Valley of Disaster: Difference between revisions

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== Directions ==
==Overview==


The entrance to the Valley of Disaster is found south of, and very close to, [[King's Feast]]. Both are east of the [[City of the Plume]].
'''Location:''' Just south of [[King's Feast]]; east pf [[City of the Plume]]<br>
'''Wine:''' Chiennan Spring x2


The ''Valley of Disaster'' is really a network of 7 valleys radiating from a central platform, much like the spokes of a wheel. There is one valley for each of the 5 elements, one as the entrance, and another for an NPC.
==Map==


[[Image:FB59_Directions.jpg]]
[[Image:FB59_Directions.jpg]]


Each gate has a gatekeeper in front of it. However killing one (and opening the gate behind it) despawns the rest of the gatekeepers. Whichever gate you open, that becomes your starting path.
==Doors/Guards==


For the rest of the gates, you have to kill the boss in the path prior to it in clockwise order. So from wherever you begin, you have to do the paths in clockwise order from there, killing each boss.  The boss order (starting at the first gate on your left as you enter) is:
There is a guard at the entrance to each of the elemental valleys. Killing this mob will "waken" the boss at the end of the valley. The guards only have melee attacks, so if you attack at range, you won't get hit.
:Killing <span style="color:silver">Zimo</span> opens the <span style="color:green">wood wing to Ofotis</span>.
:Killing <span style="color:green">Ofotis</span> opens the <span style="color:cyan">water wing to Qiangi</span>.
:Killing <span style="color:cyan">Qianji</span> opens the <span style="color:red">fire wing to Raving Drake Brute</span>.
:Killing <span style="color:red">Raving Drake Brute</span> opens the <span style="color:brown">earth wing to Gluttonix</span>.
:Killing <span style="color:brown">Gluttonix</span> opens the <span style="color:silver">metal wing to Zimo</span>.


== Minimap ==
Previously, these guards would open doors that were at the beginning of these valleys. Once the first guard was killed, the remaining guards would disappear. Killing the boss at the end of the valley would open the next door (going clockwise in a circle).


[[Image:FB59-minimap.png|350px]]
The doors no longer exist and the remaining guards no longer vanish once the first is killed.


== Bosses ==
==Bosses==


All of the bosses in the Valley of Disaster have ranged magical attacks of the magic type that matches their valley, and it is of the same strength as their physical attacks.  In fact, all of the bosses are basically equally tough, varying only in their magical strengths & weaknesses.  They will continue to use ranged magic attacks unless someone with aggro is in melee range.
There are five bosses in the ''Valley of Disaster''.


This means that the bosses in Valley of Disaster can be potentially tanked by arcane armor wearers using ranged attacks when their defense for that element is better than anyone else's physical defense (assuming that they have an average amount of HP or better.)  The bosses are also strong in their element and weak to their opposition element.  This means that, for example, a venomancer (not her pet, the venomancer herself) with decent equipment and HP might be a better tank against Gluttonix (the earth element boss) because he will be weak to wood magic, which is a venomancer specialty, making her better able to keep aggro as well.
All bosses have a ranged magic attack and a physical melee attack.


===Zimo===
===Zimo===
[[Image:Zimo.png|250px]]


Zimo is a spider lady, who has both a physical and a ranged attack.  She wanders around on top of a hill.  She is very fast, so care should be taken when pulling her if you don't have a veno to do that.
[[Image:Zimo.png]]
 
'''Location'''
 
Zimo is the guardian of the metal valley.


Like all the bosses in 59 she will stay at range and use her magic attack, which has a slow and obvious channel, unless you walk right up to her - but she won't try to kite you.
'''The Battle'''
 
Zimo wanders back and forth across a hill. It is advised that you [[Venomancer Luring|lure]] her down to fight. She has a fairly hard hitting magic attack.
 
'''Drops to Note:'''
 
*Mold: Thunderking's Seal (~36%)
*Mold: Illusive Lunar Cutlass (~20%)
*Mold: Soul Devourer's Greaves (< .1%)
*Mold: Dragon's Will (< .1%)


===Ofotis===
===Ofotis===
[[Image:Ofotis.png|250px]]


Ofotis lives down in a pit and thus must be lured out.  He's slow moving so this doesn't present a problem.
[[Image:Ofotis.png]]


Like all the bosses in 59 he will stay at range and use his magic attack, which has a slow and obvious channel.
'''Location'''
 
Ofotis is the guardian of the wood valley.
 
'''The Battle'''
 
Ofotis lives in a pit and should be lured out. This can be a tricky pull as Earthflame doesn't have a long enough range without going partially down into the pit. A Venomancer or a Mysic makes the best lurer for this boss.
 
'''Drops to Note:'''
 
*Mold: Cuisses of Devined Beast (~28%)
*Mold: Nature's Breath (~28%)
*Mold: Soul Devourer's Greaves (< .1%)
*Mold: Dragon's Will (< .1%)


===Qianji===
===Qianji===
[[Image:Qianji.png|250px]]


Qianji is primarily annoying because she starts in a patch of water - which is deep enough that you can get the damage reduction effect.  Luring her out of the water is recommended.
[[Image:Qianji.png]]


Like all the bosses in 59 she will stay at range and use her magic attack, which has a slow and obvious channel.
'''Location'''
 
Qianji is the guardian of the water valley.
 
'''The Battle'''
 
The only thing of note for this fight is that Qianji start in a pool of water. Make sure that when you attack her, you are not considered by the game to be "in water" (about knee-deep or deeper in the water). If you are, you will suffer damage reduction and the fight will be drawn out. It is recommended to pull the boss over to the strip of land on the side, next to the pillar.
 
'''Drops to Note:'''
 
*Mold: Crystal Headdress (~36%)
*Mold: Hefty Poleaxe of Giants (~20%)
*Mold: Soul Devourer's Greaves (< .1%)
*Mold: Dragon's Will (< .1%)


===Raving Drake Brute===
===Raving Drake Brute===
[[Image:Drake.png|250px]]


Note: The lava is perfectly safe to walk on - however if the boss ends up on it then it is very hard to see his channel.
[[Image:Drake.png]]
 
'''Location'''
 
Drake Brute is the guardian of the fire valley.
 
'''The Battle'''
 
The lava is safe to walk on, so feel free to position the boss where ever you want. He uses a fire DoT as his ranged attack, making him very easy to range tank, especially with a wizard and cleric.


He uses a burn debuff, making him very easy to tank if you have a cleric.
'''Drops to Note:'''


Like all the bosses in 59 he will stay at range and use his magic attack, which has a slow and obvious channel.
*Mold: Flame Boots of Intensity )~19%)
*Mold: Solarslayer (~11%)
*Mold: Soul Devourer's Greaves (< .1%)
*Mold: Dragon's Will (< .1%)


===Gluttonix===
===Gluttonix===
[[Image:Gluttonix.png|250px]]


Gluttonix hits as hard as the others, but mainly you need to be careful of some very very fast moving archer mobs near him.
[[Image:Gluttonix.png]]
 
'''Location'''
 
Gluttonix is the guardian of the earth valley.
 
'''The Battle'''
 
Like Drake, Gluttonix uses a fire DoT attack at range. Take care to avoid the nearby mobs when fighting this boss. Some run quickly and have hard hitting physical attacks.
 
'''Drops to Note:'''


== Challenge Platform ==
*Mold: Shinguards of Ashura (~28%)
*Mold: Rage of Crixalis (~28%)
*Mold: Soul Devourer's Greaves (< .1%)
*Mold: Dragon's Will (< .1%)


After defeating all the bosses, the spiritual cultivation quest is still incomplete. Make sure to return to the center platform inside Valley of Disaster and dig the Challenge Platform. It is guarded by lantern mobs.
==Quests==


== Tokens ==
The following quests can be completed in the ''Valley of Disaster''


In addition to the required boss kills for spiritual cultivation, there is a quest called "Heaven's Trial" that is generally completed during this instance. King's Feast Chief (465, 431) offers the Heaven's Trial quest. There are 5 tokens to obtain in Valley of Disaster. They can be found on the way to each boss.
*Spiritual Cultivation
*Call to Duty: Sacred Beast
**The pillars for Qianji and Gluttonix are currently bugged and can fail even if you kill the boss. Wait until the boss is at 50% hp before tabbing and it shouldn't bug out.
*Bounty Hunter I (Level 60-69)
*Bounty Hunter I/II/III (Level 70-79)
*Weapon Token (Zimo - Psychic; Gluttonix - Assassin)
*Heaven's Trial (Token of Trial)
*Outcast: Mysterywood Fruit (turn-in)

Revision as of 00:42, 11 July 2011

Overview

Location: Just south of King's Feast; east pf City of the Plume
Wine: Chiennan Spring x2

The Valley of Disaster is really a network of 7 valleys radiating from a central platform, much like the spokes of a wheel. There is one valley for each of the 5 elements, one as the entrance, and another for an NPC.

Map

File:FB59 Directions.jpg

Doors/Guards

There is a guard at the entrance to each of the elemental valleys. Killing this mob will "waken" the boss at the end of the valley. The guards only have melee attacks, so if you attack at range, you won't get hit.

Previously, these guards would open doors that were at the beginning of these valleys. Once the first guard was killed, the remaining guards would disappear. Killing the boss at the end of the valley would open the next door (going clockwise in a circle).

The doors no longer exist and the remaining guards no longer vanish once the first is killed.

Bosses

There are five bosses in the Valley of Disaster.

All bosses have a ranged magic attack and a physical melee attack.

Zimo

File:Zimo.png

Location

Zimo is the guardian of the metal valley.

The Battle

Zimo wanders back and forth across a hill. It is advised that you lure her down to fight. She has a fairly hard hitting magic attack.

Drops to Note:

  • Mold: Thunderking's Seal (~36%)
  • Mold: Illusive Lunar Cutlass (~20%)
  • Mold: Soul Devourer's Greaves (< .1%)
  • Mold: Dragon's Will (< .1%)

Ofotis

File:Ofotis.png

Location

Ofotis is the guardian of the wood valley.

The Battle

Ofotis lives in a pit and should be lured out. This can be a tricky pull as Earthflame doesn't have a long enough range without going partially down into the pit. A Venomancer or a Mysic makes the best lurer for this boss.

Drops to Note:

  • Mold: Cuisses of Devined Beast (~28%)
  • Mold: Nature's Breath (~28%)
  • Mold: Soul Devourer's Greaves (< .1%)
  • Mold: Dragon's Will (< .1%)

Qianji

File:Qianji.png

Location

Qianji is the guardian of the water valley.

The Battle

The only thing of note for this fight is that Qianji start in a pool of water. Make sure that when you attack her, you are not considered by the game to be "in water" (about knee-deep or deeper in the water). If you are, you will suffer damage reduction and the fight will be drawn out. It is recommended to pull the boss over to the strip of land on the side, next to the pillar.

Drops to Note:

  • Mold: Crystal Headdress (~36%)
  • Mold: Hefty Poleaxe of Giants (~20%)
  • Mold: Soul Devourer's Greaves (< .1%)
  • Mold: Dragon's Will (< .1%)

Raving Drake Brute

File:Drake.png

Location

Drake Brute is the guardian of the fire valley.

The Battle

The lava is safe to walk on, so feel free to position the boss where ever you want. He uses a fire DoT as his ranged attack, making him very easy to range tank, especially with a wizard and cleric.

Drops to Note:

  • Mold: Flame Boots of Intensity )~19%)
  • Mold: Solarslayer (~11%)
  • Mold: Soul Devourer's Greaves (< .1%)
  • Mold: Dragon's Will (< .1%)

Gluttonix

File:Gluttonix.png

Location

Gluttonix is the guardian of the earth valley.

The Battle

Like Drake, Gluttonix uses a fire DoT attack at range. Take care to avoid the nearby mobs when fighting this boss. Some run quickly and have hard hitting physical attacks.

Drops to Note:

  • Mold: Shinguards of Ashura (~28%)
  • Mold: Rage of Crixalis (~28%)
  • Mold: Soul Devourer's Greaves (< .1%)
  • Mold: Dragon's Will (< .1%)

Quests

The following quests can be completed in the Valley of Disaster

  • Spiritual Cultivation
  • Call to Duty: Sacred Beast
    • The pillars for Qianji and Gluttonix are currently bugged and can fail even if you kill the boss. Wait until the boss is at 50% hp before tabbing and it shouldn't bug out.
  • Bounty Hunter I (Level 60-69)
  • Bounty Hunter I/II/III (Level 70-79)
  • Weapon Token (Zimo - Psychic; Gluttonix - Assassin)
  • Heaven's Trial (Token of Trial)
  • Outcast: Mysterywood Fruit (turn-in)