Archer Demon vs Sage: Difference between revisions

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!colspan="3"|Take Aim
!colspan="3"|<big><font color=darkorange>Take Aim</font></big>
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* Not practical to be channeling for 2.5 seconds.
* Not practical to be channeling for 2.5 seconds.
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!colspan="3"|Quickshot
!colspan="3"|<big><font color=darkorange>Quickshot</font></big>
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* Very practical, staple move of demon archers.
* Very practical, staple move of demon archers.
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!colspan="3"|Lightning Strike
!colspan="3"|<big><font color=darkorange>Lightning Strike</font></big>
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* Guaranteed finishing shot.
* Guaranteed finishing shot.
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!colspan="3"|Thunder Shock
!colspan="3"|<big><font color=darkorange>Thunder Shock</font></big>
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* Just a side benefit of using Thunder Shock
* Just a side benefit of using Thunder Shock
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!colspan="3"|Thunderous Blast
!colspan="3"|<big><font color=darkorange>Thunderous Blast</font></big>
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* No real benefit except for 400 extra metal damage.
* No real benefit except for 400 extra metal damage.
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!colspan="3"|Stunning Arrow
!colspan="3"|<big><font color=darkorange>Stunning Arrow</font></big>
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* Combined with Quickshot, the interval + critical rate plays into an archers strength.
* Combined with Quickshot, the interval + critical rate plays into an archers strength.
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!colspan="3"|Deadly Shot
!colspan="3"|<big><font color=darkorange>Deadly Shot</font></big>
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* Not practical to channel for 3 seconds.
* Not practical to channel for 3 seconds.
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!colspan="3"|Blazing Arrow
!colspan="3"|<big><font color=darkorange>Blazing Arrow</font></big>
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* No real benefit except for normal blazing arrow damage.
* No real benefit except for normal blazing arrow damage.
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!colspan="3"|Frost Arrow
!colspan="3"|<big><font color=darkorange>Frost Arrow</font></big>
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* Not used.
* Not used.
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!colspan="3"|Sharpened Tooth Arrow
!colspan="3"|<big><font color=darkorange>Sharpened Tooth Arrow</font></big>
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Revision as of 01:30, 6 June 2011

Demon/Sage Skill Comparisons

Take Aim
Sage Demon
PvE
  • Not really used.
  • Not really used.
PvP
  • More damage fully charged.
  • Not practical to be channeling for 3 seconds.
  • Less channeling time.
  • Not practical to be channeling for 2.5 seconds.
Quickshot
Sage Demon
PvE
  • 50% chance for 20 chi.
  • Not very practical to use - doesn't increase overall damage output.
  • 50% chance to increase attack rate (equivalent to -0.1 interval).
  • Increases damage with a bow significantly.
PvP
  • Not practical to waste 1.6 seconds channeling and casting.
  • Increasing attack rate makes it easier to kill charmed opponites.
  • Increases chi gathering rate by hitting more in less time.
  • Very practical, staple move of demon archers.
Lightning Strike
Sage Demon
PvE
  • 25% chance for 20 chi.
  • Never misses, but against monsters this is practically useless.
PvP
  • Extra chi gain when used (1/4 shots).
  • Never misses.
  • Extremely useful against classes with high evasion (Archers, BM's, Sins)
  • Guaranteed finishing shot.
Thunder Shock
Sage Demon
PvE
  • Longer metal reduction for people metal-maging.
  • No real benefit.
PvP
  • Longer metal debuff
  • In mass PvP it doesn't make a difference, they either die too fast for the time to count, or get purified.
  • 10% chance to Paralyze (Seal + Immobilize).
  • Cannot rely on the skill to proc.
  • When it proc's it makes a big difference in Mass PvP.
  • Just a side benefit of using Thunder Shock
Thunderous Blast
Sage Demon
PvE
  • Decreases chanelling time by 0.5 seconds.
  • Decreases cooldown by 1 second
  • Typically wont use thunderous blast more than once
  • 400 extra metal damage
  • Typically wont use thunderous blast more than once.
PvP
  • Decreased channeling time lets archers cycle through metal attacks easier.
  • No real benefit except for 400 extra metal damage.
Stunning Arrow
Sage Demon
PvE
  • 1 second longer stun.
  • Have the ability to deal 1 more shot of damage.
  • Increased critical rate (10% increase).
  • Have a greater chance to double the damage of each hit in the 3.5 seconds.
PvP
  • Longer stuns give more time to deal damage.
  • In mass PvP it helps the team by holding an opponite in place for 1 second longer.
  • Increased critical rate means more damage can be dealt after stunning.
  • In TW other classes will be better at stunning than archers (other classes have longer stuns)
  • Archer stun is typically used as an emergency stop to other targets that target you.
  • Combined with Quickshot, the interval + critical rate plays into an archers strength.
Deadly Shot
Sage Demon
PvE
  • Not practical to use
  • Not practical to use
PvP
  • Deals full damage when targets are closer than 5 meters.
  • Not practical to channel for 3 seconds.
  • Reduced cooldown + 400 damage
  • Not practical to channel for 3 seconds.
Blazing Arrow
Sage Demon
PvE
  • Permanent 10% extra fire damage based off of weapon damage.
  • 20% extra fire damage based off of weapon damage for 20 seconds.
  • No real long term benefit
PvP
  • Permanent 10% extra fire damage based off of weapon damage.
  • No real benefit except for normal blazing arrow damage.
Frost Arrow
Sage Demon
PvE
  • Attack is a water attack.
  • Dont really need to use frost arrow end-game.
  • 20% to cast without chi.
  • Dont really need to use frost arrow end-game.
PvP
  • Attack is a water attack.
  • Not really needed. Sage archers have a solid metal attack chain.
  • Not used.
Sharpened Tooth Arrow
Sage Demon
PvE
  • 20% HP reduction
  • 16% HP reduction
  • Increases critical rate by 10%.
PvP
  • HP reduction helps against high HP targets.
  • HP reduction helps against high HP targets.
  • Increased critical rate combined with quickshot and an opponite with lowered HP plays into an archers strengths.