Full Support Cleric Guide: Difference between revisions

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'''Guide to being a Full Support Cleric'''
This is for all the clerics that want to be the caretaker of your party. They want to heal, buff, and purify parties in Twilight Temple, Call to Duties, Frost City, Lunar, and other instances. Due to lack of Spirit Points at lower levels clerics are usually forced to choose their paths between: Full Support, Attack Support, and Full Attack. After level 80 there is enough SP to learn all other skills.


This is for all the clerics that want to be the care taker of your party. They want to heal, buff, and purify parties in Twilight Temple, Call To Duties, Frost City, Lunar, and other instances.
==Skills (by leveling priority)==
Some skills you MUST level first are the following:


'''Iron Heart Blessing''' - some new people look at the first heal you get at level 1, Blessing of the Purehearted (BotP), as the best, but they don't understand that Iron Heart stacks, as in multiple simultaneous heals over time, unlike BotP.


'''Other Heals:''' Wellspring Surge, Stream of Rejuvenation, and Chromatic Healing Beam.


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'''Attacks:''' Plume Shot, Great Cyclone, Wield Thunder, though you should be able to go through low levels just with PS (to save some SP) but GC and WT make things go faster.  If you're not planning to AoE grind then don't touch the AoE attacks much.


'''Buffs:''' Vanguard Spirit, Magic Shell, Spirit's Gift, and Celestial Guardian's Seal. Last one is very expensive so you may level it slower and get more important things. Usually clerics max VS, MS and SG first, and then bother to max CGS above level 60.


'''Revive''' - you need some way to get your party back alive when they die, because no one likes going to town.


'''Skills'''
'''Purify''' - leveling it up decreases cooldown time and increases it range (handy on AoE bosses). If you are not planning to AoE-poison grind then you may leave it at level 1-5 before level 69, then max it till 80.


Some skills u MUST level first are the following;
'''Regeneration Aura''' - also known as Blue Bubble (BB), get it ASAP.


'''Iron heart blessing'''- some new people will look at the first heal u get at level 1 as the best. BUT they dont understand that Iron heart Stacks, as in heals over time, unlike the level 1 heal you get at start.
'''Plume Shell''' - makes shield from your MP and absorbs physical damage (quite often boss/mobs magic is physical-type).




'''Plume Shot'''- This is one of your three best attacks that you get. This skill is physical attack, so those pesky Increased Magic Resistance that Wizards cant handle go down easily with Plume shot.
==Some Other Skills You Should Consider==
'''Debuffs:''' Elemental Seal, Dimensional Seal. ES is debuff which you will use on bosses all the time at later levels because only some pets (with level 4 or 5 Howl - which is quite rare) have a better ES-equivalent than you; barbs have better DS-equivalent and venos have pretty much same. You shouldn't bother getting any of those spells before level 65-70.  


'''Buffs!'''- Of course your 4 buffs is next on the list. Iron Heart and buffs is what is gonna make you a Full Support Cleric. Buffs are very important to help with all the instances you have to do later in your levels
'''Seals:''' Chromatic Seal, Silent Seal. In PVE: while 1 vs 1 grinding you may use silence to immobilize mob before you start to attack. Sleep will be situational spell, used to catch incoming mob. Both - must for PVP, though SP-expensive to get before late game.


'''Revive'''- You need some way to get your party back alive when they die, cause no one likes going to town when a level 64+ cleric could save 90% of the experience that you would lose.
'''Heaven's Wrath''' - cheap and useful enough to get it.


'''Great Cyclone/Whirlwind'''- This is your second attack that you should get. This has a chance to slow down the enemy from getting to you when you do grind alone trying to hit that next level for the new gear/weapon/skill


'''Wield Thunder''' - This is probably the BEST magic attack that clerics have. But, Great Cyclone/Plume Shot/heal does work and this skill isnt THAT important level it if you want to.
==Stats==
 
For a Full Support Cleric you should go 4 magic/1 strength in odd levels and 5 magic or 4mag/1vit or 3mag/2vit on even levels. Usually FSCs cap their vit between 5-50, sometimes up to 100-150+ if they plan to be 'cata-clerics' in TWs (catapult squad). Fortunately there is Cash Shop item that allows you to reset your stats when you want, so you don't have to stress too much about this.
 
 
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'''Some Skills You Should Consider'''
 
 
'''Debuffs'''- The seals are considered as debuffs. They sleep, take magic resistance, physical resistance, and forgot the fourth.
 
'''Purify'''- Purify is a good skill to have. It takes away negative effects from Damage over time.
 
'''Regeneration Aura/Heaven '''- Known as BB and RB. BB is very needed skill for TT after 60. RB is not that much needed, and honestly to expensive for my taste.
 
 
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'''Stats'''
 
*For a FSC(Full Support Cleric) you should go 4 magic/1 strength in odd levels and 5 magic on even levels. If you need to add to increase your HP, it might help later in TT for Soul Banisher. For example
 
**1 ''5 magic''
**2 ''4 magic 1 strength''
**3 ''5 magic''
**4 ''4 magic 1 strength''
 
etc
etc
 
 
 
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'''Weapons'''
 
 
As a magic user you have choices of Magic Sword, Glaive, Pataka, and Wand
 
'''Magic Sword'''-  You hit harder than a wand, but weaker than a Pataka. This is the only type of weapon you get from Twilight Temple 1-1.
 
'''Glaive'''-This is the strongest hitting weapon that FSC can use. This hits harder than the sword, pataka, and wand.
 
'''''Wand'''''- This hits weaker but this is constant hitting. This doesnt have the range of other magic weapons do, so it hits about the same range everytime.
 
'''Pataka'''- This has the BIGGEST range of attack, you will never know what it will hit for. It will either hit weak, or even get a lucky critical hit for big numbers
 
 
 
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'''Armor'''
 
as a magic user u should wear Arcane armor till around level 90, then for rebirth reasons only you should restat for Light armor. This will help with the massive amount of mobs(things you will kill) from destroying your armor quickly.

Latest revision as of 03:14, 4 December 2010

This is for all the clerics that want to be the caretaker of your party. They want to heal, buff, and purify parties in Twilight Temple, Call to Duties, Frost City, Lunar, and other instances. Due to lack of Spirit Points at lower levels clerics are usually forced to choose their paths between: Full Support, Attack Support, and Full Attack. After level 80 there is enough SP to learn all other skills.

Skills (by leveling priority)[edit]

Some skills you MUST level first are the following:

Iron Heart Blessing - some new people look at the first heal you get at level 1, Blessing of the Purehearted (BotP), as the best, but they don't understand that Iron Heart stacks, as in multiple simultaneous heals over time, unlike BotP.

Other Heals: Wellspring Surge, Stream of Rejuvenation, and Chromatic Healing Beam.

Attacks: Plume Shot, Great Cyclone, Wield Thunder, though you should be able to go through low levels just with PS (to save some SP) but GC and WT make things go faster. If you're not planning to AoE grind then don't touch the AoE attacks much.

Buffs: Vanguard Spirit, Magic Shell, Spirit's Gift, and Celestial Guardian's Seal. Last one is very expensive so you may level it slower and get more important things. Usually clerics max VS, MS and SG first, and then bother to max CGS above level 60.

Revive - you need some way to get your party back alive when they die, because no one likes going to town.

Purify - leveling it up decreases cooldown time and increases it range (handy on AoE bosses). If you are not planning to AoE-poison grind then you may leave it at level 1-5 before level 69, then max it till 80.

Regeneration Aura - also known as Blue Bubble (BB), get it ASAP.

Plume Shell - makes shield from your MP and absorbs physical damage (quite often boss/mobs magic is physical-type).


Some Other Skills You Should Consider[edit]

Debuffs: Elemental Seal, Dimensional Seal. ES is debuff which you will use on bosses all the time at later levels because only some pets (with level 4 or 5 Howl - which is quite rare) have a better ES-equivalent than you; barbs have better DS-equivalent and venos have pretty much same. You shouldn't bother getting any of those spells before level 65-70.

Seals: Chromatic Seal, Silent Seal. In PVE: while 1 vs 1 grinding you may use silence to immobilize mob before you start to attack. Sleep will be situational spell, used to catch incoming mob. Both - must for PVP, though SP-expensive to get before late game.

Heaven's Wrath - cheap and useful enough to get it.


Stats[edit]

For a Full Support Cleric you should go 4 magic/1 strength in odd levels and 5 magic or 4mag/1vit or 3mag/2vit on even levels. Usually FSCs cap their vit between 5-50, sometimes up to 100-150+ if they plan to be 'cata-clerics' in TWs (catapult squad). Fortunately there is Cash Shop item that allows you to reset your stats when you want, so you don't have to stress too much about this.