Advanced Endless Universe: Difference between revisions
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== Introduction == | == Introduction == | ||
The Advanced Endless Universe Quest is one of the last quests in the Morai story line and since it can be quite difficult you can choose not to do this quest without effecting other Morai quests or stats. | The Advanced Endless Universe Quest is one of the last quests in the Morai story line and since it can be quite difficult you can choose not to do this quest without effecting other Morai quests or stats. | ||
This is a quest that allows you to continue doing the quest in the Endless Universe instance where high level players can gain great rewards of experience (EXP) and rewards. | This is a quest that allows you to continue doing the quest in the Endless Universe instance where high level players can gain great rewards of experience (EXP) and rewards. | ||
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== | == Overview == | ||
Let me start out by saying there are MULTIPLE versions of this instance. Each is different, with different requirements. Which one your squad gets is random, so you should prepare for the worst and hope for the easiest. Once the quest is started, you cannot switch to another of the Types without resetting the instance. | |||
<BR><BR> | |||
Let me start out by saying there are MULTIPLE versions of this instance. Each is different, with different requirements. Which one your squad gets is random, so you should prepare for the worst and hope for the easiest. Once the quest is started, you cannot switch to another of the Types without resetting the instance. <BR> | All of the random instances end with Aurogon, the Dragon Emperor Boss as the final boss. | ||
<BR><BR> | <BR><BR> | ||
== | == Requirements == | ||
You must have completed the Gold Quest continuation of the Morai Chain up to the quest "Into the Fray". This enables you to enter the instance via the portal above the old EU entrance. Entering does not consume a Tuc Su Toxin, and you may enter multiple times a day. In order to get a reward you must pick up "Jade Dragon Order" from the NPC inside. You must have these in your inventory to get a reward, but you can participate without them (for no reward chest). | |||
This | |||
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Task Four: <BR> | Task Four: <BR> | ||
Next we had to sneak past some of the minions so she gave us items that turned us into rats. I don't know if being rats actually helped us in any way but it was quite hilarious xD We were told to talk to Obsidian Transience as Rats and dig the Inscription that talking to that person spawned. Without the inscription, you can light the seal trap but it will not proceed and you will have to restart by resetting the instance. <BR> | Next we had to sneak past some of the minions so she gave us items that turned us into rats. I don't know if being rats actually helped us in any way but it was quite hilarious xD We were told to talk to Obsidian Transience as Rats and dig the Inscription that talking to that person spawned. Without the inscription, you can light the seal trap but it will not proceed and you will have to restart by resetting the instance. <BR><BR> | ||
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Task Five: <BR> | Task Five: <BR> | ||
When you get to the mirror, which must be dug to spawn, look into the circle above the mirror for what shape you have to light the seals in. ie Heaven is 3 _ straight across. Mimic this shape (we lit them in numerical order but I'm not sure if that has an effect). The NPC should automatically set up a seal trap for the boss to walk onto when the pattern is correct. When it did, it "died" and respawned in the center of the instance. Be careful not to mess up the array as there is no way to turn a signal off once it is on. <BR> | When you get to the mirror, which must be dug to spawn, look into the circle above the mirror for what shape you have to light the seals in. ie Heaven is 3 _ straight across. Mimic this shape (we lit them in numerical order but I'm not sure if that has an effect). The NPC should automatically set up a seal trap for the boss to walk onto when the pattern is correct. When it did, it "died" and respawned in the center of the instance. Be careful not to mess up the array as there is no way to turn a signal off once it is on. <BR> | ||
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This guy is a giant glowy yellow centipede with multiple heads. The system will spam you to "get close to him" messages. They mean get as close to the center platform as possible. He does an AoE that will hit really hard if you are far away. At 1.3mil he does an AoE purge. Finally, he'll do an Earth delayed 1 shot DoT (Telekinesis). This must be removed via purify or triple spark or you will probably die. Make sure the cleric in BB has chi as it will be knocked, and make sure to purify this cleric when the DoT shows up. | This guy is a giant glowy yellow centipede with multiple heads. The system will spam you to "get close to him" messages. They mean get as close to the center platform as possible. He does an AoE that will hit really hard if you are far away. At 1.3mil he does an AoE purge. Finally, he'll do an Earth delayed 1 shot DoT (Telekinesis). This must be removed via purify or triple spark or you will probably die. Make sure the cleric in BB has chi as it will be knocked, and make sure to purify this cleric when the DoT shows up. | ||
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Aurogon, the Dragon Emperor Boss (Final Boss): | |||
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This boss teleports around every few million hp you knock off it. Each "respawn" has less hp than the last to represent what you knocked off so don't panic if it appears to have healed itself. | |||
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The boss spawns adds different skills to the boss but they weren't too nasty so we just had a seeker handle it. One of the adds will interrupt BB and does an AOE Knockback. Sometimes you must kill Ghost Wings to get the boss to remove the Invoke buff. | |||
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This is a fairly easy boss, I think, just remember to Chi the BB so she can keep running around. When the boss died we were done and the NPC to get the reward chest spawns where the boss was located. | |||
<BR><BR> | |||
If the boss is glitched with the turtle buff on, try going up to the top and talking to the quest NPC again. This should spawn another boss with more Ghost Wing mobs to kill. <BR> | |||
Note: If you kill the Ghost Wing mobs to remove the original Boss's glitched buff, the new boss will be glitched... <BR> | |||
So in the end you go back and kill the original boss. | |||
<BR><BR> | <BR><BR> | ||
== Related Links == | == Related Links == | ||
[[Morai]] - This is | [[Morai]] - This is the PW instanced world map that contains the Advanced Endless Universe dungeon, it also has its own quests, bosses, mobs and other dungeons<BR> | ||
Latest revision as of 20:31, 22 September 2013
Advanced Endless Universe
Introduction[edit]
The Advanced Endless Universe Quest is one of the last quests in the Morai story line and since it can be quite difficult you can choose not to do this quest without effecting other Morai quests or stats.
This is a quest that allows you to continue doing the quest in the Endless Universe instance where high level players can gain great rewards of experience (EXP) and rewards.
This information was copied and edited from a forum thread, a medium meant for discussion rather than information like the PW Wiki, it is none the less a very helpful in it's content thanks to its author, Kerona of Sanctuary.
Overview[edit]
Let me start out by saying there are MULTIPLE versions of this instance. Each is different, with different requirements. Which one your squad gets is random, so you should prepare for the worst and hope for the easiest. Once the quest is started, you cannot switch to another of the Types without resetting the instance.
All of the random instances end with Aurogon, the Dragon Emperor Boss as the final boss.
Requirements[edit]
You must have completed the Gold Quest continuation of the Morai Chain up to the quest "Into the Fray". This enables you to enter the instance via the portal above the old EU entrance. Entering does not consume a Tuc Su Toxin, and you may enter multiple times a day. In order to get a reward you must pick up "Jade Dragon Order" from the NPC inside. You must have these in your inventory to get a reward, but you can participate without them (for no reward chest).
Rewards[edit]
- @ 100 - 800k exp, 180k spirit, 10 influence
- @ 101 - 1.3 mil xp, 180k spirit, 10 influence
- @ 102 - 1.8 mil xp, 180k spirit, 10 influence
- @ 103 - 2.3 mil xp, 180k spirit, 10 influence
- @ 104 - 2.8 mil xp, 180k spirit, 10 influence
The final boss dropped apothecary such as Gods Tea, Samsara Wheel, etc. He has also dropped Immaculate gems. The box's consolation reward is also apothecary: I received 10 Dew Stars, others in my squad got things such as Espionage Potions, IGs, and more. The good reward is Advanced Morai Skills, which are tradable.
AEU Bosses[edit]
Type 1: Locen as Sub Boss
Task One:
We started out by having to simultaneously dig 8 crystals. We had 10 people but only 8 had to dig. You can do the instance with 8 people. We did this by on vent going "3 2 1 dig". You can also do a countdown in squad chat. This released an NPC who told us she wanted to create a seal to remove the "Immune to damage" buff from Locen. Locen wanders around the instance, and you must hide from him in sparkling purple bushes that put you in stealth when he gets close. After he passes you can go out and do what you had to do again. The "Warning" Crystals let you know where in the instance the boss is, so you have some Warning if the boss is getting close.
Task Two:
We have to activate the forge for the NPC to create pills, then gather materials for her. Anyone can turn in in quantities of 5, and the quest only requires 50. The mobs are very easy throughout the instance. The hardest part in this instance is operating the forge, which requires considerable team work and retries. We had to have someone set a continuous AoE to control the hp of the fires that spawned around it, and I constantly doused and blew on the fires with water via the forge's quest as needed. This took us quite a few tries. You have to keep the fire's hp between 1 and 100 without it hitting either extreme so you need to damage them all at same time, then you water the fires via the quest for a bit until it finishes making the pill. I've heard this can be done by removing weapon and slapping the fires as well. As long as the damage is low and constant, it should work.
Task Three:
The pills crafted by the forge enable you to see the Skeleton Guardians which are really easy mobs and you have to kill 4. These should be in the area and you can get as many pills as you need from the forge.
Task Four:
Next we had to sneak past some of the minions so she gave us items that turned us into rats. I don't know if being rats actually helped us in any way but it was quite hilarious xD We were told to talk to Obsidian Transience as Rats and dig the Inscription that talking to that person spawned. Without the inscription, you can light the seal trap but it will not proceed and you will have to restart by resetting the instance.
Task Five:
When you get to the mirror, which must be dug to spawn, look into the circle above the mirror for what shape you have to light the seals in. ie Heaven is 3 _ straight across. Mimic this shape (we lit them in numerical order but I'm not sure if that has an effect). The NPC should automatically set up a seal trap for the boss to walk onto when the pattern is correct. When it did, it "died" and respawned in the center of the instance. Be careful not to mess up the array as there is no way to turn a signal off once it is on.
Locen, the Emperor of Flame BOSS:
This boss has a nasty fire thingy he does so you must stay close to the icicles on the ground. As a cleric I had to move BB every time. He also had a stun AoE but overall wasn't too bad. We let our barby tank and he was getting hit pretty low occasionally so know that you might need some wizzy heals or extra heal (my bb is pretty weak though). After he died, the main boss spawned at the bottom of the lake so we jumped down. Remember to Chi the BB so she can keep running around.
Type 2: Aohe as Sub Boss
(Youtube Video http://www.youtube.com/embed/JvAzrKHzt94)
I consider this Type as the most difficult due to the Sub Boss. The instance will start with an NPC named Helios fighting a Boss named Aohe, who is immune to damage. You are limited in time in that you must complete all the tasks before Helios dies. If Helios dies at any point, you must restart.
You must kill the pillars on the second island by luring the Wraith mobs into the golden circle around them. When the wraith mobs die, they will summon firecrackers which when they explode damage the pillar. If the wraiths do not die inside the golden circle, the firecrackers will not be close enough to damage the pillar. To save all three, do the closest two pillars at the same time. It is not necessary to successfully save all 3 to pass the quest, 2 works fine so if you want you can do pillars one at a time. When a pillar dies, you must port to the island by taking the quest on the gem that spawns and "rescue" the Apprentice by killing the mobs. -IF YOU ARE IN PK YOU CAN DAMAGE THE APPRENTICE SO BE CAREFUL- When the Apprentice is free he will head to the third island and start fighting the Spirit of Aohe.
After the second pillar is destroyed, mobs will start attacking the Apprentice who is fighting the Spirit of Aohe so you must send a group to defend him while freeing the last apprentice. If all three Apprentices die, you fail and must start again. If Helios dies at this part while fighting Aohe, you must start again. TO RESTART THIS QUEST YOU MUST ALL TRASH THE ORIGINAL QUEST then take it again from the NPC at beginning.
Once all of the Apprentices are free and fighting the Spirit of Aohe, have the rest of the squad head over to help defend them from mobs. After a while, the Apprentices will finally kill the Spirit of Aohe which will spawn the Aohe boss on Island #1.
Aohe, the Dark Emperor BOSS:
This boss is HARD. (NOTE: HE IS STUNNABLE. STUN STUN STUN) As a single cleric I had a lot of trouble healing it and we wiped several times, so please consider bringing a second healer or cleric just in case you get this boss. He spawns as two parts, physical and elemental immune. The two parts must die at approximately the same time or the other will respawn and wipe the squad. The two bosses do different things and I suggest keeping them as far away from each other as possible.
Physical Immune:
He casts Absorbing Array AoE and does a Physical Defense and Fire Defense debuff. He doesn't hit too hard normally, but with the Physical Defense debuff he will be hitting quite hard so make sure your tankiest caster is tanking. We put frostblade on our sins and bms had them attack and spam stun this one due to the extreme AoE of the other boss. I believe he also turns people into frogs occasionally. Reports that Soul Degen stops it from self healing, and that the heal is somehow linked to the Absorbing Array debuff. Purging it is also reported to work. I find it most convenient to have a Wizzy with Sage DB set up as frogging does not interrupt it and the stun keeps the boss locked pretty well.
Elemental Immune:
This thing is a piece of work. Really. The other boss does a Spark (genie skill) AoE that reduces fire resistance to like nothing, then this one will cast a fire dot AoE. This is why they must be kept as far from each other as possible. As cleric you can stand outside of the AoE and IH and purify. As melee dd expect to spam die. We basically had two barbs, and the R9 one was almost dying whenever it debuffed. Sins and BMs were getting one shot by the first tick of fire. Soul of Fire might be really useful for this boss or having a psy sitting nearby to AoE purify. If you do not have 2 clerics, like my squad did, good luck! If you have two clerics, welcome to try one in BB and the other IHing and Purifying as needed. When my squad does it, we just have one tanky sin solo DD this boss with one cleric IHing and purifying him. The less people on this boss, the easier it is to heal and manage.
Once this boss dies and you pat yourselves on the back, jump down to kill final boss as normal.
Type 3: Chigo as Sub-Buss
This one was quite relaxed. Two NPCs spawn, Dark and Light. You must defend Dark and Light at the same time, so split your squad into two groups (two clerics or two healers is a must, probably). The groups should be of equal DD value, even if it's not high.
Follow the mobs to two different spots on the map, and mobs will start to cross the bridge near them. Most mobs are easy, some HF and others immobilize, seal, and knock BB. Your goal is to reach 200 "points" so around 100 each group. BUT if the difference in points between the two groups exceeds four, the accumulated score will start to quickly decay. In order to complete it quickly, you must keep the numbers relatively close by watching the score and measuring how much DD is needed. There is a 16 minute time limit to this part, but we completed long before the limit.
Next Dark will charge into where he thinks the Boss is but it's a trap. Light realizes it and tries to save him. He tells you to kill the correct elemental pillar to free Dark. Killing wrong pillar spawns some mobs but they're not a big deal. They knock BB so just have clerics squad heal and keep the mobs off of them. We ended up having to kill every pillar as the correct one was the last we chose.
The boss spawns instantly in the middle as soon as Dark is freed, so you probably shouldn't stand there.... like I did. -.-
Chigo, the Serpent Emperor BOSS:
This guy is a giant glowy yellow centipede with multiple heads. The system will spam you to "get close to him" messages. They mean get as close to the center platform as possible. He does an AoE that will hit really hard if you are far away. At 1.3mil he does an AoE purge. Finally, he'll do an Earth delayed 1 shot DoT (Telekinesis). This must be removed via purify or triple spark or you will probably die. Make sure the cleric in BB has chi as it will be knocked, and make sure to purify this cleric when the DoT shows up.
Aurogon, the Dragon Emperor Boss (Final Boss):
This boss teleports around every few million hp you knock off it. Each "respawn" has less hp than the last to represent what you knocked off so don't panic if it appears to have healed itself.
The boss spawns adds different skills to the boss but they weren't too nasty so we just had a seeker handle it. One of the adds will interrupt BB and does an AOE Knockback. Sometimes you must kill Ghost Wings to get the boss to remove the Invoke buff.
This is a fairly easy boss, I think, just remember to Chi the BB so she can keep running around. When the boss died we were done and the NPC to get the reward chest spawns where the boss was located.
If the boss is glitched with the turtle buff on, try going up to the top and talking to the quest NPC again. This should spawn another boss with more Ghost Wing mobs to kill.
Note: If you kill the Ghost Wing mobs to remove the original Boss's glitched buff, the new boss will be glitched...
So in the end you go back and kill the original boss.
Related Links[edit]
Morai - This is the PW instanced world map that contains the Advanced Endless Universe dungeon, it also has its own quests, bosses, mobs and other dungeons