Archer Demon vs Sage: Difference between revisions

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* Extremely useful against classes with high evasion (Archers, BM's, Sins)
* Extremely useful against classes with high evasion (Archers, BM's, Sins)
* Guaranteed finishing shot.
* Guaranteed finishing shot.
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Thunder Shock:
{| border="1"
|
|Sage
|Demon
|-
|PvE
|
* Longer metal reduction for people metal-maging.
|
* No real benefit.
|-
|PvP
|
* Longer metal debuff
* In mass PvP it doesn't make a difference, they either die too fast for the time to count, or get purified.
|
* 10% chance to Paralyze (Seal + Immobilize).
* Cannot rely on the skill to proc.
* When it proc's it makes a big difference in Mass PvP.
* Just a side benefit of using Thunder Shock
|}
Stunning Arrow:
{| border="1"
|
|Sage
|Demon
|-
|PvE
|
* 1 second longer stun.
* Have the ability to deal 1 more shot of damage.
|
* Increased critical rate (10% increase).
* Have a greater chance to double the damage of each hit in the 3.5 seconds.
|-
|PvP
|
* Longer stuns give more time to deal damage.
* In mass PvP it helps the team by holding an opponite in place for 1 second longer.
|
* Increased critical rate means more damage can be dealt after stunning.
* In TW other classes will be better at stunning than archers (other classes have longer stuns)
* Archer stun is typically used as an emergency stop to other targets that target you.
* Combined with Quickshot, the interval + critical rate plays into an archers strength.
|}
|}

Revision as of 01:06, 6 June 2011

Demon/Sage Skill Comparisons

Take Aim:

Sage Demon
PvE
  • Not really used.
  • Not really used.
PvP
  • More damage fully charged.
  • Not practical to be channeling for 3 seconds.
  • Less channeling time.
  • Not practical to be channeling for 2.5 seconds.

Quickshot:

Sage Demon
PvE
  • 50% chance for 20 chi.
  • Not very practical to use - doesn't increase overall damage output.
  • 50% chance to increase attack rate (equivalent to -0.1 interval).
  • Increases damage with a bow significantly.
PvP
  • Not practical to waste 1.6 seconds channeling and casting.
  • Increasing attack rate makes it easier to kill charmed opponites.
  • Increases chi gathering rate by hitting more in less time.
  • Very practical, staple move of demon archers.

Lightning Strike:

Sage Demon
PvE
  • 25% chance for 20 chi.
  • Never misses, but against monsters this is practically useless.
PvP
  • Extra chi gain when used (1/4 shots).
  • Never misses.
  • Extremely useful against classes with high evasion (Archers, BM's, Sins)
  • Guaranteed finishing shot.

Thunder Shock:

Sage Demon
PvE
  • Longer metal reduction for people metal-maging.
  • No real benefit.
PvP
  • Longer metal debuff
  • In mass PvP it doesn't make a difference, they either die too fast for the time to count, or get purified.
  • 10% chance to Paralyze (Seal + Immobilize).
  • Cannot rely on the skill to proc.
  • When it proc's it makes a big difference in Mass PvP.
  • Just a side benefit of using Thunder Shock


Stunning Arrow:

Sage Demon
PvE
  • 1 second longer stun.
  • Have the ability to deal 1 more shot of damage.
  • Increased critical rate (10% increase).
  • Have a greater chance to double the damage of each hit in the 3.5 seconds.
PvP
  • Longer stuns give more time to deal damage.
  • In mass PvP it helps the team by holding an opponite in place for 1 second longer.
  • Increased critical rate means more damage can be dealt after stunning.
  • In TW other classes will be better at stunning than archers (other classes have longer stuns)
  • Archer stun is typically used as an emergency stop to other targets that target you.
  • Combined with Quickshot, the interval + critical rate plays into an archers strength.