Gear Addons: Difference between revisions

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PWpedia>Vitenks
stub, but started.
 
PWpedia>Flyingsoloist
m Added some formatting and minor additions...planning on filling this out more later
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Page needs formatting, links adding to the various combat calculation pages and more of the uniquer named addons and the set addons listed.
Page needs formatting, links adding to the various combat calculation pages and more of the uniquer named addons and the set addons listed.
==Attack==


Add to your attack.  (See [[Damage]].)
Add to your attack.  (See [[Damage]].)


Magical Attack +...
{| style="background:transparent" border="1" cellpadding="3"
Maximum Magical Attack +...
|-
Physical Attack +...
| Magical Attack +...
Maximum Physical Attack +...
|-
Attack Level: +...
| Maximum Magical Attack +...
|-
| Physical Attack +...
|-
| Maximum Physical Attack +...
|-
| Attack Level: +...
|}
 
 
==Defense==


Add to your defence.  (See [[Damage]].)
Add to your defense.  (See [[Damage]].)


Phys. Res.: +...
{| style="background:transparent" border="1" cellpadding="3"
Reduce Physical damage taken +...%
|-
Metal Resistance: +...
| Phys. Res.: +...
Wood Resistance: +...
|-
Fire Resistance: +...
| Reduce Physical damage taken +...%
Earth Resistance: +...
|-
Water Resistance: +...
| Metal Resistance: +...
Accuracy +...
|-
Evasion +...
| Wood Resistance: +...
Defense Level: +...
|-
| Fire Resistance: +...
|-
| Earth Resistance: +...
|-
| Water Resistance: +...
|-
| Accuracy +...
|-
| Evasion +...
|-
| Defense Level: +...
|}
 
 
==Attributes==


Add to your stats.
Add to your stats.


HP: +...
{| style="background:transparent" border="1" cellpadding="3"
MP +...
|-
Strength +...
| HP: +...
Dexterity +...
|-
Magic +...
| MP +...
Vitality +...
|-
| Strength +...
|-
| Dexterity +...
|-
| Magic +...
|-
| Vitality +...
|}
 
Increase your natural regeneration rate - remember that the rate is doubled whilst sitting and quartered whilst in combat:
 
{| style="background:transparent" border="1" cellpadding="3"
|-
| HP Recovery +...
|-
| MP Recovery +...
|}


Increase your natural regeneration rate - remember that the rate is doubles whilst sitting and quartered whilst in combat:


HP Recovery +...
==Common Adds==
MP Recovery +...


Sundry unusual things:
Sundry unusual things:


EXP +...% | You gain more xp than usual.
{| style="background:transparent" border="1" cellpadding="3"
Interval Between Hits -... seconds  
|-
TODO: There's also an attack-rate +...% that I can't find the  exact wording of.
| EXP +...% || You gain more xp than usual.
TODO: This probably needs a bigass page explaining it.  Steal from the Archer forum?
|-
Channelling -...% | Decreases channeling time of skills (letting you cast more rapidly)
| Interval Between Hits -... seconds  
Critical Hit Rate +...% | Increases your chances of a critical hit.
| TODO: There's also an attack-rate +...% that I can't find the  exact wording of.
Speed +... meters/second
| TODO: This probably needs a bigass page explaining it.  Steal from the Archer forum?
|-
| Channelling -...% || Decreases channeling time of skills (letting you cast more rapidly)
|-
| Critical Hit Rate +...% || Increases your chances of a critical hit.
|-
| Speed +... meters/second || Increases run speed.
|-
| Maximum Endurance +...% || Means that the item can take more damage before it needs to be repaired.
|-
| Requirement -...% || Means that the stats required to wear this item are reduced.
|}


Maximum Endurance +...% | Means that the item can take more damage before it needs to be repaired.
Requirement -...% | Means that the stats required to wear this item are reduced.


==Unique Adds==


Some items have unique bonuses and set bonuses.  They mostly explain what they do pretty well.  "Has a chance" usually means that the ability will activate on roughly 5% of hits.
Some items have unique bonuses and set bonuses.  They mostly explain what they do pretty well.  "Has a chance" usually means that the ability will activate on roughly 5% of hits.


Pierce: Has a chance to decrease opponent's physical defence.
{| style="background:transparent" border="1" cellpadding="3"
Muddle: Has a chance to decrease target's magic attack.
|-
Slow: Has a chance to slow the opponent.
| Pierce || Has a chance to decrease opponent's physical defence.
Quicken: Has a chance to increase attack rate.
|-
Regeneration: Has a chance to recover 5% HP.
| Muddle || Has a chance to decrease target's magic attack.
Enlighten: Has a chance to recover MP by 5%.
|-
Provoke: Increase your threat level.
| Slow || Has a chance to slow the opponent.
|-
| Quicken || Has a chance to increase attack rate.
|-
| Regeneration || Has a chance to recover 5% HP.
|-
| Enlighten || Has a chance to recover MP by 5%.
|-
| Provoke || Increase your threat level.
|-
| Nimble ||
|-
| Sacrificial Strike ||
|}


TODO: This list is woefully incomplete.
TODO: This list is woefully incomplete.

Revision as of 18:57, 1 July 2011


Note: All gear benefits are only gained whilst the gear is worn.

A list of all the addons available on gear.

Page needs formatting, links adding to the various combat calculation pages and more of the uniquer named addons and the set addons listed.

Attack

Add to your attack. (See Damage.)

Magical Attack +...
Maximum Magical Attack +...
Physical Attack +...
Maximum Physical Attack +...
Attack Level: +...


Defense

Add to your defense. (See Damage.)

Phys. Res.: +...
Reduce Physical damage taken +...%
Metal Resistance: +...
Wood Resistance: +...
Fire Resistance: +...
Earth Resistance: +...
Water Resistance: +...
Accuracy +...
Evasion +...
Defense Level: +...


Attributes

Add to your stats.

HP: +...
MP +...
Strength +...
Dexterity +...
Magic +...
Vitality +...

Increase your natural regeneration rate - remember that the rate is doubled whilst sitting and quartered whilst in combat:

HP Recovery +...
MP Recovery +...


Common Adds

Sundry unusual things:

EXP +...% You gain more xp than usual.
Interval Between Hits -... seconds TODO: There's also an attack-rate +...% that I can't find the exact wording of. TODO: This probably needs a bigass page explaining it. Steal from the Archer forum?
Channelling -...% Decreases channeling time of skills (letting you cast more rapidly)
Critical Hit Rate +...% Increases your chances of a critical hit.
Speed +... meters/second Increases run speed.
Maximum Endurance +...% Means that the item can take more damage before it needs to be repaired.
Requirement -...% Means that the stats required to wear this item are reduced.


Unique Adds

Some items have unique bonuses and set bonuses. They mostly explain what they do pretty well. "Has a chance" usually means that the ability will activate on roughly 5% of hits.

Pierce Has a chance to decrease opponent's physical defence.
Muddle Has a chance to decrease target's magic attack.
Slow Has a chance to slow the opponent.
Quicken Has a chance to increase attack rate.
Regeneration Has a chance to recover 5% HP.
Enlighten Has a chance to recover MP by 5%.
Provoke Increase your threat level.
Nimble
Sacrificial Strike

TODO: This list is woefully incomplete.