Archer Demon vs Sage: Difference between revisions

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* Reduced cooldown + 400 damage
* Reduced cooldown + 400 damage
* Not practical to channel for 3 seconds.
* Not practical to channel for 3 seconds.
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!colspan="3"|Blazing Arrow
|-
|
|Sage
|Demon
|-
|PvE
|
* Permanent 10% extra fire damage based off of weapon damage.
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* 20% extra fire damage based off of weapon damage for 20 seconds.
* No real long term benefit
|-
|PvP
|
* Permanent 10% extra fire damage based off of weapon damage.
|
* No real benefit except for normal blazing arrow damage.
|-
!colspan="3"|Frost Arrow
|-
|
|Sage
|Demon
|-
|PvE
|
* Attack is a water attack.
* Dont really need to use frost arrow end-game.
|
* 20% to cast without chi.
* Dont really need to use frost arrow end-game.
|-
|PvP
|
* Attack is a water attack.
* Not really needed. Sage archers have a solid metal attack chain.
|
* Not used.
|-
!colspan="3"|Sharpened Tooth Arrow
|-
|
|Sage
|Demon
|-
|PvE
|
* 20% HP reduction
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* 16% HP reduction
* Increases critical rate by 10%.
|-
|PvP
|
* HP reduction helps against high HP targets.
|
* HP reduction helps against high HP targets.
* Increased critical rate combined with quickshot and an opponite with lowered HP plays into an archers strengths.
|}
|}

Revision as of 01:22, 6 June 2011

Demon/Sage Skill Comparisons

Take Aim
Sage Demon
PvE
  • Not really used.
  • Not really used.
PvP
  • More damage fully charged.
  • Not practical to be channeling for 3 seconds.
  • Less channeling time.
  • Not practical to be channeling for 2.5 seconds.
Quickshot
Sage Demon
PvE
  • 50% chance for 20 chi.
  • Not very practical to use - doesn't increase overall damage output.
  • 50% chance to increase attack rate (equivalent to -0.1 interval).
  • Increases damage with a bow significantly.
PvP
  • Not practical to waste 1.6 seconds channeling and casting.
  • Increasing attack rate makes it easier to kill charmed opponites.
  • Increases chi gathering rate by hitting more in less time.
  • Very practical, staple move of demon archers.
Lightning Strike
Sage Demon
PvE
  • 25% chance for 20 chi.
  • Never misses, but against monsters this is practically useless.
PvP
  • Extra chi gain when used (1/4 shots).
  • Never misses.
  • Extremely useful against classes with high evasion (Archers, BM's, Sins)
  • Guaranteed finishing shot.
Thunder Shock
Sage Demon
PvE
  • Longer metal reduction for people metal-maging.
  • No real benefit.
PvP
  • Longer metal debuff
  • In mass PvP it doesn't make a difference, they either die too fast for the time to count, or get purified.
  • 10% chance to Paralyze (Seal + Immobilize).
  • Cannot rely on the skill to proc.
  • When it proc's it makes a big difference in Mass PvP.
  • Just a side benefit of using Thunder Shock
Thunderous Blast
Sage Demon
PvE
  • Decreases chanelling time by 0.5 seconds.
  • Decreases cooldown by 1 second
  • Typically wont use thunderous blast more than once
  • 400 extra metal damage
  • Typically wont use thunderous blast more than once.
PvP
  • Decreased channeling time lets archers cycle through metal attacks easier.
  • No real benefit except for 400 extra metal damage.
Stunning Arrow
Sage Demon
PvE
  • 1 second longer stun.
  • Have the ability to deal 1 more shot of damage.
  • Increased critical rate (10% increase).
  • Have a greater chance to double the damage of each hit in the 3.5 seconds.
PvP
  • Longer stuns give more time to deal damage.
  • In mass PvP it helps the team by holding an opponite in place for 1 second longer.
  • Increased critical rate means more damage can be dealt after stunning.
  • In TW other classes will be better at stunning than archers (other classes have longer stuns)
  • Archer stun is typically used as an emergency stop to other targets that target you.
  • Combined with Quickshot, the interval + critical rate plays into an archers strength.
Deadly Shot
Sage Demon
PvE
  • Not practical to use
  • Not practical to use
PvP
  • Deals full damage when targets are closer than 5 meters.
  • Not practical to channel for 3 seconds.
  • Reduced cooldown + 400 damage
  • Not practical to channel for 3 seconds.
Blazing Arrow
Sage Demon
PvE
  • Permanent 10% extra fire damage based off of weapon damage.
  • 20% extra fire damage based off of weapon damage for 20 seconds.
  • No real long term benefit
PvP
  • Permanent 10% extra fire damage based off of weapon damage.
  • No real benefit except for normal blazing arrow damage.
Frost Arrow
Sage Demon
PvE
  • Attack is a water attack.
  • Dont really need to use frost arrow end-game.
  • 20% to cast without chi.
  • Dont really need to use frost arrow end-game.
PvP
  • Attack is a water attack.
  • Not really needed. Sage archers have a solid metal attack chain.
  • Not used.
Sharpened Tooth Arrow
Sage Demon
PvE
  • 20% HP reduction
  • 16% HP reduction
  • Increases critical rate by 10%.
PvP
  • HP reduction helps against high HP targets.
  • HP reduction helps against high HP targets.
  • Increased critical rate combined with quickshot and an opponite with lowered HP plays into an archers strengths.