Legacy talk:Furiousjak: Difference between revisions

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'''The Build and The Gear'''
'''The Build and The Gear'''


To make it simple, for myself as well as others, I chose to add the following points into my stats every level: 1 STR and 4 MAG.  This build is commonly known as the pure MAG build, since you are adding only what you need for STR and adding the rest into MAG so as to have as much MP as possible.  You will be using Arcane armor for this build, so pay attention to how much STR you need for that armor type as you level.  The weapon you choose to wield as you play is up to you.  At the beginning I would take whatever you can get from quests though.  I am not sure how much STR you'll need to be able to wear end gear at max level.
To make it simple, for myself as well as others, I chose to add the following points into my stats every level: 1 STR and 4 MAG.  This build is commonly known as the pure MAG build, since you are adding only what you need for STR and adding the rest into MAG so as to have as much MP as possible.  You will be using Arcane armor for this build, so pay attention to how much STR you need for that armor type as you level.  As for weapons that is dependent on your play style, particularly when your in a squad.  Wands are best for healers, while magic swords and glaives offer more damage output with medium heals.  At the beginning, though, I would just take whatever you can get from quests.  I am not sure how much STR you'll need to be able to wear end gear at max level.


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'''The Beginning'''
'''The Beginning'''


At the start you have two skills: Nature's Vengence and Break in the Clouds.  Like a cleric one is offense and the other heals.  Level these skills up until you reach level...
At the start you have two skills: Nature's Vengence and Break in the Clouds.  Like a cleric one is your offensive spell and the other is your heal.  Level these skills up until you get your first summon.  From here on out your summon(s) will be doing all the fighting.  All you'll have to do is keep the heal summon spell at max some your summon doesn't die.
 
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'''Offensive Spells'''
 
''Nature's Vengence''
 
Causes wood damage and reduces target's speed (high priority, your most used offensive spell, max it a.s.a.p.)
 
''Swirling Mist''
 
If target's health is less than 60% they will receive wood damage over the next 9 seconds (not a priority, get level 1 so you can get new skills later on)

Revision as of 00:46, 11 December 2012

Jake's Mystic Guide (Level 1-30 so far)

Introduction

A mystic is a hybrid of clerics and venomancers. This means they can heal, buff and summon creatures to tank for them. However, a mystic does not have as many heals or buffs as a cleric. But, they do have an advantage when it comes to a venomancer's pets. This will be explained in the guide. Overall a mystic is able to take on as well as change their role in a squad at will.


The Build and The Gear

To make it simple, for myself as well as others, I chose to add the following points into my stats every level: 1 STR and 4 MAG. This build is commonly known as the pure MAG build, since you are adding only what you need for STR and adding the rest into MAG so as to have as much MP as possible. You will be using Arcane armor for this build, so pay attention to how much STR you need for that armor type as you level. As for weapons that is dependent on your play style, particularly when your in a squad. Wands are best for healers, while magic swords and glaives offer more damage output with medium heals. At the beginning, though, I would just take whatever you can get from quests. I am not sure how much STR you'll need to be able to wear end gear at max level.


The Beginning

At the start you have two skills: Nature's Vengence and Break in the Clouds. Like a cleric one is your offensive spell and the other is your heal. Level these skills up until you get your first summon. From here on out your summon(s) will be doing all the fighting. All you'll have to do is keep the heal summon spell at max some your summon doesn't die.


Offensive Spells

Nature's Vengence

Causes wood damage and reduces target's speed (high priority, your most used offensive spell, max it a.s.a.p.)

Swirling Mist

If target's health is less than 60% they will receive wood damage over the next 9 seconds (not a priority, get level 1 so you can get new skills later on)