Venomancer Common Stat Builds: Difference between revisions

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Various cleanup, readded alternate Heavy Armor Build stat option, removed sig
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<center>[[image:BuildBanner.jpg]]</center><br/><br/>
<center>[[image:BuildBanner.jpg]]</center>
&nbsp;&nbsp;&nbsp;Although often considered a member of the ranged magic class, the Venomancer lends itself well to several builds. Your choice of build will depend on your gameplay preferences as well as whether you want to take advantage of the magic damage skill tree or the melee damage skill tree. The five most common Venomancer builds are the Pure Mage Build, Mage Build, Vitality-Mage Build, Light Amour Build, and the Heavy Armor Build.  Also listed is the less common Arcane/Heavy mix armor build.<br/><br/>
 
 
Although often considered a member of the ranged magic class, the venomancer lends itself well to several builds. Your choice of build will depend on your gameplay preferences as well as whether you want to take advantage of the magic damage skill tree or the melee damage skill tree. The five most common venomancer builds are the Pure Mage Build, Mage Build, Vitality-Mage Build, Light Armor Build, and the Heavy Armor Build.  Also listed is the less common Arcane/Heavy mix Armor Build.
 


==Pure Mage Build==
==Pure Mage Build==
Line 7: Line 10:
| rowspan="2" align="center"| Every <u>two</u> levels:<br/><br/>
| rowspan="2" align="center"| Every <u>two</u> levels:<br/><br/>
'''+ 1 Str''' (Strength)<br/>
'''+ 1 Str''' (Strength)<br/>
'''+ 9 Mag''' (Magic) <br/>
'''+ 9 Mag''' (Magic)
| align="center" | '''Equipment'''
!Equipment
| align="center" | '''Weapons'''
!Weapons
|-
|-
| align="center" | [[image:Armour2.jpg|Arcane]]
![[image:Armour2.jpg|Arcane]]
'''Arcane'''
Arcane
|  
|  
*● Wand
*● Wand
Line 18: Line 21:
*● Pataka
*● Pataka
*● Glaive
*● Glaive
|-
|}
|}
<br/>
 
&nbsp;&nbsp;&nbsp;This build is valued for its considerable damage output. The nine attribution points that you pool into Magic will give your character a sizeable amount of mana as well as a high magic attack rating. This becomes particularly significant when tanking a boss with your pet as your ability to heal is rooted in your base magic attack (the higher the magic attack, the more substantial the heals and the better survivability your pet will have). This build however is not suitable for PVP as you will be lacking in both physical defense as well as vitality (hit points). You will also be taking considerable damage from any melee mobs should you pull aggression off of your pet (something that will not be uncommon due to your damage output). Adopting this build will also confine you to the magic attack skill tree since with melee attacks you will be doing much less damage.<br/><br/>
 
This build is valued for its considerable damage output. The nine attribution points that you pool into Magic will give your character a sizable amount of mana as well as a high magic attack rating. This becomes particularly significant when tanking a boss with your pet as your ability to heal is rooted in your base magic attack (the higher the magic attack, the more substantial the heals and the better survivability your pet will have). This build however is not suitable for PvP as you will be lacking in both physical defense as well as vitality (hit points). You will also be taking considerable damage from any melee mobs should you pull aggression off of your pet (something that will not be uncommon due to your damage output). Adopting this build will also confine you to the magic attack skill tree since with melee attacks you will be doing much less damage.
 


==Mage Build==
==Mage Build==
Line 29: Line 33:
'''+ 1 Vit''' (Vitality)<br/>
'''+ 1 Vit''' (Vitality)<br/>
'''+ 1 Str''' (Strength)<br/>
'''+ 1 Str''' (Strength)<br/>
'''+ 8 Mag''' (Magic)<br/>
'''+ 8 Mag''' (Magic)
| align="center" | '''Equipment'''
!Equipment
| align="center" | '''Weapons'''
!Weapons
|-
|-
| align="center"  | [[image:Armour2.jpg|Arcane]]
![[image:Armour2.jpg|Arcane]]
'''Arcane'''
Arcane
|
|
*● Wand
*● Wand
Line 40: Line 44:
*● Pataka
*● Pataka
*● Glaive
*● Glaive
|-
|}
|}
<br/>
 
&nbsp;&nbsp;&nbsp;Having allocated a single point to Vitality, you will be able to withstand both magic and physical damage better than the previous build however once again you will take considerable damage from any melee attacks in both PVE and PVP gameplay. While this build will not have the same "nuking" potential as the previous one, you will still have a significant amount of mana and do great damage. This build is also well suited for tanking with a pet though for bosses that do area of effects you may find that you lack in hit points.<br/><br/> 
 
Having allocated a single point to Vitality, you will be able to withstand both magic and physical damage better than the previous build however once again you will take considerable damage from any melee attacks in both PvE and PvP gameplay. While this build will not have the same "nuking" potential as the previous one, you will still have a significant amount of mana and do great damage. This build is also well suited for tanking with a pet though for bosses that do area of effects you may find that you lack in hit points.
 


==Vitality - Mage Build==
==Vitality - Mage Build==
Line 51: Line 56:
'''+ 3 Vit''' (Vitality)<br/>
'''+ 3 Vit''' (Vitality)<br/>
'''+ 1 Str''' (Strength)<br/>
'''+ 1 Str''' (Strength)<br/>
'''+ 6 Mag''' (Magic)<br/>
'''+ 6 Mag''' (Magic)
| align="center" | '''Equipment'''
!Equipment
| align="center" | '''Weapons'''
!Weapons
|-
|-
| align="center" | [[image:Armour2.jpg|Arcane]]
![[image:Armour2.jpg|Arcane]]
'''Arcane'''
Arcane
|  
|  
*● Wand
*● Wand
Line 62: Line 67:
*● Pataka
*● Pataka
*● Glaive
*● Glaive
|-
|}
|}
<br/>
 
&nbsp;&nbsp;&nbsp;Perhaps the most commonly accepted and exercised build for PVE, the Vitality-Mage Build will give your Venomancer a sufficient balance between hit points and magic attack. The three attribution points allocated to Vitality will allow you to withstand much more physical and magic damage than the previous two builds while still giving you enough magic to be able to spam heal your pet and deal significant damage. It should be noted however that your character will still lack in physical defense and thus is not well suited for PVP.<br/><br/>
 
Perhaps the most commonly accepted and exercised build for PvE, the Vitality-Mage Build will give your venomancer a sufficient balance between hit points and magic attack. The three attribution points allocated to Vitality will allow you to withstand much more physical and magic damage than the previous two builds while still giving you enough magic to be able to spam heal your pet and deal significant damage. It should be noted however that your character will still lack in physical defense and thus is not well suited for PvP.
 


==Light Armor Build==  
==Light Armor Build==  
Line 73: Line 79:
'''+ 1 Dex''' (Dexterity)<br/>
'''+ 1 Dex''' (Dexterity)<br/>
'''+ 1 Str''' (Strength)<br/>
'''+ 1 Str''' (Strength)<br/>
'''+ 3 Mag''' (Magic)<br/>
'''+ 3 Mag''' (Magic)
| align="center" | '''Equipment'''
!Equipment
| align="center" | '''Weapons'''
!Weapons
|-
|-
| align="center" | [[image:Armour3.jpg|Light Armor]]
![[image:Armour3.jpg|Light Armor]]
'''Light Armor'''
Light Armor
|  
|  
*● Wand
*● Wand
Line 84: Line 90:
*● Pataka
*● Pataka
*● Glaive
*● Glaive
|-
|}
|}
<br/>
 
&nbsp;&nbsp;&nbsp;This build is highly recommended for a PVP-seeking Venomancer. It gives you the opportunity to choose between magic or melee attacks (depending on the situation) and gives your much more physical defense. With regards to tanking a boss with your pet, because of the lower magic rating and consequently your diminished ability to heal, your pet will not have the same survivability as that of an arcane Venomancer. You will however be able to withstand melee damage better than an arcane Venomancer.<br/><br/> 
 
This build is highly recommended for a PvP-seeking venomancer. It gives you the opportunity to choose between magic or melee attacks (depending on the situation) and gives your much more physical defense. With regards to tanking a boss with your pet, because of the lower magic rating and consequently your diminished ability to heal, your pet will not have the same survivability as that of an arcane venomancer. You will however be able to withstand melee damage better than an arcane venomancer.
 


==Heavy Armor Build==
==Heavy Armor Build==
{| style="background:#291a0e" border="1" cellpadding="5" cellspacing="0"  
{| style="background:#291a0e" border="1" cellpadding="5" cellspacing="0"  
|-
|-
Please note that this section (Heavy armour build) is not very effective and practical.  
Please note that this section (Heavy armor build) is not very effective and practical.
| rowspan="2" align="center"| Every <u>two</u> levels:<br/><br/>
! Stat Option #1
! Stat Option #2
! Equipment
! Weapons
|-
| align="center"| Every <u>two</u> levels:<br/><br/>
'''+ 1 Vit''' (Vitality)<br/>
'''+ 6 Str''' (Strength)<br/>
'''+ 1 Mag''' (Magic)<br/>
'''+ 1 Dex''' (Dexterity)<br/>
'''+ 1 in Vit, Mag or Dex'''
| align="center"| Every <u>two</u> levels:<br/><br/>
'''+ 4 Str''' (Strength)<br/>
'''+ 4 Str''' (Strength)<br/>
'''+ 4 Mag''' (Magic)<br/>
'''+ 4 Mag''' (Magic)<br/>
Line 100: Line 118:
'''+ 1 Str''' (Strength)<br/><br/>
'''+ 1 Str''' (Strength)<br/><br/>
Every <u>ten</u> levels:<br/>
Every <u>ten</u> levels:<br/>
'''+ 3 Mag''' (Magic)<br/>
'''+ 3 Mag''' (Magic)
| align="center" | '''Equipment'''
![[image:Armour1.jpg|Heavy Armor]]
| align="center" | '''Weapons'''
Heavy Armor
|-
| align="center" | [[image:Armour1.jpg|Heavy Armor]]
'''Heavy Armor'''
|  
|  
*● Magic Sword
*● Magic Sword
*● Pataka
*● Pataka
|-
|}
|}
<br/>
 
&nbsp;&nbsp;&nbsp;Though a rare breed, the Heavy Armor Build is particularly useful in Territory Wars and PVP. Heavy armor Venomancers rely primarily on the fox form melee damage skill tree. It is important to note that because you're relying entirely on melee attacks, you will not be doing as much damage as even the Light Armour Build. Additionally, while having superior physical defense you will also take much more damage from magic attacks than any of the other builds.<br/><br/>
 
Note: I've found this particular stat layout is pretty good when I used it on my Heavy Armor Venomancer.<br/><br/>
Though a rare breed, the Heavy Armor Build is particularly useful in Territory Wars and PvP. Heavy armor venomancers rely primarily on the fox form melee damage skill tree. It is important to note that because you're relying entirely on melee attacks, you will not be doing as much damage as even the Light Armor Build. Additionally, while having superior physical defense you will also take much more damage from magic attacks than any of the other builds.
 


==Heavy Armor And Arcane Mix Build==
==Heavy Armor And Arcane Mix Build==
Line 123: Line 138:
'''+ 6 Mag''' (Magic)<br/>
'''+ 6 Mag''' (Magic)<br/>
'''+ 1 Dex''' (Dexterity)<br/>
'''+ 1 Dex''' (Dexterity)<br/>
| align="center" | '''Equipment'''
!Equipment
| align="center" | '''Weapons'''
!Weapons
|-
|-
| align="center" |
!Heavy Armor<br/>
'''Heavy Armor'''
AND<br/>
'''AND'''
Arcane Armor
'''Arcane Armor'''
|  
|  
*● Magic Sword (preferable)
*● Magic Sword (preferable)
Line 135: Line 149:
*● Glavie
*● Glavie
*● Wand
*● Wand
|-
|}
|}
<br/>
&nbsp;&nbsp;&nbsp;This build is not intended for beginners. The stat point allocation sums up to about 12 points every two levels, but you only receive 10 points every two levels. The trick here is to find as much +dex/magic/str as possible. This will even out the fact that you need more points than you get. However, this is extremely expensive and again is not intended for a new player. The benefits of this build are huge, being able to wear both highest possible (for your level) arcane armor and heavy armor means you can change to suit your needs. Depending on the opponent, you can switch amours. Ex. fighting a barbarian, switch to a full heavy armor set, etc. For regular everyday grinding, wear half/half. This enables you to get an average of both worlds. This stat build does not sacrifice anything, meaning that you will be able to wear the highest level arcane armor, heavy armor and a magic weapon of your choice. <br/><br/>




--[[User:Carimre|Carimre]] 22:17, 30 July 2009 (UTC)
This build is not intended for beginners. The stat point allocation sums up to about 12 points every two levels, but you only receive 10 points every two levels. The trick here is to find as much +dex/mag/str as possible. This will even out the fact that you need more points than you get. However, this is extremely expensive and again is not intended for a new player. The benefits of this build are huge, being able to wear both highest possible (for your level) arcane armor and heavy armor means you can change to suit your needs. Depending on the opponent, you can switch amours. Ex. fighting a barbarian, switch to a full heavy armor set, etc. For regular everyday grinding, wear half/half. This enables you to get an average of both worlds. This stat build does not sacrifice anything, meaning that you will be able to wear the highest level arcane armor, heavy armor and a magic weapon of your choice.

Revision as of 23:31, 14 January 2011

File:BuildBanner.jpg


Although often considered a member of the ranged magic class, the venomancer lends itself well to several builds. Your choice of build will depend on your gameplay preferences as well as whether you want to take advantage of the magic damage skill tree or the melee damage skill tree. The five most common venomancer builds are the Pure Mage Build, Mage Build, Vitality-Mage Build, Light Armor Build, and the Heavy Armor Build. Also listed is the less common Arcane/Heavy mix Armor Build.


Pure Mage Build

Every two levels:

+ 1 Str (Strength)
+ 9 Mag (Magic)

Equipment Weapons
Arcane

Arcane

  • ● Wand
  • ● Magic Sword
  • ● Pataka
  • ● Glaive


This build is valued for its considerable damage output. The nine attribution points that you pool into Magic will give your character a sizable amount of mana as well as a high magic attack rating. This becomes particularly significant when tanking a boss with your pet as your ability to heal is rooted in your base magic attack (the higher the magic attack, the more substantial the heals and the better survivability your pet will have). This build however is not suitable for PvP as you will be lacking in both physical defense as well as vitality (hit points). You will also be taking considerable damage from any melee mobs should you pull aggression off of your pet (something that will not be uncommon due to your damage output). Adopting this build will also confine you to the magic attack skill tree since with melee attacks you will be doing much less damage.


Mage Build

Every two levels:

+ 1 Vit (Vitality)
+ 1 Str (Strength)
+ 8 Mag (Magic)

Equipment Weapons
Arcane

Arcane

  • ● Wand
  • ● Magic Sword
  • ● Pataka
  • ● Glaive


Having allocated a single point to Vitality, you will be able to withstand both magic and physical damage better than the previous build however once again you will take considerable damage from any melee attacks in both PvE and PvP gameplay. While this build will not have the same "nuking" potential as the previous one, you will still have a significant amount of mana and do great damage. This build is also well suited for tanking with a pet though for bosses that do area of effects you may find that you lack in hit points.


Vitality - Mage Build

Every two levels:

+ 3 Vit (Vitality)
+ 1 Str (Strength)
+ 6 Mag (Magic)

Equipment Weapons
Arcane

Arcane

  • ● Wand
  • ● Magic Sword
  • ● Pataka
  • ● Glaive


Perhaps the most commonly accepted and exercised build for PvE, the Vitality-Mage Build will give your venomancer a sufficient balance between hit points and magic attack. The three attribution points allocated to Vitality will allow you to withstand much more physical and magic damage than the previous two builds while still giving you enough magic to be able to spam heal your pet and deal significant damage. It should be noted however that your character will still lack in physical defense and thus is not well suited for PvP.


Light Armor Build

Every one level:

+ 1 Dex (Dexterity)
+ 1 Str (Strength)
+ 3 Mag (Magic)

Equipment Weapons
Light Armor

Light Armor

  • ● Wand
  • ● Magic Sword
  • ● Pataka
  • ● Glaive


This build is highly recommended for a PvP-seeking venomancer. It gives you the opportunity to choose between magic or melee attacks (depending on the situation) and gives your much more physical defense. With regards to tanking a boss with your pet, because of the lower magic rating and consequently your diminished ability to heal, your pet will not have the same survivability as that of an arcane venomancer. You will however be able to withstand melee damage better than an arcane venomancer.


Heavy Armor Build

Please note that this section (Heavy armor build) is not very effective and practical.
Stat Option #1 Stat Option #2 Equipment Weapons
Every two levels:

+ 1 Vit (Vitality)
+ 6 Str (Strength)
+ 1 Mag (Magic)
+ 1 Dex (Dexterity)
+ 1 in Vit, Mag or Dex

Every two levels:

+ 4 Str (Strength)
+ 4 Mag (Magic)
+ 1 Dex (Dexterity)

Every five levels:
+ 1 Str (Strength)

Every ten levels:
+ 3 Mag (Magic)

Heavy Armor

Heavy Armor

  • ● Magic Sword
  • ● Pataka


Though a rare breed, the Heavy Armor Build is particularly useful in Territory Wars and PvP. Heavy armor venomancers rely primarily on the fox form melee damage skill tree. It is important to note that because you're relying entirely on melee attacks, you will not be doing as much damage as even the Light Armor Build. Additionally, while having superior physical defense you will also take much more damage from magic attacks than any of the other builds.


Heavy Armor And Arcane Mix Build

This build is not recommended for new players.
Every two levels:

+ 5 Str (Strength)
+ 6 Mag (Magic)
+ 1 Dex (Dexterity)

Equipment Weapons
Heavy Armor

AND
Arcane Armor

  • ● Magic Sword (preferable)
  • ● Pataka
  • ● Glavie
  • ● Wand


This build is not intended for beginners. The stat point allocation sums up to about 12 points every two levels, but you only receive 10 points every two levels. The trick here is to find as much +dex/mag/str as possible. This will even out the fact that you need more points than you get. However, this is extremely expensive and again is not intended for a new player. The benefits of this build are huge, being able to wear both highest possible (for your level) arcane armor and heavy armor means you can change to suit your needs. Depending on the opponent, you can switch amours. Ex. fighting a barbarian, switch to a full heavy armor set, etc. For regular everyday grinding, wear half/half. This enables you to get an average of both worlds. This stat build does not sacrifice anything, meaning that you will be able to wear the highest level arcane armor, heavy armor and a magic weapon of your choice.