Mystic Common Stat Builds: Difference between revisions

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Added Full Mag Build and rewrote perspective on vit build
PWpedia>Sangodoc
Undo revision 160321 by Babyangel9112 (talk) ("incredibly" is the correct spelling)
 
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1 Str
1 Str


If you are someone who is more comfortable with less HP, take 1 Vit point and 8 Mag per 2 levels. Because summons require so much mana, this will give you a helpful advantage. That may make it tough for less experienced players though, because mystics are still pretty squishy and even with 1 Vit per level; a few good hits and they're out.
If you are someone who prefers being a bit less squishy, take 1 or 2 Vit points and 8 or 7 Mag per 2 levels, respectively, and 1 Str. This will mean a bit less MP, but a better ability to survive taking damage. This is recommended for less experienced players.  You may want to start out with this build, and when you have a comfortable amount of HP, switch to the full mag build.
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Latest revision as of 00:44, 7 October 2012

Full Mag Build[edit]

Every two levels:
9 Mag
1 Str

Mystics burn through magic points like crazy. This build will give you the maximum MP and MP recovery to deal with that problem. However, it will also leave you incredibly squishy. This can be partially dealt with by making sure your summons or teammates tank for you and by using the variety of healing skills you gain. Socketing gear with Citrines for HP or Vit stones for HP/defense (starting level 40+), PDef ornaments, and good refines (starting level 90+) are also recommended to counter the problem of low HP.

Vit Build[edit]

Every two levels:
7/8 Mag
2/1 Vit
1 Str

If you are someone who prefers being a bit less squishy, take 1 or 2 Vit points and 8 or 7 Mag per 2 levels, respectively, and 1 Str. This will mean a bit less MP, but a better ability to survive taking damage. This is recommended for less experienced players. You may want to start out with this build, and when you have a comfortable amount of HP, switch to the full mag build.