Damage: Difference between revisions

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There are many factors which effect how much damage is dealt by the various attacks available to players and this page will explain as much as possible.
There are many factors which effect how much damage is dealt by the various attacks available to players and this page will explain as much as possible.
Most damage in the game is of the form


== Base Damage ==
== Base Damage ==
Base damage is the attack shown in your character sheet.  Your physical attack is equal to the damage you deal with a normal attack of your weapon.
Base damage is the attack shown in your character sheet.  Your physical attack is equal to the damage you deal with a normal attack of your weapon.


''base damage = attack multiple * weapon attack''
:''base damage = attack multiple * weapon attack''


== Weapon Attack ==
== Weapon Attack ==
Weapon attack in general is how much your weapon contributes to your damage.
Weapon attack in general is how much your weapon contributes to your damage.


weapon attack = attack from weapon + attack from gem in weapon + attack from rings and other equipment + character level
:''weapon attack = attack from weapon + attack from gem in weapon + attack from rings and other equipment + character level''


Weapon attack can also be gained from attack charms.  Ammo contributes to the weapon attack for ranged weapons.   
Weapon attack can also be gained from attack charms.  Ammo contributes to the weapon attack for ranged weapons.   
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There are several sources of damage reductions
There are several sources of damage reductions


PVP Damage reduction of 75% (note this does not apply to some attacks from veno pets)
PVP Damage reduction of '''75%''' (note this does not apply to some attacks from veno pets)


Air to Ground Damage Reduction of 50% (ignored by veno pets)
Air to Ground Damage Reduction of '''50%''' (ignored by veno pets)


Damage reduction for fighting something more than 5 or more levels than you (ignored by veno pets)
Damage reduction for fighting something more than 5 or more levels than you (ignored by veno pets)
* maxes out at 75% reduction for fighting a target 40 levels above you such as a ?-level mob
* maxes out at '''75%''' reduction for fighting a target 40 levels above you such as a ?-level mob
 
These factors all multiply together so don't bother shooting a player that is 40 levels higher than you from the air (unless you use a nix).
 
:''damage dealt = skill damage dealt * pvp reduction * air to ground reduction * level reduction''
 
== Resistance ==
 
:''physical reduction % = physical defense / (40 * attacker level + physical defense''
:''magical reduction % = magic resistance / (40 * attacker level + magical resistance''
 
:''damage delivered = damage dealt * ( 1 - reduction %)''

Revision as of 07:50, 26 February 2010

There are many factors which effect how much damage is dealt by the various attacks available to players and this page will explain as much as possible.

Base Damage

Base damage is the attack shown in your character sheet. Your physical attack is equal to the damage you deal with a normal attack of your weapon.

base damage = attack multiple * weapon attack

Weapon Attack

Weapon attack in general is how much your weapon contributes to your damage.

weapon attack = attack from weapon + attack from gem in weapon + attack from rings and other equipment + character level

Weapon attack can also be gained from attack charms. Ammo contributes to the weapon attack for ranged weapons. Other than character level all other factors of weapon attack are found from equipment. Weapon attack can only be increased by upgrading equipment

Attack Multiple

The attack multiple comes from how your stats, masteries, and buffs contribute to your base damage.

Daggers and Ranged Weapons:

attack multiple = 1 + DEX/150 + weapon mastery + physical attack buffs

Melee Weapons

attack multiple = 1 + STR/150 + weapon mastery + physical attack buffs

Magic Weapons

attack multiple = 1 + MAG/100 + magical attack buffs

Example: For an archer with 400 dex and lvl 10 bow mastery attack multiple = 1 + 400/150 + 0.6 = 4.6

This means his base damage is 4.6 times his weapon attack.

Comparison of sources of physical attack multiple

lvl 10 bow mastery adds 60% weapon attack
lvl 10 Barb attack buff adds 30% weapon attack
lvl 10 take aim adds 300% weapon attack
150 dex adds 100% weapon attack
Spark Eruption adds 150% weapon attack
Advanced Spark Eruption adds 300% attack
Demon / Sage Spark Eruption adds 500% attack
lvl 10 Wizard frost blade adds 30% weapon attack (as water damage)
lvl 10 blazing arrow adds 40% weapon attack (as fire damage)

Skill Damage

Most skills are of the form

skill damage = base damage + skill weapon attack multiple * weapon attack + constant damage

You can simplify this to

skill damage = (base weapon attack multiple + skill weapon attack multiple) * weapon attack + constant damage

Damage Reductions

There are several sources of damage reductions

PVP Damage reduction of 75% (note this does not apply to some attacks from veno pets)

Air to Ground Damage Reduction of 50% (ignored by veno pets)

Damage reduction for fighting something more than 5 or more levels than you (ignored by veno pets)

  • maxes out at 75% reduction for fighting a target 40 levels above you such as a ?-level mob

These factors all multiply together so don't bother shooting a player that is 40 levels higher than you from the air (unless you use a nix).

damage dealt = skill damage dealt * pvp reduction * air to ground reduction * level reduction

Resistance

physical reduction % = physical defense / (40 * attacker level + physical defense
magical reduction % = magic resistance / (40 * attacker level + magical resistance
damage delivered = damage dealt * ( 1 - reduction %)