Mystic: Difference between revisions
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*Still a new class, and is often judged as being weaker than other classes | *Still a new class, and is often judged as being weaker than other classes | ||
*A hated/envied class | |||
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Revision as of 15:30, 8 April 2011
MysticMystic | |
|---|---|
| Race | Earthguard |
| Type | Magic |
| Home Town | Tellus City |
| Elements | Wood |
Mystics are a magic class that uses their arsenal of wood skills as well as a set of summoned pets and plants to attack, and their healing and defense skills to help themselves and their allies survive. Instead of taming their pets like the venomancer, the mystic has a fixed list of pets which they can summon using their skills. The mystics can also summon plants, which then stay where summoned and affect nearby targets automatically. Each of the summoned plants is used for a special purpose, from delivering damage, to AoE debuffs, to healing teammates. Even though the mystic is a good solo class thanks to their pets, they're good team players as well, due to their various healing and support skills.
| HP | 50 |
|---|---|
| MP | 70 |
| P Atk | 4-4 |
| M Atk | 6-7 |
| Accuracy | 25 |
| Evasion | 10 |
| Movement Speed | 4.8 m/s |
Pros:
- Having pets and healing skills makes them excellent for both solo and squad situations
- Pets can lure
- High magic defense
- Can use both AOE healing Plants to perform heals similar to the Clerics "BB"
- Very fast heals
- Damage almost equivalent to that of Psychic's
Cons:
- Massive mana use
- Low physical defense
- Still a new class, and is often judged as being weaker than other classes
- A hated/envied class
Mystic Weapons
Magical Damage Chart: Lower-Low-Medium-High-Higher
Wand:
Medium-Medium damage
Magic Sword:
Medium-High damage
Pataka:
Low-Higher damage
Glaive:
Medium-Higher damage
For a mystic who focuses on their heals wands are recommended. Wands have the highest low-end magic attack and thus makes your heals stronger and more reliable.
Magic swords and glaives are a good weapon choice for those who would like to have a balance of decent heals and good damage output.
Patakas should be out of the question, unless you would like to focus on the spike damage potential more than your healing power. The gap between low-end and high-end is too big making the heals potentially weaker but also potentially gives incredibly high critical hits.
Mystic Armor
Mystics need all the magic they can get, so therefore the only advisable thing is to use Arcane Armor. HP and physical defense shards are useful for PvP, otherwise it is advised to use any and all MP shards available for PvE, as you will be using alot of Mana. Useful extra stats are: magic, -channel, physical defense, vitality, and HP.
Ornaments should be magic rings and physical defense ornaments (with HP/PDef/Mag/-Channel bonuses).
Mystic in PvP
Mystics in PvP are capable of killing their enemies within seconds, but it is also known that Mystics have low physical defenses, so it is advised to use gem shards that give HP and or physical defense accordingly.
Mystic in PvE
Mystics in PvE are capable of not only soloing heals within squads, but are also capable of dealing imense damage through use of plants, pets, and their own skills. Along with Heals and "DD", Mystics are able to solo tank weaker mobs within dungeons and instances through use of their Devil Chihyu summon, and their plants.
Mystic in Territory War
Mystic Basics
Mystic Mechanics
Mystic Skill List
Mystic Summons
Miscellaneous
Venomancer Luring (How to pull a single monster out of a group with your pet)