Class Statistics: Difference between revisions

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PWpedia>Sangodoc
Flipped table and made it sortable; added a key
PWpedia>Sangodoc
Added damage attribute
Line 10: Line 10:
|scope="col" style="border: 1px solid #b49b50;" | '''Ev/Dex'''
|scope="col" style="border: 1px solid #b49b50;" | '''Ev/Dex'''
|scope="col" style="border: 1px solid #b49b50;" | '''Speed'''
|scope="col" style="border: 1px solid #b49b50;" | '''Speed'''
|scope="col" style="border: 1px solid #b49b50;" | '''DmgAttrb'''
|+
|+
| style="border: 1px solid #b49b50;" | '''Archer'''
| style="border: 1px solid #b49b50;" | '''Archer'''
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| style="border: 1px solid #b49b50;" | 6
| style="border: 1px solid #b49b50;" | 6
| style="border: 1px solid #b49b50;" | 5.2
| style="border: 1px solid #b49b50;" | 5.2
| style="border: 1px solid #b49b50;" | Dex
|+
|+
| style="border: 1px solid #b49b50;" | '''Assassin'''
| style="border: 1px solid #b49b50;" | '''Assassin'''
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| style="border: 1px solid #b49b50;" | 6
| style="border: 1px solid #b49b50;" | 6
| style="border: 1px solid #b49b50;" | 5.2
| style="border: 1px solid #b49b50;" | 5.2
| style="border: 1px solid #b49b50;" | Dex
|+
|+
| style="border: 1px solid #b49b50;" | '''Barbarian'''
| style="border: 1px solid #b49b50;" | '''Barbarian'''
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| style="border: 1px solid #b49b50;" | 8
| style="border: 1px solid #b49b50;" | 8
| style="border: 1px solid #b49b50;" | 4.9
| style="border: 1px solid #b49b50;" | 4.9
| style="border: 1px solid #b49b50;" | Str
|+
|+
| style="border: 1px solid #b49b50;" | '''Blademaster'''
| style="border: 1px solid #b49b50;" | '''Blademaster'''
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| style="border: 1px solid #b49b50;" | 10
| style="border: 1px solid #b49b50;" | 10
| style="border: 1px solid #b49b50;" | 5.0
| style="border: 1px solid #b49b50;" | 5.0
| style="border: 1px solid #b49b50;" | Str
|+
|+
| style="border: 1px solid #b49b50;" | '''Cleric'''
| style="border: 1px solid #b49b50;" | '''Cleric'''
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| style="border: 1px solid #b49b50;" | 2
| style="border: 1px solid #b49b50;" | 2
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | Mag
|+
|+
| style="border: 1px solid #b49b50;" | '''Seeker'''
| style="border: 1px solid #b49b50;" | '''Seeker'''
Line 76: Line 82:
| style="border: 1px solid #b49b50;" | 10
| style="border: 1px solid #b49b50;" | 10
| style="border: 1px solid #b49b50;" | 5.0
| style="border: 1px solid #b49b50;" | 5.0
| style="border: 1px solid #b49b50;" | Str
|+
|+
| style="border: 1px solid #b49b50;" | '''Mystic'''
| style="border: 1px solid #b49b50;" | '''Mystic'''
Line 87: Line 94:
| style="border: 1px solid #b49b50;" | 2
| style="border: 1px solid #b49b50;" | 2
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | Mag
|+
|+
| style="border: 1px solid #b49b50;" | '''Psychic'''
| style="border: 1px solid #b49b50;" | '''Psychic'''
Line 98: Line 106:
| style="border: 1px solid #b49b50;" | 2
| style="border: 1px solid #b49b50;" | 2
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | Mag
|+
|+
| style="border: 1px solid #b49b50;" | '''Venomancer'''
| style="border: 1px solid #b49b50;" | '''Venomancer'''
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| style="border: 1px solid #b49b50;" | 6
| style="border: 1px solid #b49b50;" | 6
| style="border: 1px solid #b49b50;" | 5.1
| style="border: 1px solid #b49b50;" | 5.1
| style="border: 1px solid #b49b50;" | Mag
|+
|+
| style="border: 1px solid #b49b50;" | '''Wizard'''
| style="border: 1px solid #b49b50;" | '''Wizard'''
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| style="border: 1px solid #b49b50;" | 2
| style="border: 1px solid #b49b50;" | 2
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | Mag
|}
|}


Line 132: Line 143:
:'''Ev/Dex''' = Evasion gained per Dex point spent in attributes.
:'''Ev/Dex''' = Evasion gained per Dex point spent in attributes.
:'''Speed''' = Base speed in meters per second.
:'''Speed''' = Base speed in meters per second.
:'''DmgAttrb''' = The attribute that increases the class' main attacks.  For any class that has "Mag", the Str attribute will affect the damage of their melee attacks.

Revision as of 20:44, 21 February 2011

Class HP/Vit HP/Lvl HP Rgn MP/Mag MP/Lvl MP Rgn Acc/Dex Ev/Dex Speed DmgAttrb
Archer 13 26 2 11 22 1 8 6 5.2 Dex
Assassin 13 26 2 11 22 1 8 6 5.2 Dex
Barbarian 17 34 2.5 7 14 0.5 8 8 4.9 Str
Blademaster 15 30 2 9 18 1 10 10 5.0 Str
Cleric 10 20 1 14 28 2 5 2 4.8 Mag
Seeker 15 30 2 9 18 1 10 10 5.0 Str
Mystic 10 20 1 14 28 2 5 2 4.8 Mag
Psychic 10 20 1 14 28 2 5 2 4.8 Mag
Venomancer 12 24 1.5 12 24 1.5 7 6 5.1 Mag
Wizard 10 20 1 14 28 2 5 2 4.8 Mag

Key:

HP/Vit = Hitpoints (HP) gained per Vitality (Vit) point spent in attributes.
HP/Lvl = HP gained per level.
HP Rgn = Base HP regenerated per second.
MP/Mag = Magic Points (MP) gained per Magic (Mag) point spent in attributes.
MP/Lvl = MP gained per level.
MP Rgn = Base MP regenerated per second.
Acc/Dex = Accuracy gained per Dexterity (Dex) point spent in attributes.
Ev/Dex = Evasion gained per Dex point spent in attributes.
Speed = Base speed in meters per second.
DmgAttrb = The attribute that increases the class' main attacks. For any class that has "Mag", the Str attribute will affect the damage of their melee attacks.