Dying: Difference between revisions
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However, you can't go below 0% XP this way - you can't lose your current level. So before starting something dangerous (like an FB run) many players choose to get to 0XP - wither by levelling up, or feeding their genie. | However, you can't go below 0% XP this way - you can't lose your current level. So before starting something dangerous (like an FB run) many players choose to get to 0XP - wither by levelling up, or feeding their genie. | ||
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=== Item Loss === | === Item Loss === | ||
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Revision as of 13:03, 31 July 2009
A frequently asked question is "Do I lose anything when I die?"
Dying
- Question: What's up with dying?
- Short answer: Dying is bad, mmkay?
- Slightly Longer Answer: You might lose XP or Items.
Duelling
Duelling is special. Even if it looks like you should, you won't die in a duel.
There is normally no penalty at all to losing a duel, the duel will end with you still alive (but with no hitpoints). If you have an HP charm equipped, it will tick after the fight (if your health was low enough). That, and the shame and humiliation of losing, is your only cost to a duel.
Death Penalties
Death penalties vary depending upon how you die, your PVP status and whether or not you have the item safety lock engaged.
You can lose experience or items.
All loss is prevented by having a Guardian Angel in your inventory, these can be purchased in the Boutique. If you are killed whilst carrying an angel then an angel is used up. Even if you had nothing to lose.
Experience Loss
PVP
There is no experience cost to being killed by another player (PKed), however there is still a chance that you may drop, or break, an item.
PVE
When you die to monsters, you will lose a small fraction of your experience. This starts at 5% and decreases as your Spiritual Cultivation increases.
However, you can't go below 0% XP this way - you can't lose your current level. So before starting something dangerous (like an FB run) many players choose to get to 0XP - wither by levelling up, or feeding their genie.
| Cultivation | Level | XP loss when dying |
|---|---|---|
| Aware of Principle | 5% | |
| Aware of Harmony | (19) | 4.5% |
| Aware of Discord | (29) | 4% |
| Aware of Coalescence | (39) | 3.5% |
| Aware of Myriad | (49) | 3% |
| Aware of the Void | (59) | 2.5% |
| (69) | 2% | |
| (79) | 1% | |
| (89) | 0.6% | |
| (99) | 0.4% |
Experience loss due to dying can be partially made back by having a Cleric resurrect you. A higher level resurrection skill recovers more of your lost experience than a lower level. Be kind to your clerics!
Item Loss
| How PVP are you? | Chance of item dropping | Chance of items breaking (without Safety Lock) | Chance of items breaking (Safety Lock) |
|---|---|---|---|
| White | 1% | 0% | 1% |
| Pink | 5% | 0% | 1% |
| Light Red (1PK) | 25% equipped item and 100% inventory item in the first row. | 1% | 2% |
| Red (2PK) | 50% equipped item and 100% inventory item in any row. | 2% | 3% |
| Dark red (3+ hours) | 100% equipped item drop and 3+ inventory item drop. | 3% | 4% |
Dropping Items
You have a small chance to drop an item when you die, whether a monster or a player kills you. This chance increases the redder you are (the more you've been killing other players)
If the game decides that you have dropped something, you might drop an item from your inventory; a whole stack of items from your inventory (up to 20 of a single item); or an equipped item.
This can be prevented - either through guardian angels, or through binding, or by turning on your safety lock.
If an item is bound (whether through use of a binding charm or through being a special quest item such as a charm) then you cannot drop that item. It will break instead.
This also applies if you have the safety lock turned on (this is to prevent someone from stealing your items even though the safety lock is turned on by getting killed repeatedly). When you are safety locked, you will not drop items, you will break them instead. (And at a higher rate than if you weren't locked.)
Breaking Items
If you are blue or white, and have the safety lock disabled, then you will not break items.
Ok, if you're not a player-killer and you don't share your account, then skip to the next section.
Otherwise, you have a small chance of an item breaking. If the game decides that an item is going to break this way (and this completely ignores the endurance system) two things happen:
- The item will be marked as broken - and will stop working. No bonuses from it, no flying (if it was aerogear) no nothing.
- A small pile of stones (yijuan, perfect - even mirage) will drop next to your corpse.
To make the item work again, choose the 'repair' option at an elder (or, for some reason, FB pillar) This is the conversation option, not the one on a trade screen. The NPC will tell you how many stones you need, you go through the manufacture process and get back your item.
Notes
- HP charms are a great way to avoid dying all the time. But they aren't 100% reliable.
- You have to die at least once in the game - your cultivation quest at level 39 asks you to experience existence as a ghost. And it doesn't give you a quest to explain what to do. So I'll tell you here, you've got to die. Then you get your next quest in the chain.
--Vitenks