Psychic: Difference between revisions
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The only weapon. Medium-Medium damage | The only weapon. Medium-Medium damage | ||
== Psychic | == Psychic Armor == | ||
The armor is Arcane Robes as same as other spell-user classes, but, really it's doesn't fit the tideborns I'd say. | The armor is Arcane Robes as same as other spell-user classes, but, really it's doesn't fit the tideborns I'd say. | ||
Revision as of 02:51, 18 December 2009
A class for the Tideborn in the Rising Tide expansion. NOTE: This is a tempoary page, the real page will be out in a moment *^^*
Psychic are the the only class that can summon other things to attack and have some bluff skills. Using soulspheres to attackers, they make a good ally in your squad if used properly. Psychics also use bluff and self-bluff spells that has extremely fast casting rate. Pyschic main elements are Earth and Water, But other Psychic skills might have involved in other elements too. As a part of a Tideborn, Psychics does the duty of stun, hex and paralyze. Using these unique techniques, they enter the battlefield, slaying enemies one by one.
Psychic Weapons
Magical Damage Chart: Lower-Low-Medium-High-Higher
Soulsphere:
The only weapon. Medium-Medium damage
Psychic Armor
The armor is Arcane Robes as same as other spell-user classes, but, really it's doesn't fit the tideborns I'd say.
Psychic Mechanics
Put links relating to Psychic mechanics here.
This page is a stub. It needs improving!