Level 3 Land Attack: Difference between revisions

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[[Image: Physical_Defence_Icon.PNG]]  '''Physical Defence:''' 2,090
[[Image: Physical_Defence_Icon.PNG]]  '''Physical Defense:''' 2,090


[[Image: Magic_Defence_Icon.PNG]]  '''Magic Defence:''' 1,921
[[Image: Magic_Defence_Icon.PNG]]  '''Magic Defense:''' 1,921


[[Image: Speed_Icon.PNG]]  '''Speed:''' 5m/ Second
[[Image: Speed_Icon.PNG]]  '''Speed:''' 5m/ Second
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'''Skills and Attacks'''
'''Skills and Attacks'''


Hellsmite Carrier uses two kinds of AoE attacks as well as a constant physical attack. One is a physical and magical AoE Hit dealing physical and fire damage. The other is an AoE hit dealing fire damage but also lowering everyone’s fire defences by 50% and slowing down channelling.
Hellsmite Carrier uses two kinds of AoE attacks as well as a constant physical attack. One is a physical and magical AoE Hit dealing physical and fire damage. The other is an AoE hit dealing fire damage but also lowering everyone's fire defenses by 50% and slowing down channeling.




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[[Image: Fire_Res_Icon.PNG]]  28m Fire Magical AoE decreasing Fire Resistance by 50%.  
[[Image: Fire_Res_Icon.PNG]]  28m Fire Magical AoE decreasing Fire Resistance by 50%.  


[[Image: Slow_Channel_Icon.PNG]]  28m Decreased Channelling AoE.  
[[Image: Slow_Channel_Icon.PNG]]  28m Decreased Channeling AoE.  




'''Tactic to Defeat'''
'''Tactic to Defeat'''


Hellsmite Carrier moves quite slowly, and should proberly be lured down the B Road to your base so the people who die from the Aoe’s can get back easily. Can be tanked by a barbarian with 5,000+ HP and 2 clerics with 3,000+ HP.
Hellsmite Carrier moves quite slowly, and should probably be lured down the B Road to your base so the people who die from the AoEs can get back easily. Can be tanked by a barbarian with 5,000+ HP and 2 clerics with 3,000+ HP.




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► Items and Exp will not be lost upon death inside the instance.
► Items and Exp will not be lost upon death inside the instance.


== Benefits of owning a level 3 land ==
== Benefits of owning a level 3 land ==


A level one land is worth a cool 10,000,000 coin a week for the Factions pays, as well as that you also get the town portal to this location. These lands also come with pills, refining services, recovery services and item identification from the officer of the land.
A level one land is worth a cool 10,000,000 coin a week for the Factions pays, as well as that you also get the town portal to this location. These lands also come with pills, refining services, recovery services and item identification from the officer of the land.
[[Image: Ascii_Guide.PNG]]
--[[User:Asciii|You know when you've been Ascii'd]]--, Ascii, Harshlands Server

Latest revision as of 21:46, 1 August 2010

What is a Level 3 Land Attack?[edit]

File:Battlefield.PNG

Attacking a land can be done though Territory wars, it is an event open every week for Factions to bid on lands and attempt to seize them. An attack on an empty land results in a territory war of 3 hours to kill 300 monsters, including bosses, an attack on an already occupied land results in a 3 hour war against the faction that owns it.


A level 3 land attack is an attack on one of the lands of Perfect world. This attack will consist of 299 elite monsters and 1 boss.


Territory wars maps for a PvE war is the same Layout as PvP, with 2 bases at both end of the map and 3 roads leading to the bases. These roads in a PvE territory war are filled with monsters, 300 spread out over the map and enemy base.








Preparing for the Attack[edit]

Genies

The territory war should not be taken lightly; everyone should go all out for it, which includes making a new genie. The following skills will help a lot:


File:Absolute Domain Icon.png Absolute Domain: Makes a squad immune to damage for a short period.

File:Tree of Protection Icon.PNG Tree of Protection: Restores 25% HP every second for 3 second. Everyone should have this skill as Level 1, and be constantly using it every cooldown on bosses.


Potions and Pills

Everyone should be using the highest HP Recovering potion they can get there hands on, elixirs also help. HP Recovery per Second Pills will also help.


City Keeper: Hellsmite Carrier[edit]

File:Level 3 land attack.PNG

Statistics

Health Points: 6,000,000 HP

Physical Attack: 3,800 – 4,500

File:Magic Attack Icon.PNG Magic Attack: 1,800 – 2,500


File:Physical Defence Icon.PNG Physical Defense: 2,090

File:Magic Defence Icon.PNG Magic Defense: 1,921

Speed: 5m/ Second


Skills and Attacks

Hellsmite Carrier uses two kinds of AoE attacks as well as a constant physical attack. One is a physical and magical AoE Hit dealing physical and fire damage. The other is an AoE hit dealing fire damage but also lowering everyone's fire defenses by 50% and slowing down channeling.


File:Increased Attack Rate Icon.PNG 0.8 Attack interval Physical Attack.

File:Magical Attack Buff.PNG 28m Physical and Fire Magical AoE.

28m Fire Magical AoE decreasing Fire Resistance by 50%.

File:Slow Channel Icon.PNG 28m Decreased Channeling AoE.


Tactic to Defeat

Hellsmite Carrier moves quite slowly, and should probably be lured down the B Road to your base so the people who die from the AoEs can get back easily. Can be tanked by a barbarian with 5,000+ HP and 2 clerics with 3,000+ HP.


General PvE Rules[edit]

► Chi will be drained to 0 once you enter the instance.

► You cannot embrace people inside the instance.

► Land and flying mounts can be used inside the instance, however do not use flying mounts, if you pull the aggro of a boss and it cannot reach you, it will reset.

► After death, you will have 30 seconds of being sealed in which you cannot use any skills.

► Items and Exp will not be lost upon death inside the instance.


Benefits of owning a level 3 land[edit]

A level one land is worth a cool 10,000,000 coin a week for the Factions pays, as well as that you also get the town portal to this location. These lands also come with pills, refining services, recovery services and item identification from the officer of the land.