)'''
*- Mirage Celestone '''(25%)'''
*- Perfect Stone - 100 '''(8%)'''
*- Flawless Citrine Shard '''(8%)'''
*- Flawless Garnet Shard '''(8%)'''
*- Flawless Sapphire Shard '''(8%)'''
*- Flawless Amber Shard '''(8%)'''


**●'''Silver Nirvana Palace Chest'''  
●'''Bronze Nirvana Palace Chest'''  
***- Uncanny Crystal '''(60%)'''
*- Uncanny Crystal '''(50%)'''
***- Mirage Celestone '''(8%)'''
*- Mirage Celestone '''(10%)'''
***- Flawless Citrine Shard '''(8%)'''
*- Perfect Stone - 100 '''(8%)'''
***- Flawless Garnet Shard '''(8%)'''
*- Flawless Citrine Shard '''(8%)'''
***- Flawless Sapphire Shard '''(8%)'''
*- Flawless Garnet Shard '''(8%)'''
***- Flawless Amber Shard '''(8%)'''
*- Flawless Sapphire Shard '''(8%)'''
*- Flawless Amber Shard '''(8%)'''


●'''Silver Nirvana Palace Chest'''
*- Uncanny Crystal '''(60%)'''
*- Mirage Celestone '''(8%)'''
*- Flawless Citrine Shard '''(8%)'''
*- Flawless Garnet Shard '''(8%)'''
*- Flawless Sapphire Shard '''(8%)'''
*- Flawless Amber Shard '''(8%)'''


**●'''Golden Nirvana Palace Chest'''  
●'''Golden Nirvana Palace Chest'''  
***- Uncanny Crystal '''(75%)'''
*- Uncanny Crystal '''(75%)'''
***- Mirage Celestone '''(5%)'''
*- Mirage Celestone '''(5%)'''
***- Flawless Citrine Shard '''(5%)'''
*- Flawless Citrine Shard '''(5%)'''
***- Flawless Garnet Shard '''(5%)'''
*- Flawless Garnet Shard '''(5%)'''
***- Flawless Sapphire Shard '''(5%)'''
*- Flawless Sapphire Shard '''(5%)'''
***- Flawless Amber Shard '''(5%)'''
*- Flawless Amber Shard '''(5%)'''




**●'''FINAL BOSS: Vanished Ancestor'''
●'''FINAL BOSS: Vanished Ancestor'''
***- Drops 2 items always (4 on double drops)  
*- Drops 2 items always (4 during "x2 drops" events)
***- Drops will consist of either Uncanny Crystal - Rapture Crystal - Mirage Celestone
*- Drops will consist of Uncanny Crystals, Rapture Crystals, and/or Mirage Celestones

Latest revision as of 21:16, 30 October 2026


The Palace of Nirvana is one of the strongest dungeons in the game. It requires great amounts of teamwork and great knowledge of your class and character, to include the weaknesses of the enemies you face, and the weaknesses of your own character.

Requirements[edit]

You will need to be at least level 100.
You will need 1 Nirvana Palace Key per run to enter. They are available from any of the listed below:

  • - Bounty Hunters (LV100+) reward you 1 Nirvana Palace Key.
  • - The Mysterious Old Man (665 128) will give you 3 Nirvana Palace Keys once per day across from Teleporter Reviero (668 124) in City of Raging Tides.
  • - Purchase from the Mysterious Old Man (665 128) for 3,000,000 coins each.


Dungeon Tips[edit]

Make sure that you are not lagging. One second without healing or attacking can be your downfall.

Watch your squad, especially if you are a cleric. If you have a healing ability, use it when absolutely needed to provide backup support to an overcrowded cleric.

As with any dungeon, the dream team includes a tank and a healer. This doesn't have to be a barbarian and a cleric, but remember that these classes are preferred when seeking a party for Nirvana.

Bring potions of any and all kinds. Make sure you have a backup weapon in case it breaks during the run. If you have charms, now is a good time to use them.

If you die in Nirvana, you can simply release and talk to the Mysterious Old Man to re-enter the current area you are in and continue to fight. For this reason a lot of people decide to do Nirvana when they have no experience points to lose, thus it does not matter if you die.

File:Palace of Nirvana.png

Popular Squad Formations[edit]

There are many ways to complete Nirvana, below will be the most current popular squads used to complete Nirvana.

These might not work for everyone, as with anything, it is dependent on the person's skill and gears.

There can be lots to do in Nirvana, so therefore it is not generally soloed, however it is possible.

Anyone can do Nirvana, all you really need is a tank, damage dealer, and a Cleric as with most instances.

Below are just a few example squads that are used to get the job done quicker and more efficiently while making a nice profit.


3-4 Man Squad:

  • - 5 APS Tank
  • - Venomancer / Blademaster
  • - Cleric


NOTE: With this squad, the 5 APS user will tank, while cleric will be healing and debuffing. The venomancer / blademaster will be expected to do most of the work such as the chest digging at the final boss and will generally be there to help support damage with Heaven's Flame (blademaster) or Amplify Damage & Purge (venomancer).


6 Man Squad:

  • - 5 APS Damage Dealers (3-4)
  • - Cleric / Venomancer
  • - Assassin


NOTE: Since dying does not matter too much in Nirvana, you can simply release and re-enter the same area very quickly, some squads fill up with overpowered 5 APS users a assassin and barbarian for HP / Physical Attack / Bloodpaint buffs and quickly kill bosses in under a few minutes. Runs will be very fast meaning multiple runs can be done quickly to make up for the fact theres 6 squad members.

Area and Bosses[edit]

1st Area: Infernal Lair

  • ● BOSS: Inferno Sovereign
    • - Inferno Sovereign has a random aggro and a random seal.
    • - Inferno Sovereign when aggroed will start casting a ranged mana drain. Its usually best to allow a squad member who doesn't use much mana to keep aggro.
    • - Multiple blue circles will spawn while killing Inferno Sovereign. They explode and deal 5000 damage to anyone who does not move out of them. The circles overlap and each of them will deal damage.
    • - As soon as Inferno Sovereign is aggroed 6 Tombstones will appear. Killing them will reduce the amount of exploding blue circles that will spawn as the fight continues.


2nd Area: Noxious Den

  • ● BOSS: Noxious Sovereign
    • - Noxious Sovereign has a random aggro and a random seal.
    • - Noxious Sovereign will cast an AoE poison-resistant debuff. This does not need to be purified.
    • - Noxious Sovereign will cast poison on the tank, even with the poison-resistant debuff the damage is small and again you do not need to worry about it.
    • - Noxious Sovereign will buff itself with increased physical and magical defense. It's nice to get these removed to kill quicker but nothing to worry about.


3rd Area: Vampires Domain

  • ● BOSS: Vampiric Sovereign
    • - Vampiric Sovereign has a random aggro and a random seal.
    • - Vampiric Sovereign will cast a deadly AoE mana drain.
    • - Vampiric Sovereign when hit will spawn 6 foxes, these foxes all need to die at the same time or else they will keep spawning. Heavy hitting AoEs are needed.
    • - Vampiric Sovereign will recover health until all 6 foxes are dead.
    • - Vampiric Sovereign must be killed within 15 minutes or the whole party will be killed.


4th Area: Demonic Niche
One of the following:

  • ●BOSS: Demonic Dictator (40% Chance of spawning)
    • - Demonic Dictator has a random aggro and a random seal.
    • - Demonic Dictator spawns 2 adds, Whitefeather Golem (white add) and Darkwing Corpse (black add).
    • - If the Whitefeather Golem is attacked and killed, 5000 AoE damage will be dealt to everyone in the room. Do NOT attack this add.
    • - The Darkwing Corpse must be killed when spawned, if left alive too long it will explode and deal 5000 AoE damage to everyone.
    • - The adds will spawn fairly quickly.
    • - When the Demonic Dictator gets to around 20% HP, he will start using a mild AoE attack. Use Chromatic Healing Beam (AoE heal).
  • ●BOSS: Demonic Tyrant (40% Chance of spawning)
    • - Demonic Tyrant has a random aggro and a random seal.
    • - Demonic Tyrant is exactly like the super slash boss in FC (see #6 Asoteric Runewolf in the New Frostcovered City Guide).
    • - When Demonic Tyrant starts talking in all chat run to the other side of the room and continue to do this until the boss is dead.
    • - Holy Path and/or speed skills are NEEDED for killing Demonic Tyrant.
  • ●BOSS: Demonic Sovereign (20% Chance of spawning)
    • - Demonic Sovereign is a double drop boss. This means it will drop 2 chests when killed.
    • - Demonic Sovereign has a random aggro and a random seal.
    • - Demonic Sovereign spawns adds that are generally quite weak, however can cause AoE stun.
    • - Make sure to kill adds when spawned so that they do not pile up and become a problem with constant AoE stuns.


5th Area: Ashura's Hollow
One of the following:

  • ●BOSS: Ashura Dictator (40% Chance of spawning)
    • - Ashura Dictator has a random aggro and a random seal.
    • - Ashura Dictator will spawn 3 poisonous snakes.
    • - The poisonous snakes will poison 1 random target causing massive wood damage, however if purify or triple sparked this does not pose much of a threat.
    • - Do not kill the snakes, if killed they will cause a small 2500 damage AoE for each one that is killed (this comes in the form of a purple cloud). The snakes will die as soon as they poison a target.
  • ●BOSS: Ashura Tyrant (40% Chance of spawning)
    • - Ashura Tyrant has a random aggro and a random seal.
    • - Ashura Tyrant spawns 4 yellow circles randomly around the room, these circles do 1000 damage when they explode. They do not pose much of a threat.
    • - Ashura Tyrant will also cause rocks to fall from the ceiling, dealing damage and interrupting casting.
    • - It is not as hard as it sounds, simply keep the tank alive while using Chromatic Healing Beam when needed.
  • ●BOSS: Ashura Sovereign (20% Chance of spawning)
    • - Ashura Sovereign is a double drop boss. This means it will drop 2 chests when killed.
    • - Ashura Sovereign has a random aggro and a random seal.
    • - Ashura Sovereign can buff his p.attack, making his melee attacks deadly. Run away from the boss a little if you can't take high amounts of physical damage.


6th + Last Area: Heaven's Coliseum
One of the following:

  • ●BOSS: Goldwing Phoenix (40% Chance of spawning)
    • - Goldwing Phoenix has a random aggro and a random seal.
    • - Goldwing Phoenix will begin in a small state, dealing no damage and will just move around the area.
    • - Once the Small Goldwing Phoenix has around 40% HP left it will "Evolve" into a Big Goldwing Phoenix.
    • - Once evolved, the Goldwing Phoenix will spawn flames randomly on squad members that deal 2500 damage.
    • - Simply moving out of the flames range will make sure that no damage is dealt to you.
    • - Flames will NOT spawn on the tank, for this reason every DD is asked to range the boss so that the tank does not need to move around.
      • This is debatable. Random aggro will pull the boss away from the tank and force the tank to move around anyway. Plus, not all classes have ranged attacks, excluding bows. This could drag out the fight and put your squad at greater risk of the room filling with fire.
    • - Use caution around the pillars and walls. The boss can sometimes get stuck and your drops become unreachable.
  • ●BOSS: Arbiter of Flame (40% Chance of spawning)
    • - Arbiter of Flame has a random aggro and a random seal.
    • - Arbiter of Flame has an AoE that will cause damage equal to 49% of your max health.
    • - Arbiter of Flame spawns 3 random small flames underneath squad members (sometimes all 3 flames under 1 person) causing 2500 damage each, when the flame becomes bigger.
    • - It is best to make sure that squad members are not too close to each other so that the flames will not hit multiple members.
  • ●BOSS: Nether Queen (20% Chance of spawning)
    • - Nether Queen is a double drop boss. This means it will drop 2 chests when killed.
    • - Nether Queen has a random aggro and a random seal.
    • - When Nether Queen starts talking in all chat and says "Feel a taste of my anger" you have around 8 seconds to run to the Mysterious Old Man.
    • - The Mysterious Old Man will spawn at one of the 5 end points of the fiery pentagram on the floor. Once you are at the NPC, he will cast buff on you that makes you immune to the Nether Queen's 200k AOE. After he buffs you, you are free to go back to killing the boss that round.
    • - If you do not run to the Mysterious Old Man in time, Nether Queen will deal 200k damage to those squad members.
    • - After each of the Nether Queen's 200k AOEs, she will spawn a Silver Fox. This fox must be killed.


FINAL BOSS

  • ●BOSS: Vanished Ancestor
    • - Vanished Ancestor has a random aggro and a random seal.
    • - Throughout the fight, the boss will spawn adds. These adds have an AoE that will wipe the squad unless it is prevented.
    • - When the adds have been spawned, a series of "chests" are spawned as well. There is one "chest" for each of the elements. The chests are actually mobs that will die in a single hit. When the chest is killed, it will drop an elemental seal item (2 seal items if there is 2x). The chest will drop a seal for the element that is weak to them. For example, metal is weak to fire, so the fire chest will drop the metal seal.
    • - To prevent an add from using it's AoE, first acquire the seal that is of the same element as the add. Target the add and then right click the seal in your inventory. There is a small delay between when you activate the seal and when the add is sealed. Keep the add targeted until you see the seal graphic beneath it. It is then safe to return to attack the boss.


99 KEYS BOSS

  • ●BOSS: Enchanted Ancestor
    • - This boss only appears if a squad member is running their 99 keys quest.
    • - This boss is immune to amps.
    • - This boss has a short duration stun.
    • - This boss will always drop 2 rapture crystals (4 under 2x).


Rewards[edit]

●Dim Nirvana Palace Chest

  • - Uncanny Crystal (35%)
  • - Mirage Celestone (25%)
  • - Perfect Stone - 100 (8%)
  • - Flawless Citrine Shard (8%)
  • - Flawless Garnet Shard (8%)
  • - Flawless Sapphire Shard (8%)
  • - Flawless Amber Shard (8%)

●Bronze Nirvana Palace Chest

  • - Uncanny Crystal (50%)
  • - Mirage Celestone (10%)
  • - Perfect Stone - 100 (8%)
  • - Flawless Citrine Shard (8%)
  • - Flawless Garnet Shard (8%)
  • - Flawless Sapphire Shard (8%)
  • - Flawless Amber Shard (8%)

●Silver Nirvana Palace Chest

  • - Uncanny Crystal (60%)
  • - Mirage Celestone (8%)
  • - Flawless Citrine Shard (8%)
  • - Flawless Garnet Shard (8%)
  • - Flawless Sapphire Shard (8%)
  • - Flawless Amber Shard (8%)

●Golden Nirvana Palace Chest

  • - Uncanny Crystal (75%)
  • - Mirage Celestone (5%)
  • - Flawless Citrine Shard (5%)
  • - Flawless Garnet Shard (5%)
  • - Flawless Sapphire Shard (5%)
  • - Flawless Amber Shard (5%)


●FINAL BOSS: Vanished Ancestor

  • - Drops 2 items always (4 during "x2 drops" events)
  • - Drops will consist of Uncanny Crystals, Rapture Crystals, and/or Mirage Celestones