Archer Demon vs Sage: Difference between revisions

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* When it proc's it makes a big difference in Mass PvP.
* When it proc's it makes a big difference in Mass PvP.
* Just a side benefit of using Thunder Shock
* Just a side benefit of using Thunder Shock
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!colspan="3"|Thunderous Blast
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|Sage
|Demon
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|PvE
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* Decreases chanelling time by 0.5 seconds.
* Decreases cooldown by 1 second
* Typically wont use thunderous blast more than once
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* 400 extra metal damage
* Typically wont use thunderous blast more than once.
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|PvP
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* Decreased channeling time lets archers cycle through metal attacks easier.
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* No real benefit except for 400 extra metal damage.
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|-
!colspan="3"|Stunning Arrow
!colspan="3"|Stunning Arrow

Revision as of 01:16, 6 June 2011

Demon/Sage Skill Comparisons

Take Aim
Sage Demon
PvE
  • Not really used.
  • Not really used.
PvP
  • More damage fully charged.
  • Not practical to be channeling for 3 seconds.
  • Less channeling time.
  • Not practical to be channeling for 2.5 seconds.
Quickshot
Sage Demon
PvE
  • 50% chance for 20 chi.
  • Not very practical to use - doesn't increase overall damage output.
  • 50% chance to increase attack rate (equivalent to -0.1 interval).
  • Increases damage with a bow significantly.
PvP
  • Not practical to waste 1.6 seconds channeling and casting.
  • Increasing attack rate makes it easier to kill charmed opponites.
  • Increases chi gathering rate by hitting more in less time.
  • Very practical, staple move of demon archers.
Lightning Strike
Sage Demon
PvE
  • 25% chance for 20 chi.
  • Never misses, but against monsters this is practically useless.
PvP
  • Extra chi gain when used (1/4 shots).
  • Never misses.
  • Extremely useful against classes with high evasion (Archers, BM's, Sins)
  • Guaranteed finishing shot.
Thunder Shock
Sage Demon
PvE
  • Longer metal reduction for people metal-maging.
  • No real benefit.
PvP
  • Longer metal debuff
  • In mass PvP it doesn't make a difference, they either die too fast for the time to count, or get purified.
  • 10% chance to Paralyze (Seal + Immobilize).
  • Cannot rely on the skill to proc.
  • When it proc's it makes a big difference in Mass PvP.
  • Just a side benefit of using Thunder Shock
Thunderous Blast
Sage Demon
PvE
  • Decreases chanelling time by 0.5 seconds.
  • Decreases cooldown by 1 second
  • Typically wont use thunderous blast more than once
  • 400 extra metal damage
  • Typically wont use thunderous blast more than once.
PvP
  • Decreased channeling time lets archers cycle through metal attacks easier.
  • No real benefit except for 400 extra metal damage.
Stunning Arrow
Sage Demon
PvE
  • 1 second longer stun.
  • Have the ability to deal 1 more shot of damage.
  • Increased critical rate (10% increase).
  • Have a greater chance to double the damage of each hit in the 3.5 seconds.
PvP
  • Longer stuns give more time to deal damage.
  • In mass PvP it helps the team by holding an opponite in place for 1 second longer.
  • Increased critical rate means more damage can be dealt after stunning.
  • In TW other classes will be better at stunning than archers (other classes have longer stuns)
  • Archer stun is typically used as an emergency stop to other targets that target you.
  • Combined with Quickshot, the interval + critical rate plays into an archers strength.
Deadly Shot
Sage Demon
PvE
  • Not practical to use
  • Not practical to use
PvP
  • Deals full damage when targets are closer than 5 meters.
  • Not practical to channel for 3 seconds.
  • Reduced cooldown + 400 damage
  • Not practical to channel for 3 seconds.