Gamma: Difference between revisions

From PWI Wiki
Jump to navigationJump to search
PWpedia>Falanyel
PWpedia>Falanyel
Line 63: Line 63:
#Wave 4
#Wave 4
#Wave 5
#Wave 5
#Boss: [http://www.pwdatabase.com/pwi/mob/17350 Life Defector]
#Boss: [http://www.pwdatabase.com/pwi/mob/17350 Life Defector] - Everyone stays for this boss. Maybe the BM is already back or even the Veno. This boss aoe purges and uses reflect. So beware!




Line 72: Line 72:
#Wave 4
#Wave 4
#Wave 5
#Wave 5
#Boss: [http://www.pwdatabase.com/pwi/mob/17351 Earthquaker]
#Boss: [http://www.pwdatabase.com/pwi/mob/17351 Earthquaker] - This earth boss looks like Drum form TT. He uses an aoe debuff.




Line 81: Line 81:
#Wave 4
#Wave 4
#Wave 5
#Wave 5
#Boss: [http://www.pwdatabase.com/pwi/mob/17352 Aqua Source]
#Boss: [http://www.pwdatabase.com/pwi/mob/17352 Aqua Source] - Water element boss and nothing special to go with him.




Line 90: Line 90:
#Wave 4
#Wave 4
#Wave 5
#Wave 5
#Boss: [http://www.pwdatabase.com/pwi/mob/17353 Flame Strength]
#Boss: [http://www.pwdatabase.com/pwi/mob/17353 Flame Strength] - Fire element boss that comes with 3 Adds. The veno or bm should get the adds and pull them into the aoe of the Archer and Wiz. The boss should be tanked by the barb. It has an immobilize!!!




Line 99: Line 99:
#Wave 4
#Wave 4
#Wave 5
#Wave 5
#Boss: [http://www.pwdatabase.com/pwi/mob/17354 Shattered Soul]  
#Boss: [http://www.pwdatabase.com/pwi/mob/17354 Shattered Soul] - Has a aoe that likes to go to the archer (high dmg) but nothing to worry about. No speical debuffs or attacks.




Line 108: Line 108:
#Wave 4
#Wave 4
#Wave 5
#Wave 5
#Boss: [http://www.pwdatabase.com/pwi/mob/17355 Broken Mind]
#Boss: [http://www.pwdatabase.com/pwi/mob/17355 Broken Mind] - Has a mean stun so beware!!! Everyone can get aggro!!!




Stage 9
Stage 9
#Boss: [http://www.pwdatabase.com/pwi/mob/17356 Element Lord]
#Boss: [http://www.pwdatabase.com/pwi/mob/17356 Element Lord] - Stuns and has a long range physical aoe!!! He one hits arcane classes not in BB!!!


==Class Roles==
==Class Roles==

Revision as of 13:19, 19 August 2009

Introduction

File:Happy Valley Map.JPG
Map of Happy Valley - Beans are gathered here

You can go in different squad types. Each squad has 6 members:

  • Rainbow Squad: 1xBarb 1xBM 1xCleric 1xArcher 1xWizard 1xVeno (rewards you an aura from the beginning)
  • Mixed Squad: 1xBarb 2xBM 1xCleric 2xWizard or Archer









The beginning

The stages

There are 9 stages in total. Each stage has waves of monsters comming at you. One wave consists of about 20 mobs.

Stage 1

  1. Wave 1 (Metal) - Melee - Reinforced Armorfire
  2. Wave 2 (Wood) - Melee - Bloodthirst Plant
  3. Wave 3 (Earth) - Melee - Stoney Dismalness
  4. Wave 4 (Water) - Melee - Advent Snowling
  5. Wave 5 (Fire) - Melee - Godshine Silkworm
  6. Boss: Element Summoner - The Cleric will tank this boss alone. The rest of the squad is digging chests for beans in Happy Valley. The cleric should have an eye on the timer and give the squad members a head-up from time to time about how much time is left and how the health of the boss is.


Stage 2

  1. Wave 1 (Metal)
  2. Wave 2 (Wood)
  3. Wave 3 (Earth)
  4. Wave 4 (Water)
  5. Wave 5 (Fire)
  6. Boss: Flashing Thunder - The barb and cleric will duo this boss. The rest of the squad is either killing the lanterns in room one or digging chests in room 2. Again keep an eye on the timer so the squad can be informed when to come back.


Stage 3

  1. Wave 1
  2. Wave 2
  3. Wave 3
  4. Wave 4
  5. Wave 5
  6. Boss: Life Defector - Everyone stays for this boss. Maybe the BM is already back or even the Veno. This boss aoe purges and uses reflect. So beware!


Stage 4

  1. Wave 1
  2. Wave 2
  3. Wave 3
  4. Wave 4
  5. Wave 5
  6. Boss: Earthquaker - This earth boss looks like Drum form TT. He uses an aoe debuff.


Stage 5

  1. Wave 1
  2. Wave 2
  3. Wave 3
  4. Wave 4
  5. Wave 5
  6. Boss: Aqua Source - Water element boss and nothing special to go with him.


Stage 6

  1. Wave 1
  2. Wave 2
  3. Wave 3
  4. Wave 4
  5. Wave 5
  6. Boss: Flame Strength - Fire element boss that comes with 3 Adds. The veno or bm should get the adds and pull them into the aoe of the Archer and Wiz. The boss should be tanked by the barb. It has an immobilize!!!


Stage 7

  1. Wave 1
  2. Wave 2
  3. Wave 3
  4. Wave 4
  5. Wave 5
  6. Boss: Shattered Soul - Has a aoe that likes to go to the archer (high dmg) but nothing to worry about. No speical debuffs or attacks.


Stage 8

  1. Wave 1
  2. Wave 2
  3. Wave 3
  4. Wave 4
  5. Wave 5
  6. Boss: Broken Mind - Has a mean stun so beware!!! Everyone can get aggro!!!


Stage 9

  1. Boss: Element Lord - Stuns and has a long range physical aoe!!! He one hits arcane classes not in BB!!!

Class Roles

Barb

Blademaster

Venomancer

Wizard

Archer

Cleric

Rewards

Stage
Experience
Spirit Points
1
39.966
8.313
2
48.419
10.031
3
109.462
20.236
4
136.614
25.667
5
154.282
31.933
6
170.670
35.211
7
178.817
39.361
8
195.018
42.589
9
442.820
91.432


A complete Run gives 1.476.068 exp and 304.773 SP. Further rewards are Tome Fragments and Mirage Stones. After killing the "shroom", that appears after each finished stage, you get coins, pink pots and the chance to get immaculate shards.


external Links