Territory Wars: Difference between revisions

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Update territory count to 51 territories
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{{Imagebox|image=Territory_Map.png|balign=right|iwidth=300px|talign=center|text=The 51 territories. (click image for larger view)}}Perfect World International is broken up into 51 different territories that can be captured by factions. The 51 territories are broken up into three Levels. There are two Level 1 territories, six Level 2 territories, and the rest are Level 3.
{{Imagebox|image=Territory_Map.png|balign=right|iwidth=300px|talign=center|text=The 51 territories. (click image for larger view)}}
 
Perfect World International is broken up into 51 different territories that can be captured by factions. The 51 territories are broken up into three Levels. There are two Level 1 territories, six Level 2 territories, and the rest are Level 3.


Attacking a land can be done though Territory Wars, an event open every week for factions to bid on lands and attempt to seize them. An attack on an empty land results in a Territory War of 3 hours to kill 300 monsters, including bosses, while an attack on an already occupied land results in a 3 hour war against the faction that owns it.  
Attacking a land can be done though Territory Wars, an event open every week for factions to bid on lands and attempt to seize them. An attack on an empty land results in a Territory War of 3 hours to kill 300 monsters, including bosses, while an attack on an already occupied land results in a 3 hour war against the faction that owns it.  


'''[[Rules|Rules For Territory Wars]]'''
* '''[[Rules|Rules For Territory Wars]]'''
 
* '''[[Rewards|Rewards for Territory Wars]]'''
'''[[Rewards|Rewards for Territory Wars]]'''
* '''[[TW_Guides|PvP Guide for Territory Wars]]'''
 
* '''[[Territory War Scheduling]]'''
'''[[TW_Guides|PvP Guide for Territory Wars]]'''
 
'''[[Territory War Scheduling]]'''




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The level represents the significance of the territory, the amount of gold required to declare war, the order in which your guild must conquer them, the number of catapults and towers available, and most importantly, the amount of coin gained for controlling it per week per land.
The level represents the significance of the territory, the amount of gold required to declare war, the order in which your guild must conquer them, the number of catapults and towers available, and most importantly, the amount of coin gained for controlling it per week per land.


'''Tier 3 Territory:''' 10,000,000 coins


'''Level 3 Territory:''' 10,000,000 Coins
'''Tier 2 Territory:''' 20,000,000 coins


'''Level 2 Territory:''' 20,000,000 Coins
'''Tier 1 Territory:''' 30,000,000 coins


'''Level 1 Territory:''' 30,000,000 Coins


Owning a territory allows you to teleport to the city directly using the town portal skill for every guild member of the guild once per hour. The territory officers also offer services to guild members such as free healing and item identification. Some advanced apothecary recipes can only be made through an officer.


Owning a territory allows you to teleport to the city directly using the town portal skill for every guild member of the guild once per hour.  The territory officers also offer services to guild members such as free healing and item identification.  Some advanced apothecary recipes can only be made through an officer.


== Attacking an Unoccupied Land ==
== Attacking Neutral Territory ==
 
{{Imagebox|image=Battlefield.PNG|balign=right|iwidth=300px|talign=center|text=The territory war map.}}
{{Imagebox|image=Battlefield.PNG|balign=right|iwidth=300px|talign=center|text=The territory war map.}}
When attacking an unoccupied land you will take part in a PvE (Player vs. Environment) territory war. In this war the attacking faction will have 3 hours to defeat 300 monsters placed on the map, this will include bosses. The number of bosses varies depending on the type of land. Click on the level of the land to see in-depth guides of how to conqueror each type of land.
When attacking an unoccupied land you will take part in a PvE (Player vs. Environment) territory war. In this war the attacking faction will have 3 hours to defeat 300 monsters placed on the map, this will include bosses. The number of bosses varies depending on the type of land. Click on the level of the land to see in-depth guides of how to conqueror each type of land.



Revision as of 01:18, 2 August 2011

File:Territory Map.png
The 51 territories. (click image for larger view)


Perfect World International is broken up into 51 different territories that can be captured by factions. The 51 territories are broken up into three Levels. There are two Level 1 territories, six Level 2 territories, and the rest are Level 3.

Attacking a land can be done though Territory Wars, an event open every week for factions to bid on lands and attempt to seize them. An attack on an empty land results in a Territory War of 3 hours to kill 300 monsters, including bosses, while an attack on an already occupied land results in a 3 hour war against the faction that owns it.


What do the Levels Mean?

The level represents the significance of the territory, the amount of gold required to declare war, the order in which your guild must conquer them, the number of catapults and towers available, and most importantly, the amount of coin gained for controlling it per week per land.

Tier 3 Territory: 10,000,000 coins

Tier 2 Territory: 20,000,000 coins

Tier 1 Territory: 30,000,000 coins


Owning a territory allows you to teleport to the city directly using the town portal skill for every guild member of the guild once per hour. The territory officers also offer services to guild members such as free healing and item identification. Some advanced apothecary recipes can only be made through an officer.


Attacking Neutral Territory

File:Battlefield.PNG
The territory war map.


When attacking an unoccupied land you will take part in a PvE (Player vs. Environment) territory war. In this war the attacking faction will have 3 hours to defeat 300 monsters placed on the map, this will include bosses. The number of bosses varies depending on the type of land. Click on the level of the land to see in-depth guides of how to conqueror each type of land.

Level 3 Land: There are 43 level 3 lands in Perfect World. A level 3 land consists of 299 elite monsters and 1 boss.

Level 2 Land: There are 6 level 2 lands in Perfect World: Lost City, Etherblade, City of the Plume, City of Raging Tides, Tellus City, and Dreamweaver Port. A level 2 land consists of 291 elite monsters and 9 bosses.

Level 1 Land: There are 2 level 1 lands in Perfect World: Archosaur and Thousand Streams. A level 1 land consists of 290 elite monsters and 10 bosses.