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Initially, Perfect World International had 48 waypoints in it. The Rising Tide expansion released 6 more and the Genesis expansion released an additional 7, bringing the total to 61. These waypoints can be activated by manually selecting ''Teleport Master'' in each town or by using Geographic Map as discussed above in the Teleportation section. | Initially, Perfect World International had 48 waypoints in it. The Rising Tide expansion released 6 more and the Genesis expansion released an additional 7, bringing the total to 61. These waypoints can be activated by manually selecting ''Teleport Master'' in each town or by using Geographic Map as discussed above in the Teleportation section. | ||
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|+ '''Perfect World Waypoints''' | |+ '''Perfect World Waypoints''' | ||
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Once in the Cube of Fate (Fate's Beginning), go | Once in the Cube of Fate (Fate's Beginning), go forwards to the '''orange dot''' on the map. | ||
[[Image:Orangedot.jpg|200px|Orangedot]] | [[Image:Orangedot.jpg|200px|Orangedot]] | ||
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The locations and prices for the Illusion Stone are as follows: | The locations and prices for the Illusion Stone are as follows: | ||
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! Quest Name | ! Quest Name | ||
Latest revision as of 14:45, 22 February 2013
Walk/Run Between Places[edit]
This is the basic option as every class in perfect world starts unequipped, So they basically walk/run between NPCs and places to explore the map. At later levels they are allowed to utilize cool land Mounts which can be bought from boutique or other players for faster ground navigation. For more information on Ground Mounts please check here: Ground
Fly Between Places[edit]
The second option is the air navigation which requires level 30 for Human and Untamed races, the default wings available to the Winged Elves from level 1 allows them to fly between places right from the beginning. At later levels all races can get other super cool flying mounts from boutique and speed up their air navigation for better gaming experience. For more information on flying mounts please check here: Flying.
Autopath[edit]
There are numerous ways to get around Perfect World. You can ride a land mount, fly, or just plain run. If you've got a long distance to travel, it may be worth your while to use the autopath feature.
1st Press Q on the computer keyboard to bring up the quest list window.
2nd Navigate to the quest containing something you want to autopath to. This can be an NPC to pick up or turn in a quest, a mob that you need to kill, or something you need to dig. There should be a green link in the quest description area. Click on this green link and you will automatically travel to that location.
Caution: Autopathing isn't perfect. When you click on the green link, you will travel directly to that destination- that is, you will travel in a straight line towards that destination. If there are walls, trees, or buildings in your way, you may get stuck and the autopath can cancel out early. For long trips, it's recommended that you hop up on your flying mount and get to a high enough altitude to avoid the terrain. Just make sure you watch out for air mobs!
Teleportation[edit]
The last and the most efficient map navigation option is the teleportation. Now this teleport option can be sub divided into the following categories:
- Teleport using Town/Village waypoint.
- Teleport using Town Portal skill.
- Teleport using Teleport stone or Teleport incense.
(The Khatru pup in any major city can also be used as a free teleport to Archosaur via the Cube of Fate.)
Teleport Using Town/Village Waypoint[edit]
This is the basic map navigation option that allows players to move from one town to another by talking to the NPC Teleport Master.
Note: In order to use this option you must have previously activated the waypoint to the destination town. This can be done manually by selecting Teleport Master in each Town or simply using the Geographic Map available from the boutique.
(Press O to open Boutique -> Select Items under available categories -> Select Portal under available sub categories -> Select Geographic Map)
Teleport Using Town Portal Skill[edit]
The second option is by using the town portal skill, using this skill will teleport you to the nearest town.
Note: This skill can be used only once per hour, because the skill's cool down takes 1 hour after every use. Also, if your faction owns land through Territory Wars, then you can use this skill to teleport to the waypoint in the controlled area for free.
Teleport Using Teleport Stone or Teleport Incense[edit]
The last and the instant teleport option that covers both the above options at players will is by using the teleport stones or the teleport incense.
Teleport stone - using this allows player to move between any activated waypoint located at anywhere in the map.
Teleport incense - using this will teleport the player to the nearest city.
Map Waypoints[edit]
Initially, Perfect World International had 48 waypoints in it. The Rising Tide expansion released 6 more and the Genesis expansion released an additional 7, bringing the total to 61. These waypoints can be activated by manually selecting Teleport Master in each town or by using Geographic Map as discussed above in the Teleportation section.
| Town Name | Teleport Master Coordinates |
|---|---|
Taking Shortcuts[edit]
Teleportation Items[edit]
While the vast network of teleports is helpful, it can sometimes be a little tricky to navigate. Instead of hopping down the line of 6 or so waypoints, you may want to go directly to your destination. Luckily, there are a couple of items available to help you do so:
Geographic Map
This item, only available through the Boutique, will unlock every single waypoint on the map. If you don't want to gather the waypoints the hard way, you'd best get your hands on one of these.
Teleport Stone
Available both through the Boutique and through Tokens, these stones will let you teleport to any waypoint you have activated from any place on the map. Simply right click the stone, then left click the waypoint on the map.
Free Teleport to Archosaur[edit]
Archosaur is the hub of Perfect World, and much of your travel will be routed through the capital city. For those of you who are level 40 or higher, you can use the Khatru Pup to enter the Cube of Fate. Even if you don't plan on doing the Cube of Fate quests, you can use room 1 as a free teleport to Archosaur.
First find the nearest Adventure Assistant or the Khatru Pup.
Adventure Assistant & Khatru Pup
Next, go to the option Enter the Cube of Fate
Then press Confirm
After that press Understood. I have it now.. This will take the player to a loading screen.
Once in the Cube of Fate (Fate's Beginning), go forwards to the orange dot on the map.
The Exit Watcher will have a golden shield above his head and the player must talk to him to leave the Cube of Fate.
Press Leave
Then press Yes
Then press Yes, I want out.
This will bring the player to North Archosaur, where you can continue on with your journey.
The Illusion Stone[edit]
The Illusion Stone is a teleportation device that can take you straight to an instance, for a small fee. There are two of them, located next to the teleportmasters in South Archosaur and West Archosaur.
Even if your final destination isn't an instance, sometimes it's cheaper to "take the stone" or "stone in" to an instance as part of your journey. For example, if you're going to King's Feast from Archosaur, you can teleport directly into the Valley of Disaster and then run out of the cave instead of going from Archosaur to Silver Pool to Arrowhead Manor to King's Feast. The stone's price in this case would be 5k coin, as opposed to the 9k coin fee for the three-hop trip. Be advised that sometimes these trips are more expensive, such as the teleport into Nirvana.
To use the Illusion Stone, simply talk to it like you would a teleport master. Instead of asking if you want to teleport or enter an instance, the stone will give you a list of locations that it can take you to. Click on the one you would like to use and you will be taken to a confirmation screen, making sure that you want to spend x amount of coins to travel to y destination.
Be advised that there is a minimum level for these teleports. If you are not high enough, they may not show up or they may show up with a red dot in front of them. Also, if you do not have enough coin on you to pay for the teleport, the quests you can't afford may not show up.
The locations and prices for the Illusion Stone are as follows:
| Quest Name | Destination | Fee |
|---|---|---|
| Twilight Teleport | Twilight Temple | 8k |
| Frost Teleport | Forgotten Frostland | 10k |
| Lunar Teleport | Lunar Glade | 10k |
| [13] To Warsong City(LV95) | Warsong City | 20k |
| [14] To Nirvana Palace(LV100) | Palace of Nirvana | 50k |
| To Den of Rabid Wolves(LV20+) | Den of Rabid Wolves (FB19 Untamed) | 5k |
| To Cave of the Vicious(LV20+) | Cave of the Vicious (FB19 Winged Elf) | 5k |
| To Firecrag Grotto(LV20+) | Firecrag Grotto (FB19 Human) | 5k |
| Deception Teleport | Hall of Deception (FB29) | 5k |
| Delirium Teleport | Gate of Delirium (FB39) | 5k |
| Frostcover Teleport(LV50) | Secret Frostcover Grounds (FB51) | 5k |
| Disaster Teleport | Valley of Disaster (FB59) | 5k |
| Wraithgate Teleport | Wraithgate (FB69) | 10k |
| Hallucinatory Teleport | Hallucinatory Trench (FB79) | 10k |
| Eden Teleport | Eden (FB89 - Demon) | 10k |
| Brimstone Teleport | Brimstone Pit (FB89 - Sage) | 10k |
| To Abaddon(LV95+) | Abaddon (FB99 - Demon) | 30k |
| To Seat of Torment(LV95+) | Seat of Torment (FB99 - Sage) | 30k |