Assassin: Difference between revisions

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  | Type=Physical
  | Type=Physical
  | Home=[[City of the Raging Tides]]
  | Home=[[City of the Raging Tides]]
  | Elements=None}}A class that is good at sneaking around like a lion circling around its prey. Using bleed effects to finish off their enemies quickly, they certainly earn the title of "Assassin". They are rather fragile, but can quickly deal massive damage to an enemy. They have some debuffs which can allow them to survive for longer, such as stun and channel cancel.  
  | Elements=None}}A class that is good at sneaking around like a lion circling around its prey. Using bleed effects to finish off their enemies quickly, they certainly earn the title of "Assassin". Assassins are rather fragile, but can quickly deal massive damage to an enemy. They have some debuffs which can allow them to survive for longer, such as stun and channel cancel.  


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|+ '''Assassin Class Statistics'''
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! Hit Points (HP) gained per Vitality point
! Hit Points (HP) gained per Vitality point
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*Tied with archers for running speed
*Tied with archers for running speed
*Very quick stealth skills
*Very quick stealth skills
*Daggers have high damage (when combine with Dex stat) and fast attacks
*Fast attacks
*Bloodpaint being one of the most important buff in most squads
*Liked in most squads
*Best in 1v1 PvP  
*Best in 1v1 PvP  
*Highest single target DPS
*Highest single target DPS
*Best chi gaining abilities
*Best chi gaining abilities
*Best solo ability at high levels
*Damage dodging and status dodging defensive skills
*Damage dodging and status dodging defensive skills
*Lots of controlling and approaching skills
*Lots of controlling and approaching skills


'''Cons:'''
'''Cons:'''
*Dies very easily at lower levels due to not very much HP nor defence at the beginning (unlike archers they have long range)
*Dies easily at lower levels due to low HP and defense
*Lack of continuous AoE skills
*Can be boring to play as you mostly just use auto attack
*Few AoE skills
*Short range compared to others  
*Short range compared to others  
*May have trouble getting into high level guilds (too full of sins already)
*May have trouble getting into high level guilds (too full of sins already)
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'''Dagger'''
'''Dagger'''


The primary weapon. Short Range, Medium-Faster attack speed, Low-High damage. Some assassins use fists for the interval they can have on them.
The primary weapon. Note that almost all skills require daggers as a weapon to cast. Short Range, Medium-Faster attack speed, Low-High damage. Some assassins use fists for the interval they can have on them.
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=== Assassin in PvP ===
=== Assassin in PvP ===
Opinion 1: I'd think assassin is really good in one-on-one PvP because of the critical hit skills that Assassins have. They have very good chances of a critical hit and an OK psychical defense. Otherwise, being surround is the big weakness in Assassins. They like killing people one by one, and lack AoE skills, so it's pretty good to attack in a place that has one or two PVPers that are around your level.
Assassins are excellent in one-on-one PvP because of the critical hit skills they have. They have very good chances of a critical hit and proficient defense. Otherwise, being surrounded is the big weakness in Assassins. They like killing people one by one, and lack AoE skills, so it's pretty good to attack in a place that has one or two PVPers that are around your level.
 
Opinion 2: Assassins are good in PvP only if they use their stealth to sneak up on enemies that cannot see them. Assassins don't have much HP or physical or magical defense so they need to be quick and kill the enemy within seconds before they get a chance to fight back. However, when faced with heavy armor classes like the BM and barb, they will find killing them quickly enough to be difficult. Evasion helps, but if even one move hits it's probably going to be either half to a third of your HP, so may want to avoid attacking the heavy armor users.
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=== Assassin in PvE ===
=== Assassin in PvE ===
At low levels, assassins are somewhat bad in PvE mainly due to lack of attack power to heal back with Bloodpaint and also being a melee class but with lack of HP and defence. After killing a mob, you usually suffered so much damage; or death if player charged \ lured into a group of mobs. Unlike archers, assassin do not have the long range to pull a mob and keeping a safe distance, or to kill a mob before it reaches player, or even having room to escape a group of mobs charging at player (although assassin have Shadow Escape, but the lengthy cooldown time makes it impractical in PvE grinding; in addition, any attacks or spell castings prior to disappearing will still hit through (reason why you see assassin drop dead out of stealth sometimes)).
At low levels, assassins often have some difficulty due to having to fight in melee (as opposed to ranged, like magic users or archers) with weaker defenses than the other melee classes (due to using light armor, unlike the other melee classes, which usually use heavy armor).  Prior to level 89, assassins rely heavily on defensive buffs, and frequently have to use various methods to recover HP (meditation, potions, and charms) when doing PvE quests solo.  Low level assassins have to be especially careful to avoid [[aggro|aggroing]] multiple attackers, so using Zeal genie skill "Earthflame" to [[Venomancer Luring|lure]] helps versus groups of mobs.  Having someone else along to either tank or heal also helps immensely.


PvE prior to level 89, you would find yourself either relying on buff (mainly defence buff), spending so much time on meditating (HP and MP recovery gears are great to shorten meditation time), needing to use potions (money issue), or maybe even your charm will tick (another money issue). It is better to do quests or grind with a friend or someone who can tank or heal you. After all, assassin do not have the HP and defence like a Barbarian or Blademaster does; nor having the long range an archer has; and at the same time assassin are still lacking attack power and interval gears.
Starting at level 89, however, with the crit rate from the high Dex at that level (helped by the Wolf Emblem skill), the ability to triple spark, plus the HP recovery from the Bloodpaint skill, especially with the addition of high APS (Attacks Per Second) gear, assassins really begin to shine. With good, highly refined and properly sharded gear, not to mention their skills that usually allow them to stealth out of danger, assassins become PvE powerhouses in both solo and squad situations.
 
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However, upon reaching level 89 obtaining tri-spark, assassin's power will be greatly increased. This is not only because tri-sparking gives lots of damage boost (to heal back with Bloodpaint), it is also the time where lots of interval gears (aps gears) becoming available to players, and also Wolf Emblem skill starting to shine a lot due to having high critical rate (should be hitting more than or near 25%, that is at least 1 in 4 hits chance on average you score a critical hit). Hard hitting tri-spark comboing with high APS and topped with high Dex for dagger damage and critical rate then also Bloodpaint and Wolf Emblem, everything has changed for assassin.
 
At endgame, with tons of refines (especially on daggers) assassin can deal very high damage to single targets (way more than 5 APS fist BMs, barb or archers) and survive well even being LA and without a healer. This is due to one of the reason daggers natural have higher damage than fist \ claw. Another reason being daggers do not require much Str as suppose to fist \ claw on Dex requirement. Not only that, daggers also use Dex for damage multiplier, and at the same time benefits \ gain much more on critical rate, dodge and accuracy; where as fist \ claw are Str based with spread stat over on Dex, they do not benefit as much than daggers on damage and combating stat. Tho what truly made assassins being mighty powerful and needed at endgame PvE is actually Bloodpaint (with high damage). Seekers, BM, and barb would always ask for it, not only it is like a constant over time healing potion that can stacks with other healing effects; it also increases melee classes survivability alone and decreases the workload of a healer \ supporter classes in squad.
 
Assassin are hard to play and level at the beginning, but they do pay off well in the end; especially in PvE.


=== Assassin in Territory Wars ===
=== Assassin in Territory Wars ===
Assassins works very easily if they are unnoticed, they can hide behind allies and strike at enemies that are busy killing others, and even high-level people might be an easy target for assassins. If you're working as a team I recommend obtaining Barbarians and Blademasters for hiding. Because while they stand out, you can sneak behind them and kill the enemy.
Assassins work very easily if they are unnoticed, they can hide behind allies and strike at enemies that are busy killing others, and even high-level people might be an easy target for assassins. If you're working as a team I recommend obtaining Barbarians and Blademasters for hiding. Because while they stand out, you can sneak behind them and kill the enemy.
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[[Assassin Sockets and Armor]]
[[Assassin Sockets and Armor]]
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lol


== Assassin Mechanics ==
== Assassin Mechanics ==
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[[Assassin Skill Combo Guide]]
[[Assassin Skill Combo Guide]]
[http://pwi-forum.perfectworld.com/showthread.php?t=279561 Attack speed, interval chart, and other information]

Latest revision as of 02:19, 3 June 2014

Assassin

Assassin
Race Tideborn
Type Physical
Home Town City of the Raging Tides
Elements None

A class that is good at sneaking around like a lion circling around its prey. Using bleed effects to finish off their enemies quickly, they certainly earn the title of "Assassin". Assassins are rather fragile, but can quickly deal massive damage to an enemy. They have some debuffs which can allow them to survive for longer, such as stun and channel cancel.

Assassin Class Statistics
Hit Points (HP) gained per Vitality point 13
HP gained per level 26
Base HP regenerated per second at level 1 2
Magic Points (MP) gained per Magic point 11
MP gained per level 22
Base MP regenerated per second at level 1 1
Accuracy gained per Dexterity point 8
Evasion gained per Dexterity point 6
Base ground speed in meters per second 5.2
Chi gained per normal attack 5
Main attack damage attribute Dex
Assassin Starting Statistics
HP 65
MP 50
P Atk 4-6
M Atk 1-1
Accuracy 40
Evasion 30
Attack Speed 1.25/sec
Movement Speed 5.2 m/s

Pros:

  • High critical hit chance
  • Tied with archers for running speed
  • Very quick stealth skills
  • Fast attacks
  • Liked in most squads
  • Best in 1v1 PvP
  • Highest single target DPS
  • Best chi gaining abilities
  • Damage dodging and status dodging defensive skills
  • Lots of controlling and approaching skills

Cons:

  • Dies easily at lower levels due to low HP and defense
  • Can be boring to play as you mostly just use auto attack
  • Few AoE skills
  • Short range compared to others
  • May have trouble getting into high level guilds (too full of sins already)
  • Not as strong at mass PvP (TW)


Assassin Weapons[edit]

Damage Chart: Lower-Low-Medium-High-Higher

Attack Speed Chart: Slower-Slow-Medium-Fast-Faster

Dagger

The primary weapon. Note that almost all skills require daggers as a weapon to cast. Short Range, Medium-Faster attack speed, Low-High damage. Some assassins use fists for the interval they can have on them.

Assassin Armor[edit]

Light armor is ideal for this class due to their high dexterity. Heavy armor isn't a very effective alternative since dexterity, and not strength, determines their damage, hence damage is reduced due to the extra strength needed to wear heavy armor, and since they lack the HP to be able to suffer the larger amount of hits they will receive.

Assassin in PvP[edit]

Assassins are excellent in one-on-one PvP because of the critical hit skills they have. They have very good chances of a critical hit and proficient defense. Otherwise, being surrounded is the big weakness in Assassins. They like killing people one by one, and lack AoE skills, so it's pretty good to attack in a place that has one or two PVPers that are around your level.

Assassin in PvE[edit]

At low levels, assassins often have some difficulty due to having to fight in melee (as opposed to ranged, like magic users or archers) with weaker defenses than the other melee classes (due to using light armor, unlike the other melee classes, which usually use heavy armor). Prior to level 89, assassins rely heavily on defensive buffs, and frequently have to use various methods to recover HP (meditation, potions, and charms) when doing PvE quests solo. Low level assassins have to be especially careful to avoid aggroing multiple attackers, so using Zeal genie skill "Earthflame" to lure helps versus groups of mobs. Having someone else along to either tank or heal also helps immensely.

Starting at level 89, however, with the crit rate from the high Dex at that level (helped by the Wolf Emblem skill), the ability to triple spark, plus the HP recovery from the Bloodpaint skill, especially with the addition of high APS (Attacks Per Second) gear, assassins really begin to shine. With good, highly refined and properly sharded gear, not to mention their skills that usually allow them to stealth out of danger, assassins become PvE powerhouses in both solo and squad situations.

Assassin in Territory Wars[edit]

Assassins work very easily if they are unnoticed, they can hide behind allies and strike at enemies that are busy killing others, and even high-level people might be an easy target for assassins. If you're working as a team I recommend obtaining Barbarians and Blademasters for hiding. Because while they stand out, you can sneak behind them and kill the enemy.

Assassin Basics[edit]

Assassin Common Stat Builds

RedIceCream's Assassin Build

RauI Assassin Guide

Assassin Equipment[edit]

Assassin Sockets and Armor

lol

Assassin Mechanics[edit]

Assassin Skill List

Daggers

Assassin Skill Combo Guide

Attack speed, interval chart, and other information