Psychic Speed Tank Build: Difference between revisions
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This is based on the guidelines that Hell_Cat_Jay posted about a [[Psychic Tank Build]]. He is 100% correct. The only difference for this build is that it forgoes the added Dexterity, and instead increases Magic and Vitality. The lack of critical hits is offset with stronger attacks and faster speed. | |||
[http://www.pwdatabase.com/pwi/items/8358 ☆Necklace of the Legion] is a perfect ornament for this, although a costly one. Same with [http://www.pwdatabase.com/pwi/items/14022 ☆Sleeves of Blood Moon]. A level 63 psychic without gear averages 0.91 seconds for casting time, but with these accessories and a few others (with a -3% casting time) it's possible to get casting time down to 0.78 seconds on average. | |||
Doesn't seem like much? Augment this setup with a genie skill called Wind Shield, which gives you an extra 10% on attack speed for several seconds, and now you can do 4-5 hits before your opponent gets in a single shot. | Doesn't seem like much? Augment this setup with a genie skill called Wind Shield, which gives you an extra 10% on attack speed for several seconds, and now you can do 4-5 hits before your opponent gets in a single shot. | ||
Tested level 63 skills:<br> | |||
Aqua Impact - Level 10<br> | Aqua Impact - Level 10<br> | ||
Spirit Blast - Level 10<br> | Spirit Blast - Level 10<br> | ||
| Line 19: | Line 21: | ||
Spark 1<br> | Spark 1<br> | ||
These skills allow | These skills allow this build to hit between 4,000 and 9,000 damage every hit, with a critical of between 13,000 and 17,000 damage. | ||
This setup is for those that like the extra power and speed and want to level fairly fast. | This setup is for those that like the extra power and speed and want to level fairly fast. It's recommended that you stay away from using defensive skills (White Voodoo) if you try this setup due to the basics that your attacks will take longer to kill. | ||
There are also pots you can use to increase your channeling speed. | There are also pots you can use to increase your channeling speed. Once you reach level 45 you should start looking for them. | ||
<br><br> | |||
==Point Guide by level:== | ==Point Guide by level:== | ||
Levels 2-5 (20 points)<br | Level 1 (automatic)<br> | ||
5 points in Vitality<br> | |||
5 points in Strength<br> | |||
5 points in Magic<br> | |||
5 points in Dexterity<br> | |||
Levels 2-5 (20 points)<br> | |||
8 points into Vitality<br> | 8 points into Vitality<br> | ||
12 points into Magic<br> | |||
Levels | Levels 6-10 (25 points)<br> | ||
5 points into Vitality<br> | |||
10 points into Strength<br> | 10 points into Strength<br> | ||
10 points into Magic<br> | 10 points into Magic<br> | ||
Levels | Levels 11-20 (50 points)<br> | ||
13 points into Vitality<br> | |||
10 points into Strength<br> | 10 points into Strength<br> | ||
27 points into Magic<br> | 27 points into Magic<br> | ||
Levels | Levels 21-30 (50 points)<br> | ||
13 points into Vitality<br> | |||
10 points into Strength<br> | 10 points into Strength<br> | ||
27 points into Magic<br> | 27 points into Magic<br> | ||
Levels | Levels 31-50 (100 points)<br> | ||
33 points into Vitality<br> | 33 points into Vitality<br> | ||
67 points into Magic<br> | 67 points into Magic<br> | ||
Levels | Levels 51-60 (50 points)<br> | ||
20 points into Vitality<br> | 20 points into Vitality<br> | ||
5 points into Strength<br> | |||
25 points into Magic<br> | |||
Levels | Levels 61-80 (100 points)<br> | ||
20 points into Vitality<br> | |||
5 points into Strength<br> | 5 points into Strength<br> | ||
75 points into Magic<br> | 75 points into Magic<br> | ||
'''Level 80 totals not counting gear boosts:''' | '''Level 80 totals not counting gear boosts:''' | ||
Vitality: 117 points (2,750 HP)<br> | |||
Strength: 45 points<br> | Strength: 45 points<br> | ||
Magic: 248 points (5,684 MP)<br> | |||
Dexterity: 5 points<br> | |||
<br> | |||
==Final Notes== | ==Final Notes== | ||
You can tank almost any magical monster at this point. Don't get overly ambitious though. If you don't have a good cleric you will still die. If you're doing FB or | You can tank almost any magical monster at this point. Don't get overly ambitious though. If you don't have a good cleric you will still die. If you're doing [[Call to Duty]] (FB) or [[Bounty Hunter]] runs, keep a good cleric handy. Just a recommendation. | ||
Latest revision as of 19:47, 16 August 2011
This is based on the guidelines that Hell_Cat_Jay posted about a Psychic Tank Build. He is 100% correct. The only difference for this build is that it forgoes the added Dexterity, and instead increases Magic and Vitality. The lack of critical hits is offset with stronger attacks and faster speed.
☆Necklace of the Legion is a perfect ornament for this, although a costly one. Same with ☆Sleeves of Blood Moon. A level 63 psychic without gear averages 0.91 seconds for casting time, but with these accessories and a few others (with a -3% casting time) it's possible to get casting time down to 0.78 seconds on average.
Doesn't seem like much? Augment this setup with a genie skill called Wind Shield, which gives you an extra 10% on attack speed for several seconds, and now you can do 4-5 hits before your opponent gets in a single shot.
Tested level 63 skills:
Aqua Impact - Level 10
Spirit Blast - Level 10
Black Voodoo - Level 9
Soul of Vengeance - Level 8
Torrent - Level 9
Bubble of Life - Level 8
Aqua Cannon - Level 5
Aqua Spirit - Level 6
Earthen Spirit - Level 6
Diminished Vigor - Level 2
Empowered Vigor - Level 4
Disturb Soul - Level 2
Soul Burn - Level 4
Spark 1
These skills allow this build to hit between 4,000 and 9,000 damage every hit, with a critical of between 13,000 and 17,000 damage.
This setup is for those that like the extra power and speed and want to level fairly fast. It's recommended that you stay away from using defensive skills (White Voodoo) if you try this setup due to the basics that your attacks will take longer to kill.
There are also pots you can use to increase your channeling speed. Once you reach level 45 you should start looking for them.
Point Guide by level:[edit]
Level 1 (automatic)
5 points in Vitality
5 points in Strength
5 points in Magic
5 points in Dexterity
Levels 2-5 (20 points)
8 points into Vitality
12 points into Magic
Levels 6-10 (25 points)
5 points into Vitality
10 points into Strength
10 points into Magic
Levels 11-20 (50 points)
13 points into Vitality
10 points into Strength
27 points into Magic
Levels 21-30 (50 points)
13 points into Vitality
10 points into Strength
27 points into Magic
Levels 31-50 (100 points)
33 points into Vitality
67 points into Magic
Levels 51-60 (50 points)
20 points into Vitality
5 points into Strength
25 points into Magic
Levels 61-80 (100 points)
20 points into Vitality
5 points into Strength
75 points into Magic
Level 80 totals not counting gear boosts:
Vitality: 117 points (2,750 HP)
Strength: 45 points
Magic: 248 points (5,684 MP)
Dexterity: 5 points
Final Notes[edit]
You can tank almost any magical monster at this point. Don't get overly ambitious though. If you don't have a good cleric you will still die. If you're doing Call to Duty (FB) or Bounty Hunter runs, keep a good cleric handy. Just a recommendation.