Hallucinatory Trench: Difference between revisions

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==Overview==
[[Image:Hallucinatory Trench.jpg|600px]]


Accessed via. Nightscream Island (entrance in Dreamweaver Port) this dungeon works very much like a harder version of FB51.  It is filled with monsters that roam, and with archers.
'''Location:''' Nightscream Isle, across the bridge and down the path
'''Wine:''' Afterglow x2


It also has lots of doors which are opened by killing key monsters, and several routes to get lost in.
The ''Hallucinatory Trench'' is much like a suped up version of the [[Secret Frostcover Grounds]] (fb51) in that there are many mobs that wander and use ranged attacks.


And ''also'' like 51 - you only get the last tab after you kill the first bosses.
==Map==


Unlike any other dungeon, however - FB79 randomly decides which routes are locked and unlocked - meaning that each time you visit you will have to take a slightly different route.
[[Image:fb79_labeled.jpg]]


=== Bosses ===
==Doors/Guards==


'''Stygean Quartermaster''' - This is an archer-type monster, and hits very hard from quite a long range. Luckily he has no AoE.  He can be lured away from his guards (though since some of his guards are in front of him, this can be tricky to manager) - and once under control (running only into clear areas) is fairly easy to kill.  Though since his damage isn't reflected, archers and wizards can steal aggro if they aren't careful.  He lives in a little room off to one side and can easily be skipped.
There are 7 doors in the ''Hallucinatory Trench''. Randomly, 3-4 of them will be open.


'''Hooli the Black''' - Has a fairly nasty ranged fireball-type attack, but will melee close up. Not too dangerous.  Most routes through the dungeon go through his room.
Set 1 (green):
*If the door to Stygean (east path) is open, you must kill Stygean to open the other door.
*If the door to Hooli (south path) is open, you must kill Hooli to open the door to Stygean.


'''Linus, the Woeful''' and '''Brigand Transient''' are in the final room (unless you need to go back and visit Styg) and both move fairly slowly and are relatively weak. Brigand hits harder, Linus has a ranged attack.  It is perfectly acceptable to lure them both out and then AoE them.
Set 2 (lavendar):
*If the west door is open, you must take the long path and go by the Loon. If this door is open, the door at the end of this path will always be open as well.
*If the east door is open, you must take the short path into the center room. The door at the end of the long path may or may not be open.
*The room in the big room is open is the long path is open. Otherwise, it is random.


=== Quests ===
Set 3 (light blue):
*If the southeast door is open, you can take it straight to the last bosses.
*If the east door is open, follow that path north and around to the circular room. In this room, there is a tower type guard that must be killed to open the southeast door to proceed to the bosses.


There are several quests involving this dungeon.  Of particular note:
==Bosses==


# The OHT quest chain will send you to kill Linus (Quest: "Oceanic Stone") - as early as level 70. You can do it then, or hold onto it until your FB. You won't be able to solo him at 70!
There are 5 bosses inside the ''Hallucinatory Trench''.
# There's a 20/20/20 quest. You can do it in two visits, as long as you don't mind killing a boss to open a door. Which, since that's how you get your 4th tab, you don't.
 
# The Cuprite quest sends you to kill "strange runewolf" - and those are in a part of the dungeon which you might well have no other reason to visit. Blow up the towerling to open it (like in FB29) There's also a runewolf miniboss ("Bloodlusted Loon") down there, who is surprisingly hard, and drops particularly rare molds (since few people visit him)
===Stygean Quartermaster===
# Don't forget to mine the pillar behind Linus / Brigand.
 
# The pirate treasure you have to mine appears at several points through the dungeon - however since it respawns quite quickly it is easiest to just mine the two large piles in the boss room after Linus and Brigand have been defeated.
'''Location'''
# The other quest that your map points you towards the trench for is actually for a dish on ''top'' of the entrance - you have to climb the hill. Sneaky!  You'll also probably want a second person to help suppress the monsters guarding it, because they will interrupt you whilst you try and mine, otherwise.
 
Sytg is located in the far northeast corner of the map.
 
'''The Battle'''
 
Styg uses very strong physical attacks. At the beginning of the battle, he will use ranged attacks but after he runs twice, he'll switch to melee (if your tank is melee).
 
'''Drops to Note:'''
 
*Mold: Armor of Grieving Sorrow (~30%)
*Mold: Ghoul Bane (< .1%)
*Mold: Light Hat of Devil Bone (< .1%)
 
===Hooli the Black===
 
[[Image:Hooli.jpg]]
 
'''Location'''
 
Hooli patrols the large rectangular western room.
 
'''The Battle'''
 
Hooli uses a mix of ranged fire attacks and physical melee attacks. Easy to melee or range tank.
 
'''Drops to Note:'''
 
*Mold: Helmet of Pirate (~30%)
*Mold: Amulet of the Black Hand (~14%)
*Mold: Heavy Helmet of Ape (< .1%)
*Mold: Greaves of Fallen (< .1%)
*Mold: Guardian of the Realm (< .1%)
*Mold: Cudgel of he Barbarian Lord (< .1%)
*Mold: Dragonfly Assault Blade (< .1%)
 
===Bloodlusted Loon===
 
[[Image:Loon.jpg]]
 
'''Location'''
 
The Loon partols the last room of the long path leading to the center room.
 
'''The Battle'''
 
The Loon uses physical melee attacks. He isn't too difficult, but most squads skip him to save time.
 
'''Drops to Note:'''
 
*Mold: Steppenwolf Lord's Cape (~15%)
*Mold: Massive Champion (~15%)
*Mold: Blood Bracers of Fang (~15%)
*Mold: Heavy Helmet of Ape (< .1%)
*Mold: Greaves of Fallen (< .1%)
*Mold: Guardian of the Realm (< .1%)
*Mold: Cudgel of he Barbarian Lord (< .1%)
*Mold: Dragonfly Assault Blade (< .1%)
 
===Linus, the Woeful===
 
[[Image:Linus.jpg]]
 
'''Location'''
 
Linus is on the platform in the most southeastern room of the dungeon.
 
'''The Battle'''
 
Linus uses a mix of ranged magic attacks and melee physical attacks. It's common to lure both bosses, set up BB, and AoE them.
 
'''Drops to Note:'''
 
*Mold: Misty Forest Ring (~33%)
*Mold:Glaives of Divinity (~18%)
*Mold: Heavy Helmet of Ape (< .1%)
*Mold: Greaves of Fallen (< .1%)
*Mold: Guardian of the Realm (< .1%)
*Mold: Cudgel of he Barbarian Lord (< .1%)
*Mold: Dragonfly Assault Blade (< .1%)
 
===Brigand Transient===
 
[[Image:Brig.jpg]]
 
'''Location'''
 
Brig is on the platform in the most southeastern room of the dungeon.
 
'''The Battle'''
 
Brig uses a mix of ranged magic attacks and melee physical attacks. It's common to lure both bosses, set up BB, and AoE them.
 
'''Drops to Note:'''
 
*Mold: Sleeves of the Sea Captain (~77%)
*Mold: Cuisses of Sea Captain (~64%)
*Mold:Pirate King's Seal (~56%)
*Mold: Proud Plate of Corsair (~56%)
*Mold: Cudgel of Ancient Alloy (~56%)
*Mold: Heavy Helmet of Ape (< .1%)
*Mold: Greaves of Fallen (< .1%)
*Mold: Guardian of the Realm (< .1%)
*Mold: Cudgel of he Barbarian Lord (< .1%)
*Mold: Dragonfly Assault Blade (< .1%)
 
==Quests==
 
The follwoing quests can be completed in the ''Hallucinatory Trench'':
 
*Spiritual Cultivation
*Avenger's Fury
*Linus, the Woeful
*Hunt Brigand Transient
*Call to Duty: Pirate x4
*Weapon Token VI
*Bounty Hunter I/III (Level 80-89)
*Bounty Hunter I/II/III (Level 90-99)
*Oceanic Stone (OHT)
*Pirate's Treasure
*Cuprite's Flame
*The Pirate Chaos
*Last Hope (OHT quest)

Revision as of 00:49, 11 July 2011

Overview

Location: Nightscream Isle, across the bridge and down the path Wine: Afterglow x2

The Hallucinatory Trench is much like a suped up version of the Secret Frostcover Grounds (fb51) in that there are many mobs that wander and use ranged attacks.

Map

File:Fb79 labeled.jpg

Doors/Guards

There are 7 doors in the Hallucinatory Trench. Randomly, 3-4 of them will be open.

Set 1 (green):

  • If the door to Stygean (east path) is open, you must kill Stygean to open the other door.
  • If the door to Hooli (south path) is open, you must kill Hooli to open the door to Stygean.

Set 2 (lavendar):

  • If the west door is open, you must take the long path and go by the Loon. If this door is open, the door at the end of this path will always be open as well.
  • If the east door is open, you must take the short path into the center room. The door at the end of the long path may or may not be open.
  • The room in the big room is open is the long path is open. Otherwise, it is random.

Set 3 (light blue):

  • If the southeast door is open, you can take it straight to the last bosses.
  • If the east door is open, follow that path north and around to the circular room. In this room, there is a tower type guard that must be killed to open the southeast door to proceed to the bosses.

Bosses

There are 5 bosses inside the Hallucinatory Trench.

Stygean Quartermaster

Location

Sytg is located in the far northeast corner of the map.

The Battle

Styg uses very strong physical attacks. At the beginning of the battle, he will use ranged attacks but after he runs twice, he'll switch to melee (if your tank is melee).

Drops to Note:

  • Mold: Armor of Grieving Sorrow (~30%)
  • Mold: Ghoul Bane (< .1%)
  • Mold: Light Hat of Devil Bone (< .1%)

Hooli the Black

File:Hooli.jpg

Location

Hooli patrols the large rectangular western room.

The Battle

Hooli uses a mix of ranged fire attacks and physical melee attacks. Easy to melee or range tank.

Drops to Note:

  • Mold: Helmet of Pirate (~30%)
  • Mold: Amulet of the Black Hand (~14%)
  • Mold: Heavy Helmet of Ape (< .1%)
  • Mold: Greaves of Fallen (< .1%)
  • Mold: Guardian of the Realm (< .1%)
  • Mold: Cudgel of he Barbarian Lord (< .1%)
  • Mold: Dragonfly Assault Blade (< .1%)

Bloodlusted Loon

File:Loon.jpg

Location

The Loon partols the last room of the long path leading to the center room.

The Battle

The Loon uses physical melee attacks. He isn't too difficult, but most squads skip him to save time.

Drops to Note:

  • Mold: Steppenwolf Lord's Cape (~15%)
  • Mold: Massive Champion (~15%)
  • Mold: Blood Bracers of Fang (~15%)
  • Mold: Heavy Helmet of Ape (< .1%)
  • Mold: Greaves of Fallen (< .1%)
  • Mold: Guardian of the Realm (< .1%)
  • Mold: Cudgel of he Barbarian Lord (< .1%)
  • Mold: Dragonfly Assault Blade (< .1%)

Linus, the Woeful

File:Linus.jpg

Location

Linus is on the platform in the most southeastern room of the dungeon.

The Battle

Linus uses a mix of ranged magic attacks and melee physical attacks. It's common to lure both bosses, set up BB, and AoE them.

Drops to Note:

  • Mold: Misty Forest Ring (~33%)
  • Mold:Glaives of Divinity (~18%)
  • Mold: Heavy Helmet of Ape (< .1%)
  • Mold: Greaves of Fallen (< .1%)
  • Mold: Guardian of the Realm (< .1%)
  • Mold: Cudgel of he Barbarian Lord (< .1%)
  • Mold: Dragonfly Assault Blade (< .1%)

Brigand Transient

File:Brig.jpg

Location

Brig is on the platform in the most southeastern room of the dungeon.

The Battle

Brig uses a mix of ranged magic attacks and melee physical attacks. It's common to lure both bosses, set up BB, and AoE them.

Drops to Note:

  • Mold: Sleeves of the Sea Captain (~77%)
  • Mold: Cuisses of Sea Captain (~64%)
  • Mold:Pirate King's Seal (~56%)
  • Mold: Proud Plate of Corsair (~56%)
  • Mold: Cudgel of Ancient Alloy (~56%)
  • Mold: Heavy Helmet of Ape (< .1%)
  • Mold: Greaves of Fallen (< .1%)
  • Mold: Guardian of the Realm (< .1%)
  • Mold: Cudgel of he Barbarian Lord (< .1%)
  • Mold: Dragonfly Assault Blade (< .1%)

Quests

The follwoing quests can be completed in the Hallucinatory Trench:

  • Spiritual Cultivation
  • Avenger's Fury
  • Linus, the Woeful
  • Hunt Brigand Transient
  • Call to Duty: Pirate x4
  • Weapon Token VI
  • Bounty Hunter I/III (Level 80-89)
  • Bounty Hunter I/II/III (Level 90-99)
  • Oceanic Stone (OHT)
  • Pirate's Treasure
  • Cuprite's Flame
  • The Pirate Chaos
  • Last Hope (OHT quest)