Talk:Damage: Difference between revisions
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PWpedia>Conner2950 →Damage Taken equation: new section |
PWpedia>Asterelle No edit summary |
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Please explain what "constant damage" is in the skill damage equation. | Please explain what "constant damage" is in the skill damage equation. | ||
:Most skills do like "base damage + 100% weapon attack + 4000" damage. The constant added damage will be the third term there. --[[User:Asterelle|Asterelle]] 22:16, 31 May 2011 (PDT) | |||
== Damage Taken equation == | == Damage Taken equation == | ||
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Why is the 1.2 not a 1? | Why is the 1.2 not a 1? | ||
:The way it is programmed into the game is with a 1.2. 1 will give you the wrong answer while 1.2 is exact.--[[User:Asterelle|Asterelle]] 22:16, 31 May 2011 (PDT) | |||
Revision as of 05:16, 1 June 2011
Rename page?
Rename to Damage Calculation? --Asterelle 00:01, 24 February 2011 (PST)
- Yeah, I was thinking something like "Damage Equations", but "Damage Calculation" is probably better. Or do you think should we make it more general, so it better includes equations for things other than damage? -- Sangodoc - PWI wiki mod (talk) 13:42, 24 February 2011 (PST)
Constant Damage
Please explain what "constant damage" is in the skill damage equation.
- Most skills do like "base damage + 100% weapon attack + 4000" damage. The constant added damage will be the third term there. --Asterelle 22:16, 31 May 2011 (PDT)
Damage Taken equation
if (attack level < defense level) then:
damage taken = { damage delivered / ( 1 + (1.2 * ({ defense level } - { attack level }) / 100 ) ) }
Why is the 1.2 not a 1?
- The way it is programmed into the game is with a 1.2. 1 will give you the wrong answer while 1.2 is exact.--Asterelle 22:16, 31 May 2011 (PDT)