Support and High Damage Cleric Build: Difference between revisions
PWpedia>Laurynelis New page: '''Building suport and high dmg cleric''' == Suppord and high dmg cleric == This build clerics have very much MP, very high dmg also greater healing, HP to survive Bosses AoE. As much as... |
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*Vit | *Vit | ||
** | **Use about 1 point per lvl on vit from lvl 1-6 since these are the easy levels to gain and will give you some atleast Vit once you have hit lvl.6 no longer shall you distribute any of your points into your VIT. | ||
*Str | *Str | ||
** | **Use about 1 of your total points recieved per lvl. from lvl.1 to lvl.6 since your VIT and your STR will be sharing points till lvl.6 after lvl.6 focus 2 points per lvl on STR from lvl 7-20 | ||
*Mag | *Mag | ||
** | **Use 3 points per lvl. on your Magic from lvl.1-lvl.20 as soon as you have hit 21 you should start focusing all of your points onto your MAG to improve your Mana,Magic DAM and so on. | ||
*Dex | *Dex | ||
**None | **None | ||
Revision as of 21:32, 15 September 2009
Building suport and high dmg cleric
Suppord and high dmg cleric
This build clerics have very much MP, very high dmg also greater healing, HP to survive Bosses AoE. As much as I meet clerics in game this is basicly
mostly prefered build with less or more HP. Also shards imbuing to gear and refining prefere to start from 50-60 lvl on TT's start to improve your HP and
atacks. This build is using arcane gear only.
- Positives of this build
- very much MP
- high magical dmg and greater heal
- can easy play without MP charm(I prefere to do that)
- always wanted in many instaces, TT's, FB's and other.
- Negatives
- low HP
- HP charm is highly prefered(but this one will last long and will probably save u many times)
- quite easy to steal agro
- prefered to have 2 sets of accessories, one for physical deff other for magical
- low physical deff if not using physical deff accesories
- gear cost a lot becouse of refining and shards
Stats
- Vit
- Use about 1 point per lvl on vit from lvl 1-6 since these are the easy levels to gain and will give you some atleast Vit once you have hit lvl.6 no longer shall you distribute any of your points into your VIT.
- Str
- Use about 1 of your total points recieved per lvl. from lvl.1 to lvl.6 since your VIT and your STR will be sharing points till lvl.6 after lvl.6 focus 2 points per lvl on STR from lvl 7-20
- Mag
- Use 3 points per lvl. on your Magic from lvl.1-lvl.20 as soon as you have hit 21 you should start focusing all of your points onto your MAG to improve your Mana,Magic DAM and so on.
- Dex
- None
Skils
- IB(Ironheart Blessing), all buffs, metal mastery, Revive highly prefered too, from atacs Plume Shot and Great Cyclone has to be maxed as posible to your
lvl. (Personaly was using just Plume Shot and Great Cyclone only for single mobs till lvl80 and Tampest with Razor Feathers for AoE)
- RB(Heaven's Wrath) and BB(Regeneration Aura) are skils you must have. BB will cut all dmg squad is geting by 50% and heal all squad members in efect
range. RB will raise squad members atack rating, channeling speed and dealing damage, very good when have 4+ DD's in squad to kill boss faster. Both
skils range is 15meters.
- Tampest prefere to lvl max too. And on tampest lvl1 max as you can Razor Feathers also(should be till lvl8), and at this point you can start learning
and using solo AoE grinding. Best coins and exp making as far as I know, basicly same or better than AoE grinding with BM, and far more better than zhen.
- Purify is skill u must have at least lvl1, and prefered to raise lvl at least to lvl5 as fast as u can from extra spirit points. Essential for some
bosses, also very usable in solo AoE against wood mobs which uses poision, these mobs will be best your frends, at least they are for most of clerics.
- Chromatic Healing Beam (AoE heal) also usable quite often but if don't have extra coins/Spirit points can leave it at lvl1.
- Wellspring surge lvl1 or lvl10, no other options. If lvl1 then it will be your best spell to get chi, just cast it constanly on yourself or other player
and in less than minute you will have full chi with no MP loss at all or almost at all. If lvl10 then it will help a lot if u will need to heal large
amount of HP instantly. So this choise is up to you.
- All other skills is up to you and your free spirit points.
Gear adds by priority
- channelling -x%
- HP+
- Vitality+
- Critical Hit Rate+
- Magic Attack+(first place for weapon)
- Magic+
- Phys. Res.+
- MP+
- and all others mainly up to you.
by this list try to get gear with as much stats and with stats listed as posible higher on list as posible.
Shards and refine
Shards citrines and more citrines to have as much HP as posible. In weap sapphires (+magic atack). But I prefere Alabaster (+metal atack). Why? Much more
cheaper, add more dmg then sapphires same grade, also becouse of metal mastery it supose to add even more. Refine as much as lets your extra coins.
Few more hints
- On genie for support cleric is very usefull skill is Essence Penetration. lvl10 this skill will give u 2+sparks in 15s, and if u need to cast BB
sudenly, but don't have enought sparks it is very very good, or other situation when u need more chi fast.
- Use Advanced spark eruption when u can and know u won't need 2sparks fast. Helps atacking and healing also recovers 10% your max MP so u do what u do
better and can do that longer not using MP pots or ticking charm.